Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: MWiF Map Review - America

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: MWiF Map Review - America Page: <<   < prev  8 9 [10] 11 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: MWiF Map Review - America - 11/1/2006 9:12:21 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

4) The huge Columbia River due west of Portland should run straight to the sea, rather than hooking NW to Grays Harbor and the Aberdeen inlet. There is some small room for debate about this, but given the location of Tacoma, there is no question. It should run due west to the sea.

Well, looking from this map, it seems that the northward curve is well represented.
Tacoma can be drawn more northward in its own hex so that it seems more far from the river.




Attachment (1)

(in reply to SurrenderMonkey)
Post #: 271
RE: MWiF Map Review - America - 11/1/2006 9:28:21 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: ajds

Is it too late to comment on the America map detail? My first comment is with regards to the southern California resource placement. The current map has oil in the mountains to the northeast of the Los Angeles basin - to my knowledge there was no significant oil production in that area. Regional oil production was in the western Los Angeles basin and in Bakersfield. On the map this means I suggest moving the oil resources into the clear hex with the city marker and factories, or perhaps moving one there and putting the other into Bakersfield (the southernmost clear hex of the San Joaquin Valley north of Los Angeles). This latter idea would of course require a transportion connection to make the resouce usable and hence may not be tenable (as I don't believe we have pipelines in the game currently). There was (is) heavy crude production and refining in Bakersfield as well as Los Angeles.

Would it make sense to have both OIL resources in Bakersfield ?
And would it make sense to put Bakersfield into a Mountain hex ?
I'm asking this because the WiF FE maps has both oil resources in a mountain hexes outside of a city, so I would like to try to make it the same in MWiF.
About the transportion connection, I see that the railway from the north is passing through Bakersfield, so I intend on putting the OIL in the hex that is 2 hexes NW of Los Angeles and making the raiil goes through it.

quote:

My second comment is also with regard to the current location of the southern California oil resource, as it seems to be in the right place for a normal resource marker, perhaps the one currently in the mountains southeast of San Jose. I say this because the Kaiser steel mills were historically in the San Bernardino area east of Los Angeles, served by the Eagle Mountain iron mine even further east. I am not suggesting there isn't significant resources in the coastal mountains where the current resource marker is, I just am not aware of them, but the Kaiser mills and related mine were substantial in the WWII timeframe. In addition there was and is quite a bit of strategic mineral mining in the desert hexes to the northeast of Los Angeles (notably potash and cement), supporting the resource on that side of Los Angeles.

I'm ok for this.

(in reply to ajds)
Post #: 272
RE: MWiF Map Review - America - 11/2/2006 4:36:43 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline

quote:

ORIGINAL: Froonp

Thanks for the feedback ajds and monkey.
I'm considering it.

About NW USA, do you think that Vancouver and Victoria (I know they are in Canada, but you might know) should be in those types of hexes (Clear and forest). The WiF FE maps has them both as mountain hexes. Would mountain hexes be better ?

Also :
San Francisco is in a Forest hex on the WiF FE map, and in a clear hex in MWiF. What is best in your opinion ?
Los Angeles is in a Desert hex on the WiF FE map, and in a clear hex in MWiF. What is best in your opinion ?
Tacoma is in a Forest hex on the WiF FE map, and in a clear hex in MWiF. What is best in your opinion ?
Portland is in a Mountain hex on the WiF FE map, and in a clear hex in MWiF. What is best in your opinion ?

Also, a few weeks ago, Borger asked :

quote:

US Pacific ports between San Francisco and Seattle

I notice there are currently no US minor ports between San Franciso and Seattle. Is that true or have we forgotten some port that had any

importance during WW2? I can't find any suitable port, but maybe it's like this because there is no such port. I don't know.

What's your opinion with this ?

I am tempted to add Eureka, somewhere on the center west coast. Do you think it is a good idea ?



It would be hard to convince me that either Vancouver or Victoria should be clear hexes. The areas are heavily forested, with rolling hills climbing towards mountains. I woulds be satisfied with either as forest or mountain. Vancouver is in a bit of a valley, so maybe it should be forest only.

