Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Patch Posting Procedures

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Patch Posting Procedures Page: [1]
Login
Message << Older Topic   Newer Topic >>
Patch Posting Procedures - 7/15/2006 12:35:42 AM   
Der Oberst


Posts: 64
Joined: 7/31/2005
From: United States
Status: offline
Just wondering why Matrix places some patches (like .14 for TOAW) in the doenload area, but place the .17 latest upgarde behind the members section???

Inquiring minds would like to know.....





_____________________________

Regards,

Der Oberst
-----------------------------------------
Post #: 1
RE: Patch Posting Procedures - 7/15/2006 1:56:55 AM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline
Yeah... and I want an answer right now from the man in charge of this... this... mis.deed.

(in reply to Der Oberst)
Post #: 2
RE: Patch Posting Procedures - 7/15/2006 3:09:46 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
I'd give you guys an answer, but it appears that you are both offline, so why bother...

Ask again, later...

(in reply to GreenDestiny)
Post #: 3
RE: Patch Posting Procedures - 7/15/2006 3:36:43 AM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
Now that was a good response

_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to JAMiAM)
Post #: 4
RE: Patch Posting Procedures - 7/15/2006 4:05:15 AM   
Rob322

 

Posts: 578
Joined: 8/16/2004
Status: offline
All right I give up, I went to the members section, logged on and still have no clue where the patch is?

(in reply to kfmiller41)
Post #: 5
RE: Patch Posting Procedures - 7/15/2006 4:06:49 AM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline
What!!! no answer

quote:

ORIGINAL: JAMiAM
Ask again, later...


How much later… would tomorrow be fine


(in reply to JAMiAM)
Post #: 6
RE: Patch Posting Procedures - 7/15/2006 4:12:15 AM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline

quote:

ORIGINAL: Rob322

All right I give up, I went to the members section, logged on and still have no clue where the patch is?



After you log in go to registered downloads it should be there.

(in reply to Rob322)
Post #: 7
RE: Patch Posting Procedures - 7/15/2006 4:31:18 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: GreenDestiny


quote:

ORIGINAL: Rob322

All right I give up, I went to the members section, logged on and still have no clue where the patch is?



After you log in go to registered downloads it should be there.

Post #11 in this thread contains a detailed explanation.

http://www.strategyzoneonline.com/forums/showthread.php?p=548877&posted=1#post548877



_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to GreenDestiny)
Post #: 8
RE: Patch Posting Procedures - 7/15/2006 4:37:16 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: GreenDestiny

What!!! no answer

quote:

ORIGINAL: JAMiAM
Ask again, later...


How much later… would tomorrow be fine



HA! you're online now.

I suspect that the deciding reason was that .14 fixed a definite problem, in that units did not reconstitute. .17 doesn't do anything that radical. It rebalances AA, and does some other things, like better document the scenarios. Many scenarios are perfectly playable with .14.

The plan is that upgrades will normally be in beta status for a week or so before being released. The reason that we're putting them out in Beta is not because they are beta quality code, but because we don't have the resources to test all the combinations of hardware, etc. possible. Most problems encountered while in this beta status will simply be documented, and the release will happen as planned.



_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to GreenDestiny)
Post #: 9
RE: Patch Posting Procedures - 7/15/2006 4:55:41 AM   
Der Oberst


Posts: 64
Joined: 7/31/2005
From: United States
Status: offline

quote:

ORIGINAL: JAMiAM

I'd give you guys an answer, but it appears that you are both offline, so why bother...

Ask again, later...



Wow, Matrix support has hit an all time high!

The great and all powerful Wizard of TOAW will answer your questions later!


Will I have to kill a witch or something?




_____________________________

Regards,

Der Oberst
-----------------------------------------

(in reply to JAMiAM)
Post #: 10
RE: Patch Posting Procedures - 7/15/2006 6:18:23 AM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline

quote:

ORIGINAL: ralphtrick
I suspect that the deciding reason was that .14 fixed a definite problem, in that units did not reconstitute. .17 doesn't do anything that radical. It rebalances AA, and does some other things, like better document the scenarios. Many scenarios are perfectly playable with .14.

The plan is that upgrades will normally be in beta status for a week or so before being released. The reason that we're putting them out in Beta is not because they are beta quality code, but because we don't have the resources to test all the combinations of hardware, etc. possible. Most problems encountered while in this beta status will simply be documented, and the release will happen as planned.


Thank you ralphtrick
You're a gentleman and a scholar of the highest standard.


(in reply to ralphtricky)
Post #: 11
RE: Patch Posting Procedures - 7/15/2006 7:01:48 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Der Oberst
Will I have to kill a witch or something?

We're not entirely unfair, and offer you a choice of weapons. Cyclone propelled houses OR a bucket of water.

But first, you must bring us...a shrubbery!

(in reply to Der Oberst)
Post #: 12
RE: Patch Posting Procedures - 7/19/2006 3:26:33 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
I've actually signed up for the members area to get the .17 patch since it's supposed to address some sound issues of which I have one.

Unfortunately, the automailer must be on leave right now. Yes, I've tried two different e-mail addresses and one without a spam blocker at all.

I'm just wondering if I should sacrifice a chicken in a voodoo ritual and spray blood all over the walls to get the new patch.

_____________________________


(in reply to JAMiAM)
Post #: 13
RE: Patch Posting Procedures - 7/19/2006 4:20:53 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: NefariousKoel

I've actually signed up for the members area to get the .17 patch since it's supposed to address some sound issues of which I have one.

Unfortunately, the automailer must be on leave right now. Yes, I've tried two different e-mail addresses and one without a spam blocker at all.

I'm just wondering if I should sacrifice a chicken in a voodoo ritual and spray blood all over the walls to get the new patch.

Hopefully, we can spare your chicken - for this patch, at least - as the .17 patch should be released to the public tonight, or tomorrow. It was supposed to be released today, which would have put it a whole 7 days ahead of a TOAD Tuesday, but since it looks like it might not go "official" until tomorrow, you'll have to live with it only being 6 days ahead...

You might want to email support to solve that members area problem.

(in reply to NefariousKoel)
Post #: 14
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Patch Posting Procedures Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.797