Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

F8 Crusader usage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> F8 Crusader usage Page: [1]
Login
Message << Older Topic   Newer Topic >>
F8 Crusader usage - 8/2/2006 2:21:37 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Hiya gents\ladies

I am having trouble finding the best use for my F8 Crusaders (I am playing cold war battleset - Reinforcing the Northern Flank) I know full well that they are interceptors and are to used in air engagements.

I want to position them in a BARCAP screen, are they any use for this role?

I know they have only short range heat seeking missiles, how best can I deal with a well escorted bomber flight?

Are they going to be any use for escorting super etendards? I noticed a few MiG 29's flying CAP close to the USSR battlegroup, and I strongly doubt my F8's can deal with them, but im not totally sure so thats why im asking :)

I dont get many F8's in this mission I have around 8 on the carrier if I remember rightly, I have to use them properly or im going to be royally screwed I think :)

Also one more Q can I send aircraft to intercept incoming vampires?

Any more comments on the usage of the F8 would be most welcome!

Thanks :)

PS (one of my nimrods shot down a lone TU-95 lmao, who needs F8's!!)



< Message edited by Stalintc -- 8/2/2006 2:22:43 PM >
Post #: 1
RE: F8 Crusader usage - 8/2/2006 2:54:13 PM   
sirius


Posts: 27
Joined: 5/11/2006
From: United Kingdom
Status: offline
I would use the F-8 Crusaders as close CAP for your TG ie 50-70nm out max, as for intercepting missiles its possible but not recomended for the AAMs they carry are stern chase missiles if I remember

_____________________________



"Well old boy,this happens in war.I am sorry your ships have been sunk"
- C-in-C PAF to his naval counterpart in 1971

(in reply to Stalintc)
Post #: 2
RE: F8 Crusader usage - 8/2/2006 4:41:01 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
That makes sense, I think I was being too ambitous in using them for a BARCAP due to their short range. Thanks for that info that helps!

Hmm so I have 3 super etendard IVP tanker aircraft at my disposal, im assuming one of these will refuel one crusader could be difficult if im trying to keep three CAP's up, I would like to do that for the reason that I want two forward CAP's for my Task Force consisting of two aircraft each, and one rear screen to move up into a hole created by them being destroyed or catch anything that slipped the net, as the radar on the F8 looks appaling. (thats what my nimrods are for mwuhaha) I have to at least leave two aircraft purely for intercept on my carrier, I wouldnt like to use them for covering CAP holes with fighters down for refuel.

The challenging decisions that Harpoon provides, im quite liking that! :D

Thanks for anymore suggestions\answers anyone can give to my other questions or this problem I just wrote about :)


< Message edited by Stalintc -- 8/2/2006 5:18:01 PM >

(in reply to sirius)
Post #: 3
RE: F8 Crusader usage - 8/3/2006 1:11:27 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Stalintc

I know they have only short range heat seeking missiles, how best can I deal with a well escorted bomber flight?

Are they going to be any use for escorting super etendards? I noticed a few MiG 29's flying CAP close to the USSR battlegroup, and I strongly doubt my F8's can deal with them, but im not totally sure so thats why im asking :)

I dont get many F8's in this mission I have around 8 on the carrier if I remember rightly, I have to use them properly or im going to be royally screwed I think :)

Also one more Q can I send aircraft to intercept incoming vampires?


In my experience, even planes armed with short-ranged missiles can be effective against planes with long-range AAMs. Take a look at the AAR on Freek's Malakka scenario. I managed to 'ambush' Flankers with F-16 Falcons armed only with Sidewinders. This game was played in H3.6.3 and the visibility bug was still present so they probably did see me but could not evaluate me as hostile. I did it by keeping my radar off and staying low before making the final attack sprint on afterburner. I suspect that this tactic will work even better in ANW since visibility bug is fixed and the Falcons will be really hard to detect.

Another thing you can try is to always approach from the side or rear. If you have radar / AEW telling you where the enemy strikers/fighters are, you can vector your interceptors around their radar cones and attack them from their rear aspect. Don't turn on the fighter radar at all or you will likely reveal yourself.

Now, about intercepting missiles, unless the SSMs are sub-sonic speed, you are unlikely going to be able to engage them at all. For example, if the SSMs are travelling 1600kts+ and your AAMs are only doing 1400kts, there is such a low probability that they will even be able to to calculate an intercept vector that the attempt will be futile.

