Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: FlashFyre Demonstration Long Campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> RE: FlashFyre Demonstration Long Campaign Page: <<   < prev  15 16 [17] 18 19   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: FlashFyre Demonstration Long Campaign - 11/25/2006 9:49:19 PM   
FlashfyreSP


Posts: 1193
Joined: 7/6/2002
From: Combat Information Center
Status: offline
quote:

ORIGINAL: Riun T

Still love to know why they can be "pinned", but stillmoving 23 mph??



Passenger units retain the speed of their transport when it is destroyed and they are "dumped" out. The same thing happens if the transport "breaks down" during moving and the passenger is "unloaded".

_____________________________


(in reply to Riun T)
Post #: 481
RE: FlashFyre Demonstration Long Campaign - 11/25/2006 10:00:04 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
still scratching my head about that as the explaination buddy cause if u look back to one of the italian battles,I mentioned an IT HMG that was doing 100and some MPH,,, and they hadn't disgoarged from any vehicle??,,and even if it did?,, what transport vehicle can ferry anything in WW2 at 100MPH???

(in reply to FlashfyreSP)
Post #: 482
RE: FlashFyre Demonstration Long Campaign - 11/25/2006 10:37:25 PM   
FlashfyreSP


Posts: 1193
Joined: 7/6/2002
From: Combat Information Center
Status: offline
There are some "bugs" in the Speed system in the game, resulting in some odd speeds. I believe most of them involve the conversion process from meters/hex to miles/hour. 

_____________________________


(in reply to Riun T)
Post #: 483
RE: FlashFyre Demonstration Long Campaign - 11/25/2006 10:46:42 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
well what blows me away is the thought I just had that should probably go to the gripes thread is that the thought of the COMPUTER,,, getting to do the "TO HIT" calculations for my units firing, had better not be using that speed when it crossreferances the chances and angles for a sucessful impact??!! if thats the case regularly, its ammazing anything hits anything,short of a collision of units in same hexes??!!

(in reply to FlashfyreSP)
Post #: 484
RE: FlashFyre Demonstration Long Campaign - 11/27/2006 7:21:11 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
OK, this is turn 3 from south to north this time.




Attachment (1)

(in reply to Riun T)
Post #: 485
RE: FlashFyre Demonstration Long Campaign - 11/27/2006 7:22:43 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
a little north of the southern VH's




Attachment (1)

(in reply to Riun T)
Post #: 486
RE: FlashFyre Demonstration Long Campaign - 11/27/2006 7:27:17 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
the actual centre is starting to fall back already!!




Attachment (1)

(in reply to Riun T)
Post #: 487
RE: FlashFyre Demonstration Long Campaign - 11/27/2006 7:29:49 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
slightly north of centre.




Attachment (1)

< Message edited by Riun T -- 11/27/2006 7:37:14 PM >

(in reply to Riun T)
Post #: 488
RE: FlashFyre Demonstration Long Campaign - 11/27/2006 7:40:30 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
ammo dump threatened from main road.




Attachment (1)

(in reply to Riun T)
Post #: 489
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 12:39:14 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Opening of turn 4 is HELL, sheer hell!




Attachment (1)

(in reply to Riun T)
Post #: 490
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 12:41:39 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Glad I got a couple of good pokes in the first turns,cause their commin for us with a vengence!!




Attachment (1)

(in reply to Riun T)
Post #: 491
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 12:43:48 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Main VH's not in jeperty yet.




Attachment (1)

(in reply to Riun T)
Post #: 492
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 12:47:42 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
South VH's by turn 5 will be close to overrun!! C&C won't let some squads retreat even with them set to advance!{won't let me switch to advance without orders}




Attachment (1)

(in reply to Riun T)
Post #: 493
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 12:52:33 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
Northern boarder watch reports mass flanking of enemy units to southern direction,large # of penetrations of our initial lines and mines,, Heard garbeled radio reports from other platoons requesting reinforcement!




Attachment (1)

(in reply to Riun T)
Post #: 494
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 9:45:14 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
WE are in deep KA KA !! two of my infantry platoons have been DESIMATED!,,by a huge german Artillery barrage, that blast u just heard was our forward ammo dump going up!.




Attachment (1)

(in reply to Riun T)
Post #: 495
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:01:21 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
This is nastier than any delay I've played against the AI for the quickness and accuracy that the forward units struck!!




Attachment (1)

(in reply to Riun T)
Post #: 496
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:12:18 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
This is definately got me worried, these posts are from turn 5 to 7 and I'm not able to slow them quickly enough to ensure a low casualty withdrawl!




Attachment (1)

(in reply to Riun T)
Post #: 497
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:13:45 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
south section is getting cutoff!!




Attachment (1)

(in reply to Riun T)
Post #: 498
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:15:59 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
dire effects lay instore! the last of "f" platoon fighting to the last.




Attachment (1)

(in reply to Riun T)
Post #: 499
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:18:23 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
they didn't stand a chance but they kept on firing.




Attachment (1)

< Message edited by Riun T -- 11/28/2006 10:22:36 PM >

(in reply to Riun T)
Post #: 500
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:20:40 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
now we've got tanks commin around were the ammo dump used to be!




Attachment (1)

(in reply to Riun T)
Post #: 501
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:25:55 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
tanks commin after centre down the dang road, my 17 pounder's waiting.




Attachment (1)

(in reply to Riun T)
Post #: 502
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:28:41 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
hope they run outta gas!!




Attachment (1)

(in reply to Riun T)
Post #: 503
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:30:16 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
its almost time to call some reenforcements!!




Attachment (1)

(in reply to Riun T)
Post #: 504
RE: FlashFyre Demonstration Long Campaign - 11/28/2006 10:34:57 PM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
glad its a delay in the scense that now I can try to get some extra points by exiting units from the map.




Attachment (1)

(in reply to Riun T)
Post #: 505
RE: FlashFyre Demonstration Long Campaign - 11/29/2006 4:40:20 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
If there's anyone left to exit!




Attachment (1)

(in reply to Riun T)
Post #: 506
RE: FlashFyre Demonstration Long Campaign - 11/29/2006 4:42:01 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
no telling how much more they have to press against us!




Attachment (1)

(in reply to Riun T)
Post #: 507
RE: FlashFyre Demonstration Long Campaign - 11/29/2006 4:44:47 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
if we can get a breather, maybe I can escape, but at taking 3 hits with my tanks 6 pounder at flank,short range, we my be in for it!




Attachment (1)

(in reply to Riun T)
Post #: 508
RE: FlashFyre Demonstration Long Campaign - 11/29/2006 4:53:53 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
I do not believe I will still hold the front VH's by turn 10? but if other units of support preform like this divisional AT infantry from nationalist spain we might just slip away




Attachment (1)

(in reply to Riun T)
Post #: 509
RE: FlashFyre Demonstration Long Campaign - 11/29/2006 4:55:45 AM   
Riun T

 

Posts: 1848
Joined: 7/31/2004
Status: offline
And now two shots of where the enemy is still moving and located.




Attachment (1)

(in reply to Riun T)
Post #: 510
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SPWaW AAR/DAR >> RE: FlashFyre Demonstration Long Campaign Page: <<   < prev  15 16 [17] 18 19   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.406