Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Combined Arms

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Combined Arms Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Combined Arms - 8/14/2006 10:19:29 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: JAMiAM

when I look at a bunch of deleted posts, and spend too much time wandering what it was that they might have said in the first place...


Sure. So it's better that they be removed outright than just left blank.

nine out of ten times when I delete a post it's because what I have just realised that what I said is redundant.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to JAMiAM)
Post #: 31
RE: Combined Arms - 8/15/2006 2:21:58 AM   
PaladinSix

 

Posts: 79
Joined: 1/7/2006
Status: offline

quote:

ORIGINAL: Curtis Lemay

Players have learned to exploit this via "ant attacks", using relatively tiny, throwaway units just to get the artillery bonus and suck supply from defenders. Fixing this is a current programming priority.



Wonderful. There goes the only effective tactic that I had.

PaladinSix

(in reply to Curtis Lemay)
Post #: 32
RE: Combined Arms - 8/15/2006 2:34:05 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: PaladinSix

Wonderful. There goes the only effective tactic that I had.


Well, it's an operational game. If you're having problems tactically, it's probably because you're not doing the right thing operationally.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to PaladinSix)
Post #: 33
RE: Combined Arms - 8/15/2006 3:46:44 AM   
LewFisher


Posts: 66
Joined: 8/18/2003
From: Reno, Nevada
Status: offline
Putting a bicycle unit in a town by itself and digging in won't last long, but add a few SPGs and some engineers to help you dig and there you still have it- an impregnable strongpoint.

In one game I am currently playing, I have hit an entrenched armored Ant-itank platoon in open ground several times with several infantry batts and it is still there.

_____________________________

Lew Fisher

(in reply to JAMiAM)
Post #: 34
RE: Combined Arms - 8/15/2006 5:34:12 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: LewFisher

In one game I am currently playing, I have hit an entrenched armored Ant-itank platoon in open ground several times with several infantry batts and it is still there.


Well that would be the designer's fault. One shouldn't get platoons in a battalion level scenario.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to LewFisher)
Post #: 35
RE: Combined Arms - 8/15/2006 7:40:13 PM   
LewFisher


Posts: 66
Joined: 8/18/2003
From: Reno, Nevada
Status: offline

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: LewFisher

In one game I am currently playing, I have hit an entrenched armored Ant-itank platoon in open ground several times with several infantry batts and it is still there.


Well that would be the designer's fault. One shouldn't get platoons in a battalion level scenario.


Actually, I was misleading. The scenario is Plan Martin and Dan Mc Bride has a number of btn. sized units labeled as platoons so they can't be broken-down. So, it actually is a btn. sized unit.

_____________________________

Lew Fisher

(in reply to golden delicious)
Post #: 36
RE: Combined Arms - 8/15/2006 8:07:41 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: LewFisher

Actually, I was misleading. The scenario is Plan Martin and Dan Mc Bride has a number of btn. sized units labeled as platoons so they can't be broken-down. So, it actually is a btn. sized unit.


Right. Not so bad then (n.b. the indivisible size icon is section, not platoon).

Note that "open" doesn't necessarily mean one gigantic 2.5km wide lawn. In Western Europe there will be hedges, fences, the odd tree line and a couple of barns or farmhouses.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to LewFisher)
Post #: 37
RE: Combined Arms - 8/15/2006 11:09:01 PM   
PaladinSix

 

Posts: 79
Joined: 1/7/2006
Status: offline

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: PaladinSix

Wonderful. There goes the only effective tactic that I had.


Well, it's an operational game. If you're having problems tactically, it's probably because you're not doing the right thing operationally.


Oh, its an operational game? Thanks for pointing that out.

"Effective tactic" was a figure of speech, GD.

PaladinSix

(in reply to golden delicious)
Post #: 38
RE: Combined Arms - 8/16/2006 1:39:06 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: PaladinSix
Oh, its an operational game? Thanks for pointing that out.

"Effective tactic" was a figure of speech, GD.

PaladinSix


What you described was a tactic, though.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to PaladinSix)
Post #: 39
RE: Combined Arms - 8/16/2006 2:58:54 AM   
PaladinSix

 

Posts: 79
Joined: 1/7/2006
Status: offline

quote:

ORIGINAL: golden delicious
What you described was a tactic, though.


And a "trick" that I'm glad the designers will be trying to remove. Although it is effective, it isn't particularly realistic. My original post was not intended to be serious, although I admit that I have used that tactic against the PO with great success.

(in reply to golden delicious)
Post #: 40
RE: Combined Arms - 8/16/2006 4:37:13 AM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline
..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,

..4 solutions a) don't put the bits in in the first place ( leave out the 217th Bath Tub Company and friends)
b) divide units in the editor
c) use the smallest icon size
d) restrict unit division by using larger base unit sizes, 1 division, not 3 regts

..oh and e) trepanning bad designers, mmmmm, my favourite.....

..the real programming priority should be Elmer the Elephant..


< Message edited by a white rabbit -- 8/16/2006 4:38:59 AM >


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to PaladinSix)
Post #: 41
RE: Combined Arms - 8/16/2006 4:50:30 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: PaladinSix

And a "trick" that I'm glad the designers will be trying to remove. Although it is effective, it isn't particularly realistic. My original post was not intended to be serious, although I admit that I have used that tactic against the PO with great success.


There you go. There are people who would seriously mean what you said. Glad you're not one of them.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to PaladinSix)
Post #: 42
RE: Combined Arms - 8/16/2006 4:52:55 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: a white rabbit

..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,


Well, yes and no. The designer can compensate to a certain extent, but this isn't ideal. Hopefully, in the future it will be possible to have small but significant units in a scenario without breaking it.

quote:

..the real programming priority should be Elmer the Elephant..


I just checked the TOAD forums. The next version of TOAW III will automatically wipe your hard drive if the words "Roman" "Carthage" or "Hannibal" are used.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to a white rabbit)
Post #: 43
RE: Combined Arms - 8/17/2006 6:37:03 PM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline
quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: a white rabbit

..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,


Well, yes and no. The designer can compensate to a certain extent, but this isn't ideal. Hopefully, in the future it will be possible to have small but significant units in a scenario without breaking it.




..oh come on, there's some designers just want to show how clever they are, look at my complete TOE, isn't it a big one,? which isn't good design, ants don't happen if they aren't there in the first place, knowing what to put in, and at what level is a very essential part of good design..

quote:

ORIGINAL: golden delicious
quote:

..the real programming priority should be Elmer the Elephant..


I just checked the TOAD forums. The next version of TOAW III will automatically wipe your hard drive if the words "Roman" "Carthage" or "Hannibal" are used.


..mmm but Elmer, the Nearly-Third-Player Intervention is just sooo clumsy, you all get your non player controlled Allies and stuff, and coincidently it also does my elephants...

..damn there goes my hard drive..


< Message edited by a white rabbit -- 8/17/2006 6:38:11 PM >


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to golden delicious)
Post #: 44
RE: Combined Arms - 8/18/2006 5:26:53 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: a white rabbit

..oh come on, there's some designers just want to show how clever they are, look at my complete TOE, isn't it a big one,? which isn't good design, ants don't happen if they aren't there in the first place, knowing what to put in, and at what level is a very essential part of good design..


At present, one has to make compromises for good design. This shouldn't be necessary. The designer should be able to have that infantry gun company in as a separate unit and let the player decide what to do with it, rather than fixing it irrevocably into place.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to a white rabbit)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Combined Arms Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703