Good luck. Throw up an AAR and tell everyone how you are doing. I am sure that folks would love to hear how players are learning the game.

_____________________________


(in reply to Stalintc)
Post #: 4
RE: F8 Crusader usage - 8/3/2006 1:49:45 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
wow excellent tip there Herman! I feel a little less daunted by having such menial fighters at my disposal! I guess its all about proper positioning and taking into account electronic warfare.

On that subject however only just this moment two of my crusaders downed 3 Yak38 forgers, before the Norweigen F-16's even got a look in! unfortunatley that is going to cost me because they now need to refuel and re-arm, they had not long got on station when my nimrod crew detected the Yaks headed straight for them, I made the nimrod turn tail and lead the Yaks towards my CAP stations to which I flanked with 2 crusaders and caught them on the hop. Those Yaks launched a few moments after I activated my nimrods sensors, too much of a tempting target it seems. Im not sure how many more Yaks that Kiev has. This has come at a bad time because my only other two CAP's are low on fuel and are headed home, I am relying on that Norweigen controlled flight group of 4 F16's to help.

The enemy Task force is head straight into the engagement zones of two of my submarines which have forced to load all harpoons so I now have 10 Harpoons at my disposal. I plan going for the AEGIS platforms within the group (Primary - Udaloy Secondary - Kara) Then send two wings of 8 super etendards each to pounce the Slava using the fjords as cover (which I assume has the long range missiles from the database entry)I just hope those helos dont find my submarines after missile launch.. I am *hoping* to close in with the submarines and launch a torpedo attack. But I am also hoping if this goes well that the Task Force will turn tail and head away so I can let the amphibious group unload their cargo for the victory! (Is the AI clever enough to turn away?) That Kiev is not a threat to me, because as far as I know it is only carrying Yak38's (he says) which are no threat to my ships.

I am using my nimrods for AEW hehe, they have even managed to down a TU-95 on their own.

Thanks for the link to that AAR I will have a read!

I will do my best to post an AAR provided I can give myself enough feedback from the mission to write a contructive one lol!!

Thanks again

PS I just realised the Kiev is the one with the Sandbox missiles *doh*

< Message edited by Stalintc -- 8/3/2006 1:53:41 AM >

(in reply to hermanhum)
Post #: 5
RE: F8 Crusader usage - 8/3/2006 2:06:24 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Stalintc

The enemy Task force is head straight into the engagement zones of two of my submarines which have forced to load all harpoons so I now have 10 Harpoons at my disposal. I plan going for the AEGIS platforms within the group (Primary - Udaloy Secondary - Kara) Then send two wings of 8 super etendards each to pounce the Slava using the fjords as cover (which I assume has the long range missiles from the database entry)I just hope those helos dont find my submarines after missile launch.. I am *hoping* to close in with the submarines and launch a torpedo attack. But I am also hoping if this goes well that the Task Force will turn tail and head away so I can let the amphibious group unload their cargo for the victory! (Is the AI clever enough to turn away?) That Kiev is not a threat to me, because as far as I know it is only carrying Yak38's (he says) which are no threat to my ships.

I am using my nimrods for AEW hehe, they have even managed to down a TU-95 on their own.

Thanks for the link to that AAR I will have a read!

I will do my best to post an AAR provided I can give myself enough feedback from the mission to write a contructive one lol!!

Thanks again

PS I just realised the Kiev is the one with the Sandbox missiles *doh*


It's just a minor note, but the Russians don't quite have AEgis systems. The VLS system on the Slava does a good job, though.

Here's another hint:

When you go up against the ships that you intend to hit with Harpoons, try and get as close as you can. Be careful, too, the Harpoon has a minimum launch range. You don't want to get so close that you can't fire them!

Another tactic that has worked is to use the Harpoons to try and open a hole in the ASW screen so that your subs can penetrate and kill the Kiev and Slava. Otherwise, it takes a LOT of of Harpoons and other Anti-Ship Missiles [AShMs] to kill them. One torpedo usually does the job of 3-4 missiles.

It is always GREAT to hear someone who is obviously enjoying themselves so much with the game! Any AAR you put up will be appreciated and enjoyed. There is NO right or wrong way to write an AAR. We all like to laugh along with you as you learn [and make mistakes] with Harpoon. Remember, we are laughing WITH you and not laughing AT you.

