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Madness among my army

 
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Madness among my army - 10/2/2006 9:03:30 PM   
Fossiili


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I bought an army by 7500 points. I left some troops on a village. After 1-2 turns I noticed that one platoon in a stone house was routed, the suppression value was high. The video did not show anything special having happened there. The other platoons nearby had suppression of zero. There were no craters on the village.

That event was so strange that I asked my PBEM opponent if he had anything to do with it. He told he had nothing to do with it, but he had some times met the same strange phenomen while playing SPWAW.

In a real war, when many men with guns is assembled together, now and then some accident with the guns happens or something happens between the solders having locally catastrophic reasons. But is this feature programed in SPWAW?
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RE: Madness among my army - 10/2/2006 9:23:40 PM   
Korpraali V


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What were their experience and morale values? If they are low, then the troops may get some special check, and if failed, they will get some suppression. I've had similar experiences with low value troops like Romania (version 8.4). It is sometimes bit annoying when the gun carrier decides to go home and leave the gun it was supposed to tow... or take the gun with it...

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RE: Madness among my army - 10/3/2006 12:03:17 AM   
KG Erwin


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Weird stuff happens sometimes.  I've had units gain suppression just by moving -- it usually happens with inexperienced troops.    Is it just fatigue, or a careless accident or whatever? Who knows?

At the same time, it's always helpful when a unit gains a second chance at rallying when in combat -- that happens often enough that it counteracts the "weird sh*t".

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RE: Madness among my army - 10/3/2006 2:35:33 AM   
BruceAZ


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From: California
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Quite simple, really...


KP


Recon
Semper Fi

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RE: Madness among my army - 10/3/2006 4:35:46 AM   
Twotribes


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From: Jacksonville NC
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quote:

ORIGINAL: KG Erwin

Weird stuff happens sometimes. I've had units gain suppression just by moving -- it usually happens with inexperienced troops. Is it just fatigue, or a careless accident or whatever? Who knows?

At the same time, it's always helpful when a unit gains a second chance at rallying when in combat -- that happens often enough that it counteracts the "weird sh*t".


Ok, exactly how does one know that a unit suddenly gained a second chance to rally? I must assume that you rally all your units till they fail, conduct operatins and then check every unit to see if it can be rallied again? A tad burdensome. Personally I have NEVER seen a unit be able to rally again after it failed. I have seen AI units go from routed to normal after being fired on though.

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RE: Madness among my army - 10/3/2006 8:38:33 AM   
Korpraali V


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quote:

ORIGINAL: Twotribes
I have seen AI units go from routed to normal after being fired on though.

Soviets? They have that kind of special national characteristic check added to game.

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RE: Madness among my army - 10/3/2006 9:29:07 AM   
Fossiili


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quote:

ORIGINAL: Korpraali V
What were their experience and morale values?

They were US Rangers

Unfortunately I can not check the exact values, becouse my WindowsXP/SPWAW combination has also gotten mad

Either I have to install bouth of them again or start hacking the installation on SPWAW to my Fedora Core 5 Linux system and somehow get my opponents trust my in spite of all of the "security errors" SPWAW will be informing them ...

"This is my life"

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RE: Madness among my army - 10/3/2006 12:47:27 PM   
Twotribes


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quote:

ORIGINAL: Korpraali V

quote:

ORIGINAL: Twotribes
I have seen AI units go from routed to normal after being fired on though.

Soviets? They have that kind of special national characteristic check added to game.


No, pay close attention, it has been a flaw in game for a LONG time. ( not sure if enhanced fixed it) Once a unit is routed if you continue to fire on it it can move back to normal status ( but only AI units)

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RE: Madness among my army - 10/3/2006 4:11:02 PM   
Korpraali V


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quote:

ORIGINAL: Twotribes
No, pay close attention, it has been a flaw in game for a LONG time. ( not sure if enhanced fixed it) Once a unit is routed if you continue to fire on it it can move back to normal status ( but only AI units)

Weird... I've find only changing to pinned status but can't recall any changes to ready status. Well, I'm not that experienced...

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RE: Madness among my army - 10/3/2006 4:21:15 PM   
Twotribes


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Pinned is most common, but even that sucks,

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RE: Madness among my army - 10/5/2006 6:44:27 AM   
Nighthawk12

 

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Joined: 8/19/2006
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You know, I have been having this problem with the Canadians in the Long campain.
It is really annoying, when you have units not even on the front line, running.

(Started Brit, but bought canadian, and after the first battle, changed HQ to Canadian)
(Still Looking forward to my first real tank)

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RE: Madness among my army - 10/5/2006 9:54:38 AM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
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Fossiili,

Units do not like to be left all by themselves. 

If you have a unit that is not in visual contact with some friendly units, then the lonely unit will probably suffer suppression.  If the lonely unit has weak morale, then the lonely unit might run away.

Avoid lonely units.

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RE: Madness among my army - 11/13/2006 5:46:50 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Fossiili

I bought an army by 7500 points. I left some troops on a village. After 1-2 turns I noticed that one platoon in a stone house was routed, the suppression value was high. The video did not show anything special having happened there. The other platoons nearby had suppression of zero. There were no craters on the village.

That event was so strange that I asked my PBEM opponent if he had anything to do with it. He told he had nothing to do with it, but he had some times met the same strange phenomen while playing SPWAW.

In a real war, when many men with guns is assembled together, now and then some accident with the guns happens or something happens between the solders having locally catastrophic reasons. But is this feature programed in SPWAW?


You mentioned there were no craters in the appropiate area, but maybe the map you used had some burning buildings (the original map maker placed there)? Sometime one overlooks them when using the "U" key (clear dark/smoked hexes) and thinks these are great hiding places (just seeing a building or rubble) until the big suppression kicks in from the burning fires! Probably not the cause for your coward troops...

You mentioned "platoon", or was it rather a single "squad"? Reasons for a single routing squad have already been stated, but if it really was a whole platoon (3-4 squads) in a single house....!?

A squad out of contact (no radio or more than 3-5 hexes away from the platoon HQ), no other friendlies nearby or really bad things happening to them (vehicle or squad damaged/destroyed, retreating or routing) and in line of sight of the low morale unit might cause it to run away! It´s a quite contagious affair oftentimes. How low was the morale of the routing squad (or platoon) btw?

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