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RE: Puresim Multiplayer League - Greatest All-Time Teams!

 
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RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:28:01 PM   
SittingDuck

 

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Current file, including reworked ballparks.
Rapidshare: http://rapidshare.de/files/30115449/PSBB_Greatest_Teams_2.rar.html

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Post #: 91
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:29:31 PM   
Woodruff

 

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SittingDuck...I don't have a program to unarchive .rar files...suggestion?

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Post #: 92
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:32:53 PM   
SittingDuck

 

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http://www.download.com/WinRAR/3000-2250_4-10571196.html

My current version doesn't require any purchase, so I'll check into finding that version.

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Post #: 93
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:42:28 PM   
Deltadog


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http://www.rarlab.com/

I downloaded a 40 day free trial copy from the above address.

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Post #: 94
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:44:03 PM   
SittingDuck

 

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Where we are at the moment (Sunday, Aug 20th) and current agenda:

  • Current league file (rar format) includes teams and stadiums (no logos yet)
  • Need to drop excess players from teams with 33+ players
  • Need to draft players onto teams with less than 33 players
  • I am calling Verizon today, or if closed, then tomorrow (halfday of work)

ROSTERS:

Right now, the following teams need to determine the players that they will release (number of players in parenthesis):

NY Giants (CPU; 1)
NY Yankees (5)
Philadelphia (5)
St. Louis (2) DONE!
NY Mets (2)
Oakland (4)
Minnesota (2) DONE!
San Diego (3)

Please PM me with the names of players to release to the FA pool. This is our current step and we cannot proceed any further with the league until all teams are at 35 players, quite simply because the program won't allow it.

Secondly, please PM with the type of scrub players (positions) you'd like to have on your team. Two players and you can stipulate the position (RF/CF, 1B/3B, C/3B, etc). These players will stay on your team for the whole year.

BALLPARKS:

If you feel you'd like to change your ballpark to another historical ballpark (within ten years of the year of your team), please let me know.







< Message edited by SittingDuck -- 8/20/2006 8:33:14 PM >

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Post #: 95
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:51:30 PM   
SittingDuck

 

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IMPORTANT:

You will always be able to get the link for the current league file by going to my PROFILE and then clicking on the 'Homepage' link.

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Post #: 96
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 7:51:52 PM   
Woodruff

 

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Wow...I guess Lehman didn't really think Vince Coleman or Willie McGee were exceptionally fast. I would never have guessed they'd be rated where they are, particularly considering some other players are rated at 100.

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Post #: 97
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:04:45 PM   
Nukester


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Is there a limit as to what positions can be dropped to cut the rosters down to 33 ? It would suck if there were 32 middle relievers released :)

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Post #: 98
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:13:55 PM   
SittingDuck

 

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No limit. It's just you choosing what you want. The G'ints just relieved a scrub arse pitcher (5/5/whatever).

I can't really enforce what a GM should do because that becomes meddling. How they want to handle it is up to them. Besides, these guys are just a hair above roster fodder. Your contending team won't be based on these dudes at all, or you'll be cellar meat.


Besides, my '70 O's only have 11 pitchers.

< Message edited by SittingDuck -- 8/20/2006 8:14:17 PM >

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Post #: 99
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:20:43 PM   
Woodruff

 

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That's Earl Weaver for you.

Who needs more than three starting pitchers? (laughing)

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Post #: 100
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:21:08 PM   
Deltadog


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I experienced this problem with version 1. Since I was not sure what you were talking about when you said that you had to repost the league, I thought it my be the same issue and said nothing. When I got version 2 I tried this and the results were the same.

I have learned that you cannot always go by the numbers. In my personal association I have a pitcher who should be great, but got shelled each time he went out. To check out some players on my roster before keeping or cutting them, I wanted to run a few games and see how they perform. Of course this could not be done without getting all teams to 35 players. In an effort to do this I attempted to open Boston to adjust that teams roster to 35 and got the error message shown below. I had no trouble with any other teams and no other menue choices relative to Boston. I can open rotation, reports, line up and graphic view of roster with no problem, but when I try and open this one team using Modify roster & lineups this happens. It happens with no other associations that I have created or my version of PadresFans NAMBLA.