_____________________________


(in reply to Stalintc)
Post #: 6
RE: F8 Crusader usage - 8/3/2006 2:24:40 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Yes as I say im not quite up on naval warfare as you may have noticed lol im glad I read that as ive reached a decision point, the enemy Task Force has stopped, im not sure what they are up to, but I have a breather to decide what to do with those subs missiles, and your comment there helps alot as I am looking to prosecute a torpedo attack in the event they dont turn away. I have an itching feeling they have stopped because the Kiev is now within range of launching her sandox missiles which is a concern.

I am enjoying myself ALOT! this is one hell of a game\sim im surprised I never picked up on it before, I guess I will be sharing the results of this scenario with you all, this is very mind bending compared to the other two scenarios I have played through.

I am concerned about my strike with the super etendards, their exocets dont have a great range, I think im going to have to do this argentinian style with those aircraft screaming along the deck using the fjords as some kind of cover. It might go better than I thought considering I have knocked down two of their TU-95 aircraft.

But still another possibility is *IF* I can keep that task force from getting a fix on my transports for a missile strike, I may not even have to attack fully, just harrass and damage where I can.

Good tips :) heh if you have anymore they are always gratefully recieved, I assume you know of the scenario im fighting?

(in reply to hermanhum)
Post #: 7
RE: F8 Crusader usage - 8/3/2006 2:43:39 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Stalintc

Yes as I say im not quite up on naval warfare as you may have noticed lol im glad I read that as ive reached a decision point, the enemy Task Force has stopped, im not sure what they are up to, but I have a breather to decide what to do with those subs missiles, and your comment there helps alot as I am looking to prosecute a torpedo attack in the event they dont turn away. I have an itching feeling they have stopped because the Kiev is now within range of launching her sandox missiles which is a concern.


With the Russian SAG stopped, I *hope* that it hasn't run into this bug:

Ships stop with illegal nav message.

It would be a real bummer since AI cannot find a way around it. It is supposedly fixed for the next patch.

Your planned employment of the Etendards sounds like your best option. IIRC, the Grumble on the Slava is quite fearsome.

I've seen the AI do some odd things after a torpedo attack. Sometimes, it just evades and returns to the original mission. At other times, I've seen the ships that were the targets of torpedoes run 60nm in the opposite direction and then stop and sit there. I suspect that you would like the latter to happen....

Just in case you forgot, BOTH the Kiev and the Slava carry Sandbox SSMs.

_____________________________


(in reply to Stalintc)
Post #: 8
RE: F8 Crusader usage - 8/3/2006 2:57:00 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Hmm now you mention it I keep getting a nav error in my message box, everytime it appeared I went looking for which one of my damn ships was causing it, but they are all moving fine. I didnt think it was being caused by the enemy task force because I assumed you wont see nav errors for the opposing force?! but perhaps I am wrong. and you are quite right those ships dont seem to know what to do, the udaloy seems very unsure of itself, its zigzagging in front of the convoy very slowly but not making any progress forwards. It appears they have run into some trouble lol

As an update tho, the Norweigen F-16's did something very useful that I didnt expect, they flew over and knocked out 3 Yaks which seemed to be their combat air patrol and 3 or 4 of their ASW helicopters. Which is a bonus.. however all of the f-16's eventually got shot down by the slava and her missiles. I am about to relaunch my combat air patrol, reserving two fighters for either strike escort or intercept should I need it. There is no way I would have risked my fighters like that, the F-16 engagement was pure attrition despite working in my favour. So the Kiev has now lost 6 of its Yaks they must be running low on them right now (I hope)

hehe I would love for those ships to run away and stop, the running away bit is what I had in mind!

Ahh so both the Slava and the Kiev are sandbox carriers, I should really spend more time studying that database! thanks for the heads up though.

(in reply to hermanhum)
Post #: 9
RE: F8 Crusader usage - 8/3/2006 3:05:23 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Stalintc

Hmm now you mention it I keep getting a nav error in my message box, everytime it appeared I went looking for which one of my damn ships was causing it, but they are all moving fine. I didnt think it was being caused by the enemy task force because I assumed you wont see nav errors for the opposing force?! but perhaps I am wrong. and you are quite right those ships dont seem to know what to do, the udaloy seems very unsure of itself, its zigzagging in front of the convoy very slowly but not making any progress forwards. It appears they have run into some trouble lol


Crap. Looks like your game has hit the NAV bug.