SF = at MWiF scale, it should probably be clear. There are forests, but nothing like, say, Seattle or Vancouver.

LA = I'm resisting the temptation to make acid jokes. Definitely desert.

Portland and Tacoma should both be forested, in my opinion.


_____________________________

Wise Men Still Seek Him

(in reply to Froonp)
Post #: 273
RE: MWiF Map Review - America - 11/2/2006 4:38:48 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline
Sorry - forgot about Eureka.  If you make Eureka a city, then it's a supply source, potentially.  I could see it functioning as a secondary source on a sea chain, given its size and the harbor, but not as a land-based element of a chain, because of the remoteness and ruggedness of the area.

Can I punt? 

_____________________________

Wise Men Still Seek Him

(in reply to SurrenderMonkey)
Post #: 274
RE: MWiF Map Review - America - 11/2/2006 6:41:22 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: SurrenderMonkey
Sorry - forgot about Eureka.  If you make Eureka a city, then it's a supply source, potentially.  I could see it functioning as a secondary source on a sea chain, given its size and the harbor, but not as a land-based element of a chain, because of the remoteness and ruggedness of the area.

Can I punt? 

I was thinking of making Eureka a minor port only. Would that make sense ?
The reason is to provide supply (through sea) to US units in the West Coast between Portland and Sacramento.
In WiF FE, US units at home are always in supply on the West Coast, the cities are always in the correct range. On the MWiF map, due to the scale change, the distance is too far. Adding Eureka would provide supply in between, through the sea.
But my question is : Would Eureka warrants a Minor Port ? Was Eureka large enough to have warships anchored, and to unload supply for armies ?

Edit : Also, in which hex would be Eureka ?

< Message edited by Froonp -- 11/2/2006 6:44:30 PM >

(in reply to SurrenderMonkey)
Post #: 275
RE: MWiF Map Review - America - 11/2/2006 6:52:42 PM   
wyrmmy


Posts: 214
Joined: 7/19/2004
Status: offline
For Historical Accuracy, the In between port was Astoria Oregon, but is probably too close to portland on the map. All cities North of San Fran should be forest and/or mountain. I can see both from my window. ;)

< Message edited by wyrmm -- 11/2/2006 6:56:19 PM >

(in reply to Froonp)
Post #: 276
RE: MWiF Map Review - America - 11/2/2006 6:54:04 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: wyrmm
For Historical Accuracy, the In between port was Astoria Oregon, but is probably too close to portland on the map.

in which hex would it be ?

(in reply to wyrmmy)
Post #: 277
RE: MWiF Map Review - America - 11/2/2006 6:55:06 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

All cities North of San Fran should be forest and/or mountain. I can see both from my window. ;)

You mean Oakland and Sacramento ?

(in reply to wyrmmy)
Post #: 278
RE: MWiF Map Review - America - 11/2/2006 7:01:06 PM   
wyrmmy


Posts: 214
Joined: 7/19/2004
Status: offline
Astoria is at the mouth of the columbia, built small AK's and PT boats, and was the convoy staging area for the Pac NW. Population swelled from 25-30k to over 300k by wars end, and just as quickly reversed. At one point over 1000 ships were anchored, there is a picture where you can almost walk across the columbia on them. As to terrain types, yes, north of oakland.

(in reply to Froonp)
Post #: 279
RE: MWiF Map Review - America - 11/2/2006 8:17:11 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: wyrmm
For Historical Accuracy, the In between port was Astoria Oregon, but is probably too close to portland on the map.

in which hex would it be ?


At the mouth of the Columbia.

(in reply to Froonp)
Post #: 280
RE: MWiF Map Review - America - 11/2/2006 10:44:54 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: SurrenderMonkey
Sorry - forgot about Eureka.  If you make Eureka a city, then it's a supply source, potentially.  I could see it functioning as a secondary source on a sea chain, given its size and the harbor, but not as a land-based element of a chain, because of the remoteness and ruggedness of the area.

Can I punt? 

