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Army Creation and benefit?

 
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Army Creation and benefit? - 10/17/2006 9:29:21 PM   
Capt Cliff


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What is the army organization? Do you form an army, create divisions, then flush out the division with brigades? Or what? Is it easy to creat an army or like history it required great leaders like Lee, Grant, Sherman, etc. to create an army. Corps should be fairly easy and Division a cake walk. Is there an limit to the number of army's you can have? What is the benefit of having an army?

A question for the forum; what armys were there in the ACW? I'll start if off ... Army of the Potomac!

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RE: Army Creation and benefit? - 10/17/2006 9:45:52 PM   
Gil R.


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Divisions, corps and armies all are created by purchasing them in a province with a "Barracks" infrastructure. So, there is a cost involved. Divisions are the cheapest, and require on Barracks; corps are more expensive and require two; armies are the most expensive and require three. So, while you start the game with plenty of these groups, to create more requires an investment. (Generals are added to these groups after they have been created, so the presence of a general doesn't make a divisin/corps/army, though it does make it fight more effectively.

I don't know of any limit to the number of armies, but all units have upkeep costs (unless you toggle off that option), so one cannot afford countless armies and units, even if one is able to create all of them.

The reason to have armies is that they are the largest container unit, and you can fight more effectively if you have, say, four corps in an army led by an outstanding four-star general than if you have four corps fighting independently under their own three-star generals.

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RE: Army Creation and benefit? - 10/17/2006 11:30:57 PM   
Connecticut14th

 

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Army of the Cumberland

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RE: Army Creation and benefit? - 10/18/2006 9:28:06 PM   
dh76513


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quote:

ORIGINAL: Gil R.
Generals are added to these groups after they have been created, so the presence of a general doesn't make a division/corps/army, though it does make it fight more effectively.


So, is it correct to say that initially all the 100-percenter general officers are “created” before those 25-percenters start appearing? Does one have an initial pool of general officers from which to select? Do the generals only appear after the unit is selected? And if one decides to remove or replace a general officer – how are the replacements selected in this game? Gil, would you please give us a few examples as to facilitate a general understanding?

< Message edited by dh76513 -- 10/18/2006 9:29:45 PM >


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RE: Army Creation and benefit? - 10/18/2006 11:50:56 PM   
Gil R.


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quote:

ORIGINAL: dh76513

quote:

ORIGINAL: Gil R.
Generals are added to these groups after they have been created, so the presence of a general doesn't make a division/corps/army, though it does make it fight more effectively.


So, is it correct to say that initially all the 100-percenter general officers are “created” before those 25-percenters start appearing? Does one have an initial pool of general officers from which to select? Do the generals only appear after the unit is selected? And if one decides to remove or replace a general officer – how are the replacements selected in this game? Gil, would you please give us a few examples as to facilitate a general understanding?


When the game starts you get about a dozen or so "starter" generals (assuming that you're playing with the More Generals option turned on). Every round after that you get one or two new generals. Any time a general is created, the game randomly draws on the generals' database, paying attention to what year the person became a general -- thus, for example, there is no chance of getting Chamberlain in 1861 because he wasn't a general yet. The 100-percenters and 25-percenters have that %chance of appearing in the game when the time is right; otherwise, the game calls upon one of the 950 or so 9-percenters.

Once a general appears, you assign him where you wish. Periodically, there is an opportunity to promote a general -- either because a senior general has been killed or because you've built enough Academy developments to support a larger number of high-ranking generals. (One of the game mechanisms is that one needs to build certain numbers of academies to increase the number of high-ranking generals, and to improve the command and logistics ratings of new armies/corps/divisions.) In addition, at any time you can demote a general, which then creates an opportunity to promote someone else.

Let me know if you have more questions about this.

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RE: Army Creation and benefit? - 10/19/2006 1:50:28 AM   
Hard Sarge


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quote:

ORIGINAL: dh76513

quote:

ORIGINAL: Gil R.
Generals are added to these groups after they have been created, so the presence of a general doesn't make a division/corps/army, though it does make it fight more effectively.