It really ruins a game. And, you are right. The behaviour you are describing is exactly what happens when the bug is encountered by the AI. It won't be able to TELL you it has hit the bug, it just stops and pretty much takes itself out of the game.

That's a darned shame. This bug will usually come into play whenever there are ships and land is nearby. So, for a NAVAL simulation, that is pretty much game over. Nothing you can do about it.

When that patch comes out, I bet that if you re-play this same scenario, you are going to have a TOTALLY different experience!

_____________________________


(in reply to Stalintc)
Post #: 10
RE: F8 Crusader usage - 8/3/2006 3:12:44 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Thats a real shame :( I wont be so lucky next time when it gets fixed.

I will continue with the scenario however as its all good practice, im still new and this is my third scenario. Plus I have managed to assertain that the Kiev and the Slava are *just* within range of their missiles, if my task force gets picked up ive got problems. So there is still some danger and a bit of playability left in the scenario. Ive just picked up yet another TU-95 confirmed headed to a patrol positon.




(in reply to hermanhum)
Post #: 11
RE: F8 Crusader usage - 8/3/2006 3:17:23 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Just a quick note.  If you play against another player, this Bug is much less relevant.  A human player can always correct for it.  It is only the AI that cannot find a way to compensate for it. 

So, I hope that you get a chance to play some MP, soon.  

Anyone looking for a server or a game can often find one on HarpGamer pHp chat room or the HG mIRC chat room.



_____________________________


(in reply to Stalintc)
Post #: 12
RE: F8 Crusader usage - 8/3/2006 3:22:20 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
Great stuff, I will keep that in mind! invaluable help throughout this thread! much more things learned than just F8's lol!!

(in reply to hermanhum)
Post #: 13
RE: F8 Crusader usage - 8/4/2006 7:18:25 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Nav bug fixed in next version. Have no idea why hit would be less relevent in MP though.

(in reply to Stalintc)
Post #: 14
RE: F8 Crusader usage - 8/4/2006 1:30:56 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
the enemy task group has started to move again.... I think the AI freed itself *uh oh* and is on the move again.

Thankfully I have sunk the Udaloy and the groups entire complement of Yaks has been downed by frequent air superiority strikes by my crusaders and the Norweigen F-16's, also their helicopter compliment has suffered from this and the group now appears to be out of long range SAM's, I was able to fly a crusader in a circle around the ships just outside of AA range with no missile launch.

The reason I believe they dont have any long range or decent air defense missiles left is that I have been pounding them with large missile strikes of which most missiles were shot down. Now the missiles appear to be making it through. I think ive broken the combat group at last. But its not over until the Slava and Kiev have been either turned away or destroyed, their Sandbox missiles are still a huge threat.

(in reply to mikmykWS)
Post #: 15
RE: F8 Crusader usage - 8/4/2006 9:35:44 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Stalintc

Thankfully I have sunk the Udaloy and the groups entire complement of Yaks has been downed by frequent air superiority strikes by my crusaders and the Norweigen F-16's, also their helicopter compliment has suffered from this and the group now appears to be out of long range SAM's, I was able to fly a crusader in a circle around the ships just outside of AA range with no missile launch.

The reason I believe they dont have any long range or decent air defense missiles left is that I have been pounding them with large missile strikes of which most missiles were shot down. Now the missiles appear to be making it through. I think ive broken the combat group at last. But its not over until the Slava and Kiev have been either turned away or destroyed, their Sandbox missiles are still a huge threat.


That's the 'brute force' method (a.k.a. attrition). Getting the enemy to fire off all of his LR SAMs is certainly effective. However, the availability of missiles like the Exocet are certainly limited. And, in the third-party databases, the reload times are not an automatic 30 minutes like they are in the ODb.

Good to see that you've still got Kiev and Slava to contend with. It's like a boxing match between a boxer and a puncher. The puncher only needs to land ONE blow.




_____________________________


(in reply to Stalintc)
Post #: 16
RE: F8 Crusader usage - 8/5/2006 3:29:37 AM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline
It took two waves of 8 aircraft 2 minutes apart to take down the udaloy, only 4 exocets out of 16 missed the other 12 hit home, one or two of which aquired the Kara class and has damaged her somewhat.

I have enough exocets for two more waves of 8 planes, the target oddly enough will be the Kara as that is the last ship with those long range ASW missiles. The other two krivaks wont be a huge threat to my submarines if I dont get too close, im hoping to nail the slava and kiev with torpedo attacks, and yes I do have ADCAPS at my disposal mwuhaha.

