Lannes_
Posts: 4
Joined: 10/5/2006 Status: offline
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Options: - Subs ON both - Adv. Dam. ON - Fog and weather ON - Player def. upgrades OFF (I hate it) - December 7th ON, first historical turn OFF Specials rules: - On turn 1 allied player cannnot change any thing except for chinese and change the direction of both carrier TFs (but not to change to full speed) . He can add replacements if he likes. - On turn 1 japanese player can only do one port attack (of course any number of airfield attacks). Other than already prepared attacks ( Guam, Wake, Aparri, Vigan, Batan Isl, Legaspi, Atolon Makin and Khota Baru ) he can only do/prepare another 5 invasions/bombardments. He can change in any way those prepared attacks, more troops/ships or none, etc as he likes but only five more invasions/bombardments in other 5 places are allowed. Other than these ones he cannot prepare more invasions on turn 1 neither let them half way to their destinations making use of special movement x20 on turn 1. No surface attack TF can be placed intentionally as to attack allied TFs, as the japanese player can know perfectly where they are. Of course this is only for turn 1, after that all is free. - ASW TFs of no more than 6 ships. Chinese grond troops and planes cannot abandon China though their planes can attack outside. No gamey for training pilots on empty bases. 4E planes only on bases 4 or more. I'm looking for an experienced player that can hold a pace of 1 mail each day (of course at the beginning japanese turns are big and more days should be needed). I'm a serious player and quite regular answering. My e-mail is : lannes@runbox.com
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