Am I the only one with this problem and do you suppose that if not fixed, any issue will arise when Boston plays New York Y








Attachment (1)

< Message edited by Deltadog -- 8/20/2006 8:23:22 PM >

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Post #: 101
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:21:11 PM   
SittingDuck

 

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Sometimes I will be in the Matrix chatroom and just stay in there while I am working on things, so if you need to talk to me, you'll find me there.  For chat, go to Services at the top of the forum and then choose the 'Live Chat' option.

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Post #: 102
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:28:14 PM   
SittingDuck

 

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*blech*

< Message edited by SittingDuck -- 8/20/2006 8:33:40 PM >

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Post #: 103
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:29:52 PM   
SittingDuck

 

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quote:

ORIGINAL: Woodruff

That's Earl Weaver for you.



But can ya complain with the results? Hey, I didn't even choose the '71 team that had four 20+ game winners.

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Post #: 104
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:31:13 PM   
SittingDuck

 

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Delta, I think you are on to something here. I am having a problem with it, too.

Let me mess around with it a bit.

EDIT: can't make any headway with it, no matter what I do. I'll have to forward this to Shaun as it is a system or import glitch.

I'll have to check all the other teams, too.

Everyone can hold tight, but for those teams needing to drop players, please figure that out. If I have to re-import they'll still be dump players and you'll want to ditch them.

< Message edited by SittingDuck -- 8/20/2006 8:40:52 PM >

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Post #: 105
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 8:48:24 PM   
Nukester


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I am still using the last "debug" patch that was created (1.31 beta debug build), so I was able to get the error message for this team, and send the debug information to Shaun

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Post #: 106
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 9:42:09 PM   
SittingDuck

 

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Just checked with a newly created 4-team league that includes 1941 Boston and that seems to be the offender.  I relayed the info to Shaun and will see if I can find anything about the team players that is out of the ordinary.

Sorry Ted - gotta retire you early. 

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Post #: 107
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 9:54:33 PM   
Nukester


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One question....Is this a season replay or are we going to be bringing these teams past one season ?

I dont care if we do or dont (if its even possible), but it could effect whether we cut young guys with crappy current ratings, or if we keep them for the future

< Message edited by Nukester -- 8/20/2006 9:56:18 PM >

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Post #: 108
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 10:24:08 PM   
SittingDuck

 

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One season experimental.  We can reload and do something after this, but as the above problem illustrates, there are issues that have to be worked out.

And I really am not sure at all how the database would work teams from different eras in regards to player rating progression/regression.  Don't know at all.

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Post #: 109
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/20/2006 11:31:35 PM   
Nukester


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I may have stumbled on something that could be causing the error. I posted it in the support forum. Of course, Im a total newbie when it comes to PS so I may be wrong.

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Post #: 110
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 12:51:58 AM   
Deltadog


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I exported the league file to a database and the following is a list of Boston's players.  I am sure the formatting will be off.

"PlayerID" "LastName" "FirstName" "TeamName"
1 "Carey'41" "Tom" "1941 Boston"
2 "Cronin'41" "Joe" "1941 Boston"
3 "Dickman'41" "Emerson" "1941 Boston"
4 "Dimaggio'41" "Dom" "1941 Boston"
5 "Dobson'41" "Joe" "1941 Boston"
6 "Doerr'41" "Bobby" "1941 Boston"
7 "Finney'41" "Lou" "1941 Boston"
8 "Flair'41" "Al" "1941 Boston"
9 "Fleming'41" "Bill" "1941 Boston"
10 "Fox'41" "Pete" "1941 Boston"
11 "Foxx'41" "Jimmie" "1941 Boston"
12 "Grove'41" "Lefty" "1941 Boston"
13 "Hale'41" "Odell" "1941 Boston"
14 "Harris'41" "Mickey" "1941 Boston"
15 "Hash'41" "Herb" "1941 Boston"
16 "Hughson'41" "Tex" "1941 Boston"
17 "Johnson'41" "Earl" "1941 Boston"
18 "Judd'41" "Oscar" "1941 Boston"
19 "Newsome'41" "Dick" "1941 Boston"
20 "Newsome'41" "Skeeter" "1941 Boston"
21 "Peacock'41" "Johnny" "1941 Boston"
22 "Pytlak'41" "Frankie" "1941 Boston"
23 "Rich'41" "Woody" "1941 Boston"
24 "Ryba'41" "Mike" "1941 Boston"
25 "Spence'41" "Stan" "1941 Boston"
26 "Tabor'41" "Jim" "1941 Boston"
27 "Wagner'41" "Charlie" "1941 Boston"
28 "Williams'41" "Ted" "1941 Boston"
29 "Wilson'41" "Jack" "1941 Boston"