I was thinking of making Eureka a minor port only. Would that make sense ?
The reason is to provide supply (through sea) to US units in the West Coast between Portland and Sacramento.
In WiF FE, US units at home are always in supply on the West Coast, the cities are always in the correct range. On the MWiF map, due to the scale change, the distance is too far. Adding Eureka would provide supply in between, through the sea.
But my question is : Would Eureka warrants a Minor Port ? Was Eureka large enough to have warships anchored, and to unload supply for armies ?

Edit : Also, in which hex would be Eureka ?


I used to live near Eureka. Eureka is heavy logging industry, and has what I would call a minor port. Wood was, and is still shipped by land. The naval presence is due to the excellent fishing in the area during that time. The fishing industry is in crisis these days due to depletion of stock. Living up there, we would commonly hear fisherman gripe about how the Russians and Japanese were sailing across the pacific ocean to fish illegally in U.S. water or U.S. protected areas. California is one of those rare places where we actually have a non-commercial and non-recreational fishing area. It's part of Monterey bay. It's abundant with wildlife. The rest of the coast looks like a ghost town underwater by comparison. Historically, I'm not sure if the harbor was deep enough for WWII ships.

The hex? Eureka should be middle clear coastal hex you see on the map on the preceeding page. All three of those coastal hexes south of Portland should be forest BTW. There is nothing but old growth redwoods in those areas. Mendocino national forest is there, which is a huge reserve of either old growth or 3rd growth trees. Back in the 1940's the area was nothing BUT trees. Take a drive more than 100 miles north of San Francisco and you'll get the idea quick. The terrain is extremely irregular, and the coastal mountain hexes are no stretch of the imagination.


_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Froonp)
Post #: 281
RE: MWiF Map Review - America - 11/3/2006 1:07:10 AM   
qgaliana

 

Posts: 311
Joined: 4/27/2005
Status: offline
Some comments on my home areas in Quebec. Just tossing my 2 cents, but feel free to ignore - the game looks great.

1) Distances between cities along the st.lawrence and gulf look skewed. Maybe it's the choice of cartographic projection that messes it but the scale is inconsistent even then.

Best guess: Montreal and Quebec look way to far apart. Moving QC one or 2 hexes up river and extending the gulf might make sense (might need to drag the resources with it?). Sept Isles should be closer to baie Comeau. For comparison, real distance vs map hexes (you'll need to figure what the scale shoule be).
Mtl-Quebec 240km, 5 hexes
Quebec-BaieComeau 350km, 4 hexes
BaieComeau-7Isles 170km, 4 hexes
Quebec-gaspe 550km, 9 hexes

2) Not sure if Montreal should be moved north to help the above - it's at most 170km from Ottawa and looks ok. Montreal is a pretty large port btw, as the St. Lawrence is navigable to large ships up to it but not sure if that can be represented in the game.

3) 170km downriver from Quebec city on the north side is the Saguenay river. It's bigger than the Baie Comeau, a major geographic feature and in actuality creates a fjord well inland. There'd be grounds for creating a sea hexside. They still haven't bridged it at the mouth. It runs a good 200k west inland into a very large lake (40k diameter).

4) Why is newfoundland so far from the mainland? The straight is only about 40km wide.

Again - beautiful work - I wouldn't nitpick except you guys asked.

(in reply to Zorachus99)
Post #: 282
RE: MWiF Map Review - America - 11/4/2006 1:58:35 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
qgaliana, what would you think about the area be like that ?
Quebec was moved 1 hex SW and Newfoundland NE tip was extended.
This also made me see that a sea area border was to be changed near Harrington.




Attachment (1)

(in reply to qgaliana)
Post #: 283
RE: MWiF Map Review - America - 11/4/2006 2:00:50 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: wyrmm

Astoria is at the mouth of the columbia, built small AK's and PT boats, and was the convoy staging area for the Pac NW. Population swelled from 25-30k to over 300k by wars end, and just as quickly reversed. At one point over 1000 ships were anchored, there is a picture where you can almost walk across the columbia on them. As to terrain types, yes, north of oakland.

Well, Eureka both seems larger and better fits what I need in the area.
Would Eureka be good to you too ?

