Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
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As for Spit range I have found two statements for two different models, both about the same range, and much farther than the game allows. Spit Mark I -------668K or 417.5 miles Spit Mark IX------698K or 436 miles Now if those are max ranges at cruise, then I suggest cutting the range down by 20-30% for an effective combat range. This would take into account going to full combat power for 15-20min then having to return to base. So if the range of the Spit is correct above, then shaving 20% equals a combat range of 333.6 miles and shaving 30% off equals 291 miles for a Spit Mk I. A great improvement over the game range. Oh and 292 miles is 242 NM, just fyi. So a Spit one should be able to fly four hexs, if you used the 242nm as a standard. I am not sure what their game range is right now. I am also doing a re-working plane data for the Nik mod, re-doing plane data. I plan on using the above for range calulations, and IL-2 PF turn rate in degrees per sec for plane manuverability ratings. As for speed, using the IL-2 PF compare, I have found the Zero gets a bit slower, but is far more manuverable, while Allied planes, particularly after 43 get faster and have less manuevabilty. On another note, if there is a set hard programed date in the game where the Japanese planes get down graded, or the Allies get a boast, as I saw some talk in another thread, then I am not sure if I want to even bother with it.
< Message edited by Zemke_4 -- 9/17/2006 4:37:15 AM >
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