I also noted that about 10 players are on more than one team.  Example Pete Rose 75 & 80.  (Cincy & Philly) Was that intended? 

I doubt this is the problem since the names are technically differant and each has its own serial number.


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Post #: 111
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 12:54:39 AM   
SittingDuck

 

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Shouldn't be the issue.

Check the support forum as that is where we're posting all the info.

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Post #: 112
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 12:59:14 AM   
Deltadog


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I saw it. Put this here because I did not feel that it was part of problem, but wanted to call it to your attention.

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Post #: 113
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 1:53:13 AM   
SittingDuck

 

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Yeah, I saw a few players who are repeats, but what can you do?  Thanks for the report, though.

Now what would stink would be a two teams from the same year with the same player on it, as in the case of a player being traded.  But not even sure the DB would do something like that...

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Post #: 114
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 2:29:40 AM   
akcranker


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I'll be home later tonight to download the league file and check my roster and make what changes I need to.

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Post #: 115
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 4:34:29 AM   
dneely


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I DL'ed the file, and had to DL Winraw as well since I have never used it. At any rate my team looks right and it says I have 30 guys on the roster.

From my perspective things look good and other than some adjustments to the batting order and a couple of other tweeks the Dodgers are ready. Personally I am not that concerned about the rules. My preferences would be:
1. No DH (real baseball) and eventually a DH and non-DH division would make sense.
2. No closer rule but again don't really care.
3. NO FINANCIALS.....I am not smart enough and we are only testing this out.
4. Prefer a 154 game schedule but I can understand the desire to go with 162.
5. Lets get going....

Thanks, DNeely (David) Chat idea is fine but I am in AZ. so the 3 hour time difference can be a problem, plus I am a teacher with a terrible schedule.

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Post #: 116
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 4:39:59 AM   
dneely


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Guys:

I forgot to mention, I suggest you post a poll or some other method so we can just vote on the rules if SittingDuck thinks it will cause any problems. Personally I think our Commish should decide what he thinks is best and just post them!! Assuming this works out and we all enjoy it and want to continue then we can do it via email.

One last request I hate used names like SittingDuck or Akcranker (nothing personal just the ones I remembered) I would like to know what everyones "real" name is and be able to communicate that way.....

David (DNeely)

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Post #: 117
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 5:18:12 AM   
SittingDuck

 

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The name is Phil here. Duck works well, too - and sounds odd enough to suit me.

We're in a holding pattern until we can get some help from Shaun. There is some type of Lahman DB and PSBB incompatibility which keeps us from moving forward.

Nonetheless, what I need from everyone is:

1) Players you will drop to meet initial 33-man rosters
2) What type (positions) that you want your two scrubs to be (to fill back up to 35-man rosters) - remember you can make them dual position players if you choose

Other than that, there is nothing anyone can do. FWIW, the initial inertia to get a league moving is the hardest. This thing will take off like a rocket after we can set lineups.

< Message edited by SittingDuck -- 8/21/2006 5:19:03 AM >

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Post #: 118
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 5:18:52 AM   
tbear2b


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we can't do the button polls, because only moderators on Matrix forums can do that, but we can do informal forum topics polls, if someone wants to start one. I agree that the commish should make the ultimate decisions, however.

Oh, and it's Tim (tbear2b)

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Post #: 119
RE: Puresim Multiplayer League - Greatest All-Time Teams! - 8/21/2006 5:19:28 AM   
SittingDuck

 

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What things are you guys ultimately concerned with?  We can do a poll or two.

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Post #: 120
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