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Joined: 10/21/2003 From: Marseilles, France Status: offline
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ORIGINAL: Shannon V. OKeets
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ORIGINAL: Froonp There is also the All sea hexside between Hex 46,28 (Sheffield) and hex 45,28 (Hull) that can be improved (made deeper).
You might want to review all the trouble spots from the WIFFE European map - the MWIF graphics were taken directly from that artwork.
There might be an alignement problem, but it may be easier to correct the few places where it shows, that try to realign the European map, now that the rest of the map portions are connected to it.
Here are the places that are doubtfull on the European map and that will be understood wrong if not changed (are separated by an all sea hexside that is not obvious on the MWiF map). Completely wrong : - Sheffield / Hull. - Turku / Hango. - Nikolayev / hex W (moreover, the river SE of Nikolayev does not connect perfectly with the shore).
Slightly doubtfull : - Bristol / Cardiff. - Kiel / Bremen. - Le Havre / hex SE. - Bordeaux / hex E (moreover, the river does not connect perfectly with the shore). - Evpatoria / Sevastopol.
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Here are some famous names: Cape Horn, Magellan Strait, Drake Passage, Tierra del Fuego, Falkland Islands (Las Malvinas). That is Port Stanley that had its name trimmed.
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Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
14th and last in the series. This is an overview of the map segment for the southern portion of South America. Those islands in the Scotia Sea are South Georgia and belong to the Falklands.
We have now posted the entire MWIF world map, with the exception of some all sea areas.
It looks as if I might only have to trim 2 or 3 hexrows from the top of the map to avoid having to create a pagination routine for coastal bitmaps. I won't do that right away though, in the hopes that maybe I can figure out some clever way to squeeze all 5,054 of them in. There are 7,173 river bitmaps too, but they do not present any extra demand for Window's system resources. And just to round out the map numbers here, there are 3,334 named locations on the map. About half of them were added by Patrice.
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Joined: 7/27/2006 From: York, UK Status: offline
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ORIGINAL: Froonp
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ORIGINAL: Shannon V. OKeets
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ORIGINAL: Froonp There is also the All sea hexside between Hex 46,28 (Sheffield) and hex 45,28 (Hull) that can be improved (made deeper).
You might want to review all the trouble spots from the WIFFE European map - the MWIF graphics were taken directly from that artwork.
So there might have been an alignement problem, by looking at this comparison, you see that the Hull / Sheffield separation is obvious on the WiF map, and not obvious at all on the MWiF map.
I'm not sure this is too much of an issue. I would note that the rail line has altered from the original, with the new layout missing the line going north from Sheffield to Leeds and instead going via Manchester. Presumably a mistake?
Historically there were 2 main routes north from London- the West coast/Midland, (the old LMS- London Midland Scotish Railway) going from Euston Station via the industrial midlands and Liverpool/Manchester through to Glasgow, and the East coast line (LNER- London & North Eastern Railway) going from Kings Cross via the main rail heads of Doncaster (nr Sheffield) York (nr Leeds), and via Newcastle to Edinburgh.
The direct east coast route was (and is) an important and significant rail link on any scale, and the idea that you have to go via Manchester to get to Leeds is a bit silly.
I assume it is an oversight, but can it be rectified?
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ORIGINAL: Jimm I'm not sure this is too much of an issue. I would note that the rail line has altered from the original, with the new layout missing the line going north from Sheffield to Leeds and instead going via Manchester. Presumably a mistake?
Historically there were 2 main routes north from London- the West coast/Midland, (the old LMS- London Midland Scotish Railway) going from Euston Station via the industrial midlands and Liverpool/Manchester through to Glasgow, and the East coast line (LNER- London & North Eastern Railway) going from Kings Cross via the main rail heads of Doncaster (nr Sheffield) York (nr Leeds), and via Newcastle to Edinburgh.
The direct east coast route was (and is) an important and significant rail link on any scale, and the idea that you have to go via Manchester to get to Leeds is a bit silly.
I assume it is an oversight, but can it be rectified?
This is an oversight, and thank you for catching it. I'll rectify it tomorrow.
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Joined: 7/27/2006 From: York, UK Status: offline
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ORIGINAL: Froonp
This is an oversight, and thank you for catching it. I'll rectify it tomorrow.
By the way the maps look excellent, which I meant to comment on in my previous post before I got all caught up with pedantic British railway history....
I find it interesting that there is a region in Argentina called Mesopotamia (post #395).
I should also mention that Ned. is an unusuall abbreviation for the Netherlands (Dutch Guyana, post 391) - "Ne" is almost certainly better.
And, to round things off, an excellent series of maps, as usual. I'm going to be very excited about seeing the whole thing put together when the game is out!
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Joined: 10/21/2003 From: Marseilles, France Status: offline
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ORIGINAL: composer99 I should also mention that Ned. is an unusuall abbreviation for the Netherlands (Dutch Guyana, post 391) - "Ne" is almost certainly better.
I believe that the abbreviations used (except for Major Powers) are those from the International Olympic Committee (IOC). http://en.wikipedia.org/wiki/List_of_IOC_country_codes. Those abbreviations are used on the map to help seeing who controls what, and on the counters.
There is just one problem with New Caledonia (that is not on this list) and Nicaragua. Both are abbreviated NCA in MWiF at the moment.