I may let one of those waves of super etendards hit the Slava to cripple her at least, since now the Udaloy has gone there is a huge opening at the front of the formation, to which I intend to post the exocets

The good thing that works in my favour is my task force is now in the surface radar safety of the fjords, their AEW helicopters and Tu-95's are no more, and im using Seaking AEW's and nimrods to keep the Russian Task Force under watchful eyes.

The Russian task force is now at the mercy of my aircraft and submarines.

I think the task force has started moving again since I killed the udaloy, they are most definatley moving on my scope now.

Despite the fact the AI ran into the nav bug (which it has now freed itself *I think*), its not going too bad for a third scenario, and I have to say the most fun yet!

(in reply to hermanhum)
Post #: 17
RE: F8 Crusader usage - 8/5/2006 4:06:05 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
It's really excellent to see someone enjoying themselves so much on one scenario.  

I must insist that you pencil me in on your dance card for this scenario when you get ready to play it in MP. I want to be the Russians so you can see how things might be different with a human on the other side.  

     FilesOfScenShare  


(in reply to Stalintc)
Post #: 18
RE: F8 Crusader usage - 8/5/2006 4:53:14 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
JP and I had a great few games during development. Fact can recall early on before chat even evolved. How far it all came! Really nice to see hard work of the entire team come together and see some guys enjoying it. Makes its all worth it! I also hope the guy that originally developed the scenario has a chance to see his work is still enjoyed today.

Anyways.. I always enjoyed playing from the NATO side rather than the Soviets. Never knew quite when those big missiles would be comin at you. Lot of range and bearing clicking once detections were made.

Some recent information seems to say that certain models of those big Soviet SSM's where hardened in an attempt to make them a big more survivable. I'd say NATO was pretty lucky war never broke out to see how true that was..anyways..

Keep up the great posts guys. Really been enjoying this.

(in reply to hermanhum)
Post #: 19
RE: F8 Crusader usage - 8/5/2006 1:22:58 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline

quote:

ORIGINAL: hermanhum

It's really excellent to see someone enjoying themselves so much on one scenario.  

I must insist that you pencil me in on your dance card for this scenario when you get ready to play it in MP. I want to be the Russians so you can see how things might be different with a human on the other side.  

     FilesOfScenShare  




You can be sure of that need about 12 hours tho lol!!

Ive been playing this scenario over the course of several days at the moment ( I dont use time compression much ) and its great fun to sit down at it each day and resume what I was doing yesterday, theres no rush to complete the scenario, plus I get plenty of time to think things out, (which wont be the case in MP lol) that for me is immersive.

Yes those SSM's sound scary Mike, im glad that im yet to have any heading my way

(in reply to hermanhum)
Post #: 20
RE: F8 Crusader usage - 8/5/2006 3:22:48 PM   
pirimeister

 

Posts: 3
Joined: 7/16/2006
Status: offline
quote:

ORIGINAL: hermanhum

Another tactic that has worked is to use the Harpoons to try and open a hole in the ASW screen so that your subs can penetrate and kill the Kiev and Slava. Otherwise, it takes a LOT of of Harpoons and other Anti-Ship Missiles [AShMs] to kill them. One torpedo usually does the job of 3-4 missiles.



I used my Exocets to creat that gap and used the remaining ones, plus the harpoons in the subs to strike the main blow, with a couple of torpedos for the "after-party" surprise. Afterwards I crash-dived the subs and bit my fingernails during the time they took to reload.I then came up to periscope depth and let rip a full Mark48 & Spearfish spread and then it was crash-dive time again, but this time with a 60º twist to escape from the area...

While I was patting myself on teh back for being such a naval genius, I saw mmy subs dissapear. First the LA class and a couple of minutes later the Brit sub. I immediatly cursed and tried to see what had happen: The russians had fired some nuclear-tipped rocket-assisted torpedos and sunk my boats. Darn!

I like playing with the nuclear option on, so I can't complain. And this was one of the best scenarios I've played so far, no doubt about it.

Just my opinion on the use of the Crusaders: I always used them as far away from my groups until all the Tu-95 were down. If you let those boys get a sniff of your position, the next thing you'll hear is "Vampire, Vampire"! So I made sure they all went down and just to be on the safe side, parked a AEW helo (radar off) between my group and the Soviet's.