(in reply to wyrmmy)
Post #: 284
RE: MWiF Map Review - America - 11/6/2006 5:25:59 PM   
qgaliana

 

Posts: 311
Joined: 4/27/2005
Status: offline

quote:

ORIGINAL: Froonp

qgaliana, what would you think about the area be like that ?
Quebec was moved 1 hex SW and Newfoundland NE tip was extended.
This also made me see that a sea area border was to be changed near Harrington.



Looks better - I'd also move Sept Isles W one hex to make it closer to Baie-Comeau. Right now 7isles is on the wrong side of the river anyways. I can't speak for the terrain but it is pretty much all broken and forested everywhere.

There are way more large rivers and lakes than what you've got, but I don't think it's worth the effort digging too much. You'd need period maps as the topography has changed because of all the hydro projects. Beware large lakes in an atlas, they are likely recent hydro reservoirs.

Can't comment on the sea border as I'm not familiar with the game (but itching to learn)

(in reply to Froonp)
Post #: 285
RE: MWiF Map Review - America - 11/6/2006 8:00:15 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline

quote:

ORIGINAL: Zorachus99


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: SurrenderMonkey
Sorry - forgot about Eureka.  If you make Eureka a city, then it's a supply source, potentially.  I could see it functioning as a secondary source on a sea chain, given its size and the harbor, but not as a land-based element of a chain, because of the remoteness and ruggedness of the area.

Can I punt? 

I was thinking of making Eureka a minor port only. Would that make sense ?
The reason is to provide supply (through sea) to US units in the West Coast between Portland and Sacramento.
In WiF FE, US units at home are always in supply on the West Coast, the cities are always in the correct range. On the MWiF map, due to the scale change, the distance is too far. Adding Eureka would provide supply in between, through the sea.
But my question is : Would Eureka warrants a Minor Port ? Was Eureka large enough to have warships anchored, and to unload supply for armies ?

Edit : Also, in which hex would be Eureka ?


I used to live near Eureka. Eureka is heavy logging industry, and has what I would call a minor port. Wood was, and is still shipped by land. The naval presence is due to the excellent fishing in the area during that time. The fishing industry is in crisis these days due to depletion of stock. Living up there, we would commonly hear fisherman gripe about how the Russians and Japanese were sailing across the pacific ocean to fish illegally in U.S. water or U.S. protected areas. California is one of those rare places where we actually have a non-commercial and non-recreational fishing area. It's part of Monterey bay. It's abundant with wildlife. The rest of the coast looks like a ghost town underwater by comparison. Historically, I'm not sure if the harbor was deep enough for WWII ships.

The hex? Eureka should be middle clear coastal hex you see on the map on the preceeding page. All three of those coastal hexes south of Portland should be forest BTW. There is nothing but old growth redwoods in those areas. Mendocino national forest is there, which is a huge reserve of either old growth or 3rd growth trees. Back in the 1940's the area was nothing BUT trees. Take a drive more than 100 miles north of San Francisco and you'll get the idea quick. The terrain is extremely irregular, and the coastal mountain hexes are no stretch of the imagination.



Sorry, but the three hexes directly south of Portland (i.e., adjacent to it, one hex away, two hexes away) are definitely NOT redwoods. There isn't a single redwood in the area. That's the Willamette Valley, which is one of the biggest and flattest regions of the Pacific NW, west of the mountains. You could make a case for either forest or clear, but given the relatively developed infrastructure of roads and railroads I would argue for clear.

There are tons of redwoods in the Eureka area. But not due south of Portland.


_____________________________

Wise Men Still Seek Him

(in reply to Zorachus99)
Post #: 286
RE: MWiF Map Review - America - 11/6/2006 8:31:30 PM   
ajds

 

Posts: 44
Joined: 11/1/2006
From: Apple Valley, California USA
Status: offline

quote:

ORIGINAL: Froonp

Would it make sense to have both OIL resources in Bakersfield ?
And would it make sense to put Bakersfield into a Mountain hex ?
I'm asking this because the WiF FE maps has both oil resources in a mountain hexes outside of a city, so I would like to try to make it the same in MWiF.
About the transportion connection, I see that the railway from the north is passing through Bakersfield, so I intend on putting the OIL in the hex that is 2 hexes NW of Los Angeles and making the raiil goes through it.

