Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: winky51 Ive been reading some of the posts but not posting much myself. I really feel the success of this game is going to be based on the playability of the game. If the game is too hard to handle it will not do well. I design websites for marketing purposes and have a keen eye and feel for how to make things user friendly. I would love to take a crack at computer WIF. Test out the features and how it plays. I already thought of some suggestions for the map. I'm sure I am way behind here. I have not seen screen shots of the map in play though. 1. hover over a hex and see a popup of what units are stacked there in a bubble or maybe a side window. Perhapes show factors for appropriate combat type like air to sea in a naval box. 2. At the closest zoom level have a mini map of the whole board with at least color to represent pieces. 3. At a medium (40 hex width view) level have the mini whole board map and have a magnifiying glass section that shows a 19 hex section (5x5) magnified view of the board in the lower left corner lets say. 4. At the whole map view have a magnifying glass view of maybe 5x5 to 8x8 somewhere on the screen 5. Color code planes, ships and land units. 6. BIG easy to click and read buttons like WAW 7. Make going through a stack easy, perhaps right clicking shifts the units around so the rotate top to bottom. 8. I believe you already made the game internet playable in REAL TIME. 9. When selecting a unit darken all hexes it cant enter (like you have on WAW) also for sea zones darken all search boxes except those units (air, naval) can enter 10. highlight a hex when the cursor is hovering over it. 11. Allow players to remove or add features to map, resources, factories, partisan #, City names, units, so on. I just dont want WIF to have the playability of War in the Pacific that man I hated those tiny buttons. I spent more time aligning my mouse and finding buttons that playing the damn game. Done already: 1, 2, 6, 7, 11 Will be included: 8, 9 With 8 levels of zoom and 3 resolution depictions for the units I believe 3 and 4 are not needed. The units are quite distinct based on bitmap graphics, and there are a wide range of colors in use already. This makes 5 moot (there are 69 different unit types the last time I counted). I don't feel 10 is important since if you can't tell which hex the cursor is in, then the hex is so small (zoom level 1) that highlighting it won't have any effect. --- The 4th tutorial (on land units) has some graphics of Germans vs Russians, but they were intentionally done to only show land units.
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Steve Perfection is an elusive goal.
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