TOCarroll
Posts: 215
Joined: 3/28/2005 From: College Station, Texas Status: offline
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Boy, everyone loves this thread. I think McGregor has a valad point, but there are limits to any game engine.......espically one that originated (although greatly modified) in 1998. Perhaps if it were retitled The Operational Art of Land War (Guest starring Air, and WITH Sea), the isue could be put to rest? Nahhh....those clever scenario desiners do some awsome tweeking. Seriously, I'm greatful for TAOW3 (and a number of other Matrix titles), but I don't really expect a rework of TAOW from the ground up. If they were going to do that, why pay Talonsoft & Norm Koger. For ultra heavy count each bullet, rivet, ect, I'll put my money on something that starts from scratch, or at least a board game conversion. That way the code is fairly recent. This is not to knock either side. I just feel that there is a limit to any game engine, and the between Matrix (I know I sound like I work for them---I don't) and the other MANY DEVOTED parties involved, TAOW1,2,3/CoW/WotY has far surpassed anything I expected of it. There are still a lot of glitches, but to me, they seem to appear mostly in scenarios designed for the CoW engine, or independant designers. I will be the first one to admit that some of the large scenarios have bugs, but I've been PBEMing EA, FitE, CFNA, and WitW, and so far (about half-way) nothing fatal has occured, orther than one restart after the third turn. As an aside, for large-scale WW2, check out Schwerpuct Games (if the shamless plug doesn't get censored). They have Europe (West Front) and Russia. You have to shell out for 2 games if you want the whole enchilada, but the detail is impressive. Good Luck, all
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"Ideological conviction will trump logistics, numbers, and firepower every time" J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).
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