Cheers!
Paulo

(in reply to hermanhum)
Post #: 21
RE: F8 Crusader usage - 8/5/2006 9:47:38 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: pirimeister

Just my opinion on the use of the Crusaders: I always used them as far away from my groups until all the Tu-95 were down. If you let those boys get a sniff of your position, the next thing you'll hear is "Vampire, Vampire"! So I made sure they all went down and just to be on the safe side, parked a AEW helo (radar off) between my group and the Soviet's.


Sounds like very solid tactics, to me. Like many land battle strategists, I also believe that the Reconnaissance / Counter-Reconnaissance battle is primary and absolutely critical. The enemy cannot kill what it cannot see!

_____________________________


(in reply to pirimeister)
Post #: 22
RE: F8 Crusader usage - 8/6/2006 7:06:44 PM   
Stalintc


Posts: 291
Joined: 8/2/2006
From: Bristol UK
Status: offline

quote:

ORIGINAL: hermanhum

quote:

ORIGINAL: pirimeister

Just my opinion on the use of the Crusaders: I always used them as far away from my groups until all the Tu-95 were down. If you let those boys get a sniff of your position, the next thing you'll hear is "Vampire, Vampire"! So I made sure they all went down and just to be on the safe side, parked a AEW helo (radar off) between my group and the Soviet's.


Sounds like very solid tactics, to me. Like many land battle strategists, I also believe that the Reconnaissance / Counter-Reconnaissance battle is primary and absolutely critical. The enemy cannot kill what it cannot see!


So the TacOps and Combat Mission play has helped me a little there :)

piri - that is indeed sounds advice, and it appears to have worked well for me, I have knocked down all their Tu-95's now, even one of my nimrods took one of em out. And yes those AEW aircraft have come in very handy. Cheers for the advice!

I have killed the udaloy which is one of the ships carrying those longe range missile deployed torpedos the next to go down will be the Kara, which is the other one with that capability. My submarines will have a field day with their torps when that ship goes down!

(in reply to hermanhum)
Post #: 23
RE: F8 Crusader usage - 8/11/2006 3:42:51 AM   
VistaJohn1


Posts: 33
Joined: 6/23/2006
Status: offline
Hi

After reading all this tried the scenario too. I killed everything but the Kiev and two frigs. Kept the two subs separate but at max range witha abadly damaged Kiev at four knots. Fired torpedows at max range went deep and cruise at 90 degrees and sub shortly died. Repeated with Los Angeles , max depth and then full speed, same results. Had good radar coverage that warned of AAM's, but saw no asw weapons from any sensor. Don't know how I was found or what kind of weapon killed the subs. May play this in the editor to see what is happening.

VistaJohn

(in reply to pirimeister)
Post #: 24
RE: F8 Crusader usage - 8/11/2006 4:09:58 AM   
VistaJohn1


Posts: 33
Joined: 6/23/2006
Status: offline
Hi again

I set an AEW northand off axis of the carrier, mixed the asw and four F8s just north of the base. Asw radar intermitant and F8s off. F16s and F8s killed everything that cime south and used the nimrods to kill the bears with pair of F8's betwwen the nimrod and Kiev group. Kill the planes sent after the Nimrod. Pinched them between the F8's short range weapons and sidewinders on Nimrod. After all the long rangeAAms were gone, kille the helo's with F8 guns. Fun! Lost 10 of the F16s and 3 F8s. Lost both subs. No other losess or damage.

F8's were great planes. Only gunfighter for the Navy in Viet Nam. F8 Pilots were used to start the Top Gun school! F8 kill ratio never feel below 6 to 1 and was close to 10 to 1 most of the time. The F4's were well under 1 to 1 with no gun. The F8 would turn with a Mig, out accllerate the F4 from a cruise to it max of 1200, and had four guns. It did not carry sidewinders until about 65/66. No radar eigther. You wanted a Mig, you had better be good at ACM and have great eyes. The Mig was a solid performer, the F4 a Mac truck in an angels fight, and the F8 was the hot spots car. Top Gun taught the use of the virtical which turned things around for the F4E. The gun pod for the earlier models always seemed to jam and was not trusted. I was on the Ticonderogia (long hull Essex class)and we only had F8's, so I always heard how great they were and most of the pilots had nothing good to say about the F4 (which no one really knew how to use at that time).

VistaJohn

(in reply to Stalintc)
Post #: 25
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> F8 Crusader usage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781