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Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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ORIGINAL: Froonp
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ORIGINAL: composer99 I should also mention that Ned. is an unusuall abbreviation for the Netherlands (Dutch Guyana, post 391) - "Ne" is almost certainly better.
I believe that the abbreviations used (except for Major Powers) are those from the International Olympic Committee (IOC). http://en.wikipedia.org/wiki/List_of_IOC_country_codes. Those abbreviations are used on the map to help seeing who controls what, and on the counters.
There is just one problem with New Caledonia (that is not on this list) and Nicaragua. Both are abbreviated NCA in MWiF at the moment.
Rats, I thought the 3 letter abbreviations for the countries had been solved the last time I worked on it. I have notes about that somewhere in my pile of old analyses for the game.
There are ~240 governed areas in the game presently, though only those that possess units have abbreviations assigned. The large number of countries dictated going to 3 letter abbreviations.
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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ORIGINAL: Froonp
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1) Vera Cruz should be Veracruz. He pointed that out right away. 2) Not sure if you are putting stuff like "Island of" in a space but if so, it should be Isla del Carmen.
The map agree with you on Veracruz, so it is corrected. For "Island of", I'm not sure of what you mean, but normaly I did not use the word "island" for island names, for example, Wake is simply "Wake", not "Wake Island". Is that what you were asking ?
1. thanks 2. Yes, that was what I was asking. When my friend looked at the map he said that it should be Ciudad del Carmen. I noted that we only had cities of 100k +. Then he mentioned that it was also called Isla del Carmen. I THOUGHT that you weren't using the words "Island of..." Apparently, that is correct. So, that being the case, it looks good.
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Joined: 11/16/2006 From: Cambridge, UK Status: offline
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ORIGINAL: Froonp
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ORIGINAL: Shannon V. OKeets Let's let the forum members review the remaining 2 map segments (South America) and perhaps after a week of gestation put together a 'final' list of map modifications for Rob. I would like to tell him: "these are the last map modifications, and then it is done." I was able to do that with the units, and I haven't been back to him about any additional changes since May, 2006. As of today, map changes are: Calcutta, the Williamette, and Baranquilla.
There is also the Zuider Zee to make as a Lake.
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That's a pretty short list given that there are 5054 coastal hexes and 7173 river hexes/hexsides bitmaps.
Don't forget that I already had posted the drafts on the forums before going to Rob, so there already were a lots of changes .
Patrice, Can you relook at the Eastern Columbia Rivers System as it runs through Washingon and into Canada and Idaho? I don't think that it is accurate. Also there are a few branches off of it that are not listed.
There are ~240 governed areas in the game presently, though only those that possess units have abbreviations assigned. The large number of countries dictated going to 3 letter abbreviations.
This I can imagine easily. I would only suggest switching to "Ne" for the Netherlands possessions because there is some precedent in WiF:FE (and also CWiF for Dutch Guyana), but "Neth" would also be good, or at least better than "Ned", which makes me think of a certain Flanders (and not the WWI theatre of operations ).
Outstanding work by all ! I'm drooling at the prospect of navigating around the map for the 1st time and explore it at the different zoom levels. Bravo ! Bravo !
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ORIGINAL: iamspamus Patrice, Can you relook at the Eastern Columbia Rivers System as it runs through Washingon and into Canada and Idaho? I don't think that it is accurate. Also there are a few branches off of it that are not listed.
Thanks, Jason
The Eastern Columbia (Canada) River that runs through Washington (USA) is the Columbia River. There is also the Snake river who is an affluent of the Columbia. It takes its source in eastern Idaho and becomes the border between Idaho & Oregon west of Boise, when it joins up with the Salmon river who comes from the Bitterroot Range, and then reach the Columbia some miles before the Columbia becomes the border between Washington state and Oregon. As far as those rivers are concerned by your comment, I do not see the problem, they are quite accurately depicted on the MWiF map. For the few branches off that are not listed, not all rivers of the real world are on the MwiF map, only those important enough to have consequences on military operations at the scale of a corps are. There I left the map pretty much how it was, trusting the original ADG designers.
I'm a bit late to the party, but to the extent it matters, the oil resource near Los Angeles should be in the mountain/coastal hex SE of the city (Long Beach), not the mountain/coastal hex west of the city (Santa Barbara). This (Signal Hill) was the largest oil producing region in the state, a very dense region accounting for about 1/3 of the state's total production. There were oil wells near Bakersfield as well, if you want to have two locations.
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Joined: 9/19/2006 From: Chicago, IL, USA Status: offline
Just wondering if it's been decided what movement for leg and motorized units through a jungle hex costs at Euro scale. The cost is given on the Wif paper maps for Asia hexes but for Euro hexes, the map states, "NA". At Asia scale, leg movement through jungle is same as through a mountain hex -- 4 movement points.
Maybe it's been posted on the list already and I just can't find it. If so, sorry for being repetitive.
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Joined: 10/21/2003 From: Marseilles, France Status: offline
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ORIGINAL: Gendarme
Just wondering if it's been decided what movement for leg and motorized units through a jungle hex costs at Euro scale. The cost is given on the Wif paper maps for Asia hexes but for Euro hexes, the map states, "NA". At Asia scale, leg movement through jungle is same as through a mountain hex -- 4 movement points.
Maybe it's been posted on the list already and I just can't find it. If so, sorry for being repetitive.