ReDDoN45
Posts: 135
Joined: 2/25/2002 Status: offline
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Iīd consider myself a hard-core wargamer, since Iīm playing such games since the age of 11... now Iīm 23. Iīm allways a realism fan. In my (PBEM) games, I donīt even use the best commanders, I use the commanders historically assigned to the units, until his performance and not his displayed numbers in the game give me evidence to fire him. This is only an example of how realism-loving I am. So you wonīt see me making strange stuff, with PT-Fleets or Super Submarine invasions. In my opinion my enemy may do that, if he likes it, since it helps me. One just has to know how to counter such foolish decisions... i.e. 15 subs in one fleet meens loosing the single most important advantege of a sub: stealth. Besides loosing its independency. He soon has a hord of ASW stalking that Wolfpack I am not a great fan of house rules in complex games. My opponent should be able to what he likes. If he opts to leave Polynesia or the south sea free of units and concentrate all for some strange attacks without having the strategic initiative... he can but he might regret it. If he stations 100.000 men on an Atoll (sure thatīs damn unrealistic!) or Palembang, let him. He will notice what the importance of line of communications or Supply is. Iīm a fan of Guderian... Most of the times its good to use units in a way that is somewhat historical, as this is often the way which counters best all possible options of the enemy to counter other usage of such units (something like a Nash-equilibrium). If he builds 15DD ASW groups, let him. Iīll start micromanaging my subs and he hunts empty sea most of the times. On every action there is a good reaction and modern wargames give players so much strategic and operational depth to implement different actions. If he puts 6 CVs in one Task group, let him. THis means he Iīm sure he has all his CVs on one spot, allowing me to hit him somewhere else, cause even the best CV canīt be on two points simultanously. Summa summarum, this is my point of view about realism in behaviour. Iīm not sure, whether that answers your question, as I didnīt fully understand, what you meant. The big land offensives you mentioned are only possible (if it all) in a sequence, as simultanously it is impossible or even completely unrealistic (sea above). A success against China is reasonable (see 44/45 offensives). AN offensive against India too, if properly supported. An offensive against USSR only makes sense early in the war, as their weapon technology makes a land war against the USSR a very risky thing for the japs. An invasion of the west coast is complete nonsense in my opinion. If the USN is depleted enough to allow a japanese invasion of the West Coast, they would have come to the negotiation table and dicuss some the terms how the new borders of japan look like. Sure, if the Allied opponent wants to continue playing, he can. The only thing which leaves discussion on my part is the usage of any naval interdiction in the Aden/Panama passages. I didnīt play PBEM on Andrew Browns map yet. In my opinion it has advanteges and disadvanteges of interdicting Allied shipping in the Aden/Panama passages for the jap player, so óne canīt clearly say itīs good to forbid it. But I donīt have a problem, if we make a house rule for jap units not to enter them. Besides that: Panama and Aden are untouchables for attacks! They are more or less off map in my opinion. So - no attacks on Aden or Panama.
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