Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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quote:
ORIGINAL: jono I'm not sure that even with the hit and run on that the runner on first is going to score on a single to the outfield. It has happened in real life - but its a rare enough play that Retrosheet reports it in their 'odd scoring plays'. I'd like to see it included as a result in our 'rare plays' database, if/when Shaun builds such a beast, but I agree with your main point that it oughtn't be a part of a normal "Hit&Run" option. quote:
ORIGINAL: PadresFan104 I dunno, maybe I'm missing something, but having a H&R option with 2 outs still seems reasonable. The best argument I've heard against is that a pure "Hit and Run" actually does mean "The runner goes on contact." Its the hitter's job to make contact *if he swings*, but the batter is watching the action at the plate, and not running on every pitch. I think that's the definition Shaun is using - its a definition that makes sense of having 'Hit and Run' be an at-bat-long instruction. Since the runner goes on contact on 2 outs anyways, you could consider it to be a 'Hit and Run' on every at bat. The other play, which sportscasters sometimes call a "Hit and Run", where the runner goes, and the batter is allowed to swing - just not allowed to fly out! - is often referred to as a "Run and Hit". The runner goes during the windup, *just* like a stolen base attempt. The batter may or may not be required to 'protect the plate', depending on the quality of the base-runner. Its definitely a single-pitch instruction, and would makes sense as an instruction with two outs. It does often result in a stolen-base attempt, for good or ill. There isn't really an equivalent action in PureSim. 'Steal', if we were really going with single-pitch instructions, should really break down into several component parts also. The runner has three main possibilities: Must Go, Green Light, and Don't Go. The hitter, similarly, has three main possibilities: Must make contact, Green Light, and 'Take'. So, if you wanted to force a stolen base attempt, you might give "Must Go | Take". I think the PureSim 'steal second' amounts to "Green Light | Green Light", which isn't quite a "Run and Hit", but can result in the batter's at-bat resolving on the first pitch.
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