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Categories to Be Rated

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Generals' Ratings >> Categories to Be Rated Page: [1]
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Categories to Be Rated - 10/5/2006 7:10:07 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
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Since the pertinent information is now scattered among several threads, I figured I'd post a new, comprehensive summary of what the ratings are for. If this is your first time voting, please also look through the "Overview" thread before doing so.

These are the ratings for generals along with the numerical values:
Terrible = 0
Bad = 1
Poor = 2
Normal = 3
Fair = 4
Good = 5
Great = 6
Excellent = 7
Superb = 8

And these are the five areas for which each general is rated according to that system:

Initiative: Adds to the movement of brigades in detailed combat; affects the movement initiative of the division/corps/army on the main map
NOTE: At the strategic level, initiative is almost entirely a matter of the commanding general of whatever military group is trying to move. During detailed battles, the bonus is from both the brigade's general (if there's one assigned) and the general commanding the military group to which the brigade is attached (usually a division.). (Before a battle the "Initiative Check" is heavily weighted toward using the score of the highest ranking officer on each side.)

Leadership: helps disorganized units regain order; gives morale boost for rallying; has chance of negating effects of fatigue from forced march
NOTE: Similarly, brigade commander has most of the effect, but generals can also periodically try to rally any unit under their command.

Tactics: Increases damage done by brigades in combat
NOTE: Just for brigade commanders

Command: Determines the chance of bringing out-of-command units back into command; helps brigades change formation; helps units resist charges; enables units to enter dangerous zones (i.e., certain hexes where they ordinarily would be at a penalty because of terrain type and/or proximity to enemy units)
NOTE: The restoring of out-of-command units function is more a function of generals commanding higher military groups (armies/corps), but the other functions of the Command rating are solely for brigadier generals. (Some of the other functions use average between bde. general's rating and the rating of the group's general (typically a division commander).)

Cavalry: Increases damage done by charging cavalry in combat
NOTE: Only generals who have cavalry experience will be given a Cavalry rating, so for most generals there will be only four poll-threads rather than five. If there is a general for whom there is no cavalry poll-thread even though there should be (perhaps because of cavalry experience in the war with Mexico), please let me know and I'll add the poll.
Post #: 1
RE: Categories to Be Rated - 12/29/2006 5:52:50 AM   
bountyhunter

 

Posts: 53
Joined: 11/25/2006
From: Wherever Uncle Sam sends me
Status: offline
Has there been any debate for an artillery rating to be added?

(in reply to Gil R.)
Post #: 2
RE: Categories to Be Rated - 12/30/2006 3:28:23 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
It's something that might be considered. You should add it to the Wish List.

(in reply to bountyhunter)
Post #: 3
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