KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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When you guys use the the 1-10 scale and have large rosters, I really think you're just cheating yourself. I think the 1-100 scale is the way to go, because the gap between the elite players and the most marginal scrubs is very large. Some of you guys hold the opinion that lessening granularity makes for more of a challenging game. What's really happening is that statistical performances get all weird simply because of this dependence on that 1-10 scale. If you use a large minor-system, the subtle variations in a 1-100 scale mean that much more. You can better assign players to their proper level, and get the most out of their potential ( or recognize the lack thereof). I honestly think that you guys are limiting yourself too much by opting for these 1-8 or 1-10 ratings. Of course, it also depends on how abstract you wanna be. A totally fictional league, and its designer, may wanna maximize the unknown, whereas an "alternate-history" player using real players may be looking for something else. I lean towards the latter category, but that may not be another player's cup of tea. In summary -- the game is good "out of the box", but if you wanna put some work into it, you can customize it and transform it to create your own personal ideal baseball world. The tools are there, and others have already provided some guidelines. I hate to keep comparing this to Steel Panthers, but these two games share the ability to customize the game in your own fashion. Pure Sim surpasses SPWaW, in that the code is much more modern. I digress, but the programmers amongst us ( I am NOT a professional programmer), know what I'm talking about.
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