spruce
Posts: 404
Joined: 9/23/2006 Status: offline
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Gil, well I'm a little bit inspired on an older grand strategy civil war game (from Sumter to Appotomax). There you had the "seaons" where each season a pile of cotton was harvested. The trick was to get these cotton stocks on the blockade runner and to English or French ports. There you get a transfer from cotton to "supplies". Supplies was what the army and the people needed. A nice feature was that you could transfer cotton between ports by means of railroad movement. This means the Union can try to cut off one port, but other ports can take over capacity due to railroadmovement. Some years ago I was reading quite intense on the internet about confederate blockade running as a means of income for their economy. The blockade runners were very profitable = the Southern economy was heavely depended on foreign trade, both for exporting their cotton and tabacco and importing military supplies and consumer goods. As soon as the blockade was installed, everything got expensive ... so the impact of the blockade should be very significant. In Forge of Freedom, blockade runners will behave like an extra bonus for money production - in reality the absence of blockade runners and the presence of Unionist blockade fleets should reduce the Southern income from money production to very low values - like a penalty of 75% ... not a bonus like you guys are suggesting. Now back to Forge of Freedom - I think we can easely continue to abstract cotton production and stick with money production for each state = - a blockade runner is assigned to a port (home port, seems logical imho), - the south has major ports - either a few - or as many as you guys want to program (New Orleans, Charleston etc), - each major port has a "hinterland". Meaning a major port is linked to the money production of some states, - a major port acts as "buffer" or choke point for cotton transfer on to blockade runners, - there will be a max. shipping capacity for each major port - f.e. it won't matter if you are runner either 100 or 200 blockade runners a month for a given major port - suppose the max. capacity for cotton is 10 blockade runners a month, - now each port has a "flashy button" that tells the player how many blockade runners were successfull at making their mission this month - and how many were sunk (not all runners got sunk, but some runs were also not successfull), - if a port is making it's quota - the serviced states receive all of their money production, - if a port is making only a part of it's quote, that states money production will be severly damaged. F.e. the money production in Louisiana and Texas will be severly hampered if New Orleans is only making 25% of it's target ... - a "free" port (that is making more runs then it's capacity - f.e. 20 blockade runners with max. transport capacity of 10) can take over capacity from other major ports - but with a transportation capacity malus. F.e. Louisiana could ship Tenessee cotton - normally going via Charleston if Charleston is heavely blockaded. Your railroad network has its limitations and this will be a constraint on Southern liberty in blockade running. ok, some long text, but how does this translates into "easy to manage" ... well there are some major ports (I won't make too many, like 4 or 5) - the Union will dispatch blockade fleets or ships - the CSA will dispatch blockade runners. Depending on how much ships the Union can keep to blockade - and the amount of blockade runners there will be some ports having an effect on their transport capacity and as such impact state production. As long as the amount of blockaded ports is small, your railroad capacity can cover it (you just send the cotton to a "free port"), but with more and more ports being blockaded, the cotton will just sit there in the Southern docks ... having virtually no value ... what use is cotton if you can't sell it ? The local market doesn't need cotton ...
< Message edited by spruce -- 9/25/2006 11:46:40 PM >
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