I would argue against both oil in Bakersfield, if they need to be together and in a mountain hex (i.e. specifically not in the city factory hex) I would put them in the mountain hex west of the hex containing Los Angeles, on the rail. But Bakersfielding them is better than current.
I would not widen the mountain hex row north of Los Angeles beyond one hex - Bakersfield should be in a clear hex.
With regard to desert versus clear for Los Angeles, at the time the valley was sparsely populated, with quite a bit of low water use agriculture (orchards and grazing). Certainly the area is climactically arid, but I don't know what that means militarily. There was limited water in the region. The current megalopolis is watered by major, major engineering project aqueducts (several of them), but that supports millions today, and the population was much smaller then. But on the other hand, the city area is no Sahara - it is very mediterranean (hence the population influx). I think clear is more accurate than desert for the Los Angeles city hex itself. Certainly the high desert (to the northeast on the current map, beyond the mountains) was and is a desert environment, and is correctly indicated as such on the map you showed us. From a game standpoint desert implies difficulty in supplying into or through the hex, and I don't think that would be true for Los Angeles (but definitely is true for Barstow in the high desert).

(in reply to Froonp)
Post #: 287
RE: MWiF Map Review - America - 11/6/2006 10:26:56 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
quote:

ORIGINAL: SurrenderMonkey

Sorry, but the three hexes directly south of Portland (i.e., adjacent to it, one hex away, two hexes away) are definitely NOT redwoods. There isn't a single redwood in the area. That's the Willamette Valley, which is one of the biggest and flattest regions of the Pacific NW, west of the mountains. You could make a case for either forest or clear, but given the relatively developed infrastructure of roads and railroads I would argue for clear.

There are tons of redwoods in the Eureka area. But not due south of Portland.



I must be quite off on the geography of the area. I assumed those three hexes were south of the oregon border. If Eureka is placed, it should be either forest or Mountain hex. I lean toward either... The Willamettte Valley may be bigger than Medocino national forest (not sure) however it still is a gigantic forest in modern times. It was much larger in the 1940's. I lived in Crescent City for some six years, so know a lot of the backwood trails north of Eureka. Either mountain or forest would describe the area well.

What hex delineates the beginning of the California/Oregon border?

< Message edited by Zorachus99 -- 11/6/2006 10:31:07 PM >


_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to SurrenderMonkey)
Post #: 288
RE: MWiF Map Review - America - 11/6/2006 10:31:15 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Hey guys, you now should try to agree on how your country is best represented
Here is a view of how it was at start (on the left) and how it is now (on the right).
The coastlines are not drawn on these view, to simplify.

Could you please tell me
- Which hexes should compose that flat lands Willamette Valley ?
- Whether the coastland north of Eureka is better represented as forest ?

About the north of Seattle, you seem to agree that this is better represented as forest.




Attachment (1)

(in reply to ajds)
Post #: 289
RE: MWiF Map Review - America - 11/6/2006 10:40:40 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

I would argue against both oil in Bakersfield, if they need to be together and in a mountain hex (i.e. specifically not in the city factory hex) I would put them in the mountain hex west of the hex containing Los Angeles, on the rail. But Bakersfielding them is better than current.

Well, if you advise me to put the oil in the mountains west of Los Angeles, this is quite the starting situation .
I'm not obliged to keep both in one hex , but I would prefer having them not in cities, and having them in mountains. Now, if you tell me that one oil in Bakersfield is realistic, let's go for it.
So here are 2 shots, one as the area was before (on the left) and how it is now (on the right) without the coastlines to make it simple for me. On the shot on the right, Los Angeles is still a desert, but I will change it.
Please tell me where the 2 OIL and the RESOURCE should go.




