Joisey
Posts: 161
Joined: 8/3/2006 From: Montgomery, New Jersey Status: offline
|
You ask good questions. I figure everyone here has the boardgame. I wanted to play myself, and was willing to let people do their die rolls on an honor system. I've heard there are also some online die randomizers, but I don't know how they could be used to be a public system. While it would be great to have an online map to keep track of the game, I have no ability in such matters. I've seen the VASSAL system used with other games. I assumed we would keep track of the game on our own maps. All orders for naval purchases and movement of all on map units would be either put out on an e-mail list to all players or to a thread here, if that's allowed. Economic Steps and the PSA step would have to be confirmed between all players. Rule disputes: By majority vote of all players or, if deadlocked, by competitive die roll. Alternatively if you think that wouldn't work, I'd be willing to GM and play all the minor countries. That would be one difference from the regular rules right there. Also, if we go through the trouble of having a GM, then a fog of war variant would be fun (may as well take advantage of the fact you have a GM). Under the Fog of War variant, Infantry Corps only "see" what's in their own province or surrounding provinces. Cavalry Corps (movement of 5) see two provinces away. Forces in your home nation, conquered minors, or free state minors are always known to you, friend or foe (you have built up a network of informants) Forces that blunder into enemy forces during movement (i.e. moved blindly) conduct immediate combats before any other movement is finished. "Blundering Forces" pick chits normally but have -1 to their die rolls (cumulative with other modifiers). With a GM, all builds and orders (and diplomacy) will go through the GM. The GM would do all the die rolling. Obviously, under Fog of War, you will have to spread your forces out a bit for reconaissance and the Defender will have a significant advantage over someone invading their home territory (they'll see you but you may not see them). Proposed Rules: 1805 Grand Campaign game Standard Rules except: 1) No economic manipulation 2) Optional Rules 11.0 - 11.9.1 in effect (New Political Combinations) 3) Optional Rules 12.1.1 - 12.1.2 in effect (militia conversion & ship building location) 4) Optional Rule 12.2.1.2 in effect ( Danish/Swedish sea crossings) 5) Optional Rule 12.2.5 in effect (Proportional Naval Losses) 6) Optional Rule 12.3.2 in effect (British Training) 7) Optional Rule 12.3.3.1 in effect (cavalry superiority) 8) Optional Rule 12.3.3.2 in effect (cavalry withdrawals) 9) Optional Rule 12.3.4 in effect (Guard commitment) 10) Optional Rule 12.3.5 in effect (artillery) 11) Optional Rule 12.3.6 in effect (Proportional Land losses) 12) Optional Rule 12.3.7 in effect (Army Leader Options) 13) Optional Rule 12.3.8 in effect (detaching minor corps factors) 14) Optional Rule 12.4 in effect ( Peace limited access all subsections) 15) Optional Rule 12.7 in effect (Leader Casualties)
|