Attachment (1)

(in reply to ajds)
Post #: 290
RE: MWiF Map Review - America - 11/6/2006 11:05:40 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline

quote:

ORIGINAL: Froonp

Hey guys, you now should try to agree on how your country is best represented
Here is a view of how it was at start (on the left) and how it is now (on the right).
The coastlines are not drawn on these view, to simplify.

Could you please tell me
- Which hexes should compose that flat lands Willamette Valley ?
- Whether the coastland north of Eureka is better represented as forest ?

About the north of Seattle, you seem to agree that this is better represented as forest.





Zorachus' question is a good one - where on the map is the Oregon-California border? Patrice probably doesn't know for sure, either. What a collection of experts we are, huh?

I spent my whole life in Oregon and know it like the back of my hand. The third clear hex south of Portland in the left-hand image should be forest, and leave everything else the same. Zorachus is correct in that the Willamette Valley is forested, but it is also heavily laced with roads and highways and railroads. It has the most developed infrastructure in western Oregon, apart from metropolitan Portland itself. For this reason, I would consider it clear terrain in WiF terms. But I wouldn't get my undies in a bunch if it was forest, as in the right image.

As far as Eureka area, I yeild to Zorachus. I do think it should be a minor port, but the terrain around it ... I leave that to him. Thanks.


_____________________________

Wise Men Still Seek Him

(in reply to Froonp)
Post #: 291
Oregon - 11/6/2006 11:32:08 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Here are the Borders of Oregon.

quote:

I spent my whole life in Oregon and know it like the back of my hand. The third clear hex south of Portland in the left-hand image should be forest, and leave everything else the same.

This "third clear hex south of Portland", is this the hex just SE of where the word "Ranges", from "Coastal Ranges" (the northern), is written ?

So, that would make, starting from Portland and going south along the railway, 2 Clear hexes, and 1 forest hex ?

quote:

(...) get my undies in a bunch (...)

I'm always puzzled as to the real hidden sense of these expressions .
Does it mean that you would not bother too much if it was forest ?




Attachment (1)

(in reply to SurrenderMonkey)
Post #: 292
RE: MWiF Map Review - America - 11/6/2006 11:34:53 PM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Froonp
Edit : Also, in which hex would be Eureka ?


One hex to the northwest of Sydney... and if you entrench there then you are in a "stockade", not a "fort"

(ethnic Australian reference there...)

_____________________________

/Greyshaft

(in reply to Froonp)
Post #: 293
RE: MWiF Map Review - America - 11/6/2006 11:37:40 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Greyshaft
quote:

ORIGINAL: Froonp
Edit : Also, in which hex would be Eureka ?

One hex to the northwest of Sydney... and if you entrench there then you are in a "stockade", not a "fort"
(ethnic Australian reference there...)

You Australians prefer to say "stockade" rather than "fort" ?

(in reply to Greyshaft)
Post #: 294
RE: Oregon - 11/6/2006 11:45:42 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline

quote:

ORIGINAL: Froonp

Here are the Borders of Oregon.

quote:

I spent my whole life in Oregon and know it like the back of my hand. The third clear hex south of Portland in the left-hand image should be forest, and leave everything else the same.

This "third clear hex south of Portland", is this the hex just SE of where the word "Ranges", from "Coastal Ranges" (the northern), is written ?

So, that would make, starting from Portland and going south along the railway, 2 Clear hexes, and 1 forest hex ?

quote:

(...) get my undies in a bunch (...)

I'm always puzzled as to the real hidden sense of these expressions .
Does it mean that you would not bother too much if it was forest ?





The hex south of Eureka looks good as clear due to the availability of landing zones. From the beach it is some hard leg travel to get anywhere else. Mountain hexes seem to be the right selection.

The three coastal hexes north of Eureka which were marked as forest are open to interpretation. I had mistaken them initially as being in California. The most southern hex should be forest IMO. Returning the top two to clear would be fine by me. I'm not as familiar with that area. Based on previous discussion, it seems to make more sense to have them clear as they are far less rugged.

Thanks, and glad to help.


_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Froonp)
Post #: 295
RE: Oregon - 11/7/2006 12:01:38 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

The three coastal hexes north of Eureka which were marked as forest are open to interpretation. I had mistaken them initially as being in California. The most southern hex should be forest IMO. Returning the top two to clear would be fine by me. I'm not as familiar with that area. Based on previous discussion, it seems to make more sense to have them clear as they are far less rugged.

Thanks, and glad to help.

Thanks to you.
I did as you said.

quote:

So, that would make, starting from Portland and going south along the railway, 2 Clear hexes, and 1 forest hex ?

I did this way also.

(in reply to Zorachus99)
Post #: 296
RE: Oregon - 11/7/2006 1:04:23 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

Here are the Borders of Oregon.

quote:

I spent my whole life in Oregon and know it like the back of my hand. The third clear hex south of Portland in the left-hand image should be forest, and leave everything else the same.

This "third clear hex south of Portland", is this the hex just SE of where the word "Ranges", from "Coastal Ranges" (the northern), is written ?

So, that would make, starting from Portland and going south along the railway, 2 Clear hexes, and 1 forest hex ?

quote:

(...) get my undies in a bunch (...)

I'm always puzzled as to the real hidden sense of these expressions .
Does it mean that you would not bother too much if it was forest ?


"Undies in a bunch" is a shortened form of "underwear in a bunch". This conveys the impression of a guy's underwear (boxer shorts I always assumed) somehow getting wadded into a lump (exactly how that occurs has never been clear to me) making it quite uncomfortable to walk or sit. The assumption here is that you are in "polite society" and cannot immediately correct the situation.

One typical use of the expression is "Don't get your undies all in a bunch!" Meaning, loosely, "Don't get upset", but with the secondary connotation of making a big deal out of nothing.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 297
RE: MWiF Map Review - America - 11/7/2006 1:05:52 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Greyshaft


quote:

ORIGINAL: Froonp
Edit : Also, in which hex would be Eureka ?


One hex to the northwest of Sydney... and if you entrench there then you are in a "stockade", not a "fort"

(ethnic Australian reference there...)

And here I thought Eureka was in Greece.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Greyshaft)
Post #: 298
RE: MWiF Map Review - America - 11/7/2006 6:26:28 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Greyshaft
quote:

ORIGINAL: Froonp
Edit : Also, in which hex would be Eureka ?

One hex to the northwest of Sydney... and if you entrench there then you are in a "stockade", not a "fort"
(ethnic Australian reference there...)

You Australians prefer to say "stockade" rather than "fort" ?


No not really. This is a reference to an uprising in the Victorian goldfields sometime in the 19th century by miners. The miners were a pissed off by mining failure/ high food prices/ corruption etc and staged the only major violent protest in Australian history (at least so I seem to remember from my year 8 text books). This all happened at a place called "Eureka" where they built themselves a little fort, a stockade.

Christo


(in reply to Froonp)
Post #: 299
RE: MWiF Map Review - America - 11/7/2006 7:58:04 AM   
amwild

 

Posts: 105
Joined: 2/9/2004
Status: offline

quote:

ORIGINAL: christo
quote:

ORIGINAL: Froonp
quote:

ORIGINAL: Greyshaft
quote:

ORIGINAL: Froonp
Edit : Also, in which hex would be Eureka ?

One hex to the northwest of Sydney... and if you entrench there then you are in a "stockade", not a "fort"
(ethnic Australian reference there...)

You Australians prefer to say "stockade" rather than "fort" ?


No not really. This is a reference to an uprising in the Victorian goldfields sometime in the 19th century by miners. The miners were a pissed off by mining failure/ high food prices/ corruption etc and staged the only major violent protest in Australian history (at least so I seem to remember from my year 8 text books). This all happened at a place called "Eureka" where they built themselves a little fort, a stockade.

Christo


Eureka was between Melbourne and Ballarat, and much closer to Ballarat - say one or two hexes northwest of Melbourne. Nowhere near Sydney. The miners lost militarily, but won later in parliament.

(in reply to christo)
Post #: 300
Page:   <<   < prev  8 9 [10] 11 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: MWiF Map Review - America Page: <<   < prev  8 9 [10] 11 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.235