So, is it correct to say that initially all the 100-percenter general officers are “created” before those 25-percenters start appearing? Does one have an initial pool of general officers from which to select? Do the generals only appear after the unit is selected? And if one decides to remove or replace a general officer – how are the replacements selected in this game? Gil, would you please give us a few examples as to facilitate a general understanding?


not sure if Gil's reply answered what you were asking

100%ers does not mean you get them all at the start, you will get them in the game, sometime

now, I think there may be a few that are going to be in the starting mix, but not all are going to be there from the start

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RE: Army Creation and benefit? - 10/19/2006 7:04:13 PM   
dh76513


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Thanks gentlemen!

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RE: Army Creation and benefit? - 10/19/2006 9:21:17 PM   
Capt Cliff


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[/quote]
When the game starts you get about a dozen or so "starter" generals (assuming that you're playing with the More Generals option turned on). Every round after that you get one or two new generals. Any time a general is created, the game randomly draws on the generals' database, paying attention to what year the person became a general -- thus, for example, there is no chance of getting Chamberlain in 1861 because he wasn't a general yet. The 100-percenters and 25-percenters have that %chance of appearing in the game when the time is right; otherwise, the game calls upon one of the 950 or so 9-percenters.

Once a general appears, you assign him where you wish. Periodically, there is an opportunity to promote a general -- either because a senior general has been killed or because you've built enough Academy developments to support a larger number of high-ranking generals. (One of the game mechanisms is that one needs to build certain numbers of academies to increase the number of high-ranking generals, and to improve the command and logistics ratings of new armies/corps/divisions.) In addition, at any time you can demote a general, which then creates an opportunity to promote someone else.

Let me know if you have more questions about this.
[/quote]

Ok, this does not sound too historical! Barracks and academies??? Fort's maybe. This must be a carry over from the Napoleonic game. There was only one academy that's West Point! I think trying to make a Napoleonic game work for the ACW might be stretching it. It would be better to limit the number of armys based on logistics not academies. So VMI can create an army? Let's see the Confederates had four maybe five armies and the union had 6 maybe 7 or even 8. Again what the countries supply system can support. Each army needs a staff or is that taken care of automatically? The old Civil War board game from SPI is looking better, maybe that should have been coverted to a computer game and not a modified Napoleonic game.

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RE: Army Creation and benefit? - 10/19/2006 9:53:59 PM   
Gil R.


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quote:

ORIGINAL: Capt Cliff

quote:


When the game starts you get about a dozen or so "starter" generals (assuming that you're playing with the More Generals option turned on). Every round after that you get one or two new generals. Any time a general is created, the game randomly draws on the generals' database, paying attention to what year the person became a general -- thus, for example, there is no chance of getting Chamberlain in 1861 because he wasn't a general yet. The 100-percenters and 25-percenters have that %chance of appearing in the game when the time is right; otherwise, the game calls upon one of the 950 or so 9-percenters.

Once a general appears, you assign him where you wish. Periodically, there is an opportunity to promote a general -- either because a senior general has been killed or because you've built enough Academy developments to support a larger number of high-ranking generals. (One of the game mechanisms is that one needs to build certain numbers of academies to increase the number of high-ranking generals, and to improve the command and logistics ratings of new armies/corps/divisions.) In addition, at any time you can demote a general, which then creates an opportunity to promote someone else.

Let me know if you have more questions about this.


Ok, this does not sound too historical! Barracks and academies??? Fort's maybe. This must be a carry over from the Napoleonic game. There was only one academy that's West Point! I think trying to make a Napoleonic game work for the ACW might be stretching it. It would be better to limit the number of armys based on logistics not academies. So VMI can create an army? Let's see the Confederates had four maybe five armies and the union had 6 maybe 7 or even 8. Again what the countries supply system can support. Each army needs a staff or is that taken care of automatically? The old Civil War board game from SPI is looking better, maybe that should have been coverted to a computer game and not a modified Napoleonic game.



What's happening here is that buildings in the game are a mechanism for making resource-related decisions that affect the game (think of buying hotels in Monopoly; it's similar). You can't think of an Academy as a historical military academy -- rather, think of it as something you spend 100 Money on to increase the number of high-ranking generals and improve the quality of armies/corps/divisions. We could have called it anything -- a "Matrix Forum," a "Hard Sarge," a "duck-billed platypus" -- and it would have functioned the same way. Likewise with most of the other buildings in the game (a "factory" is not a building that produces stuff, but rather something you build so that once it's done you start getting +2 Labor/turn; a "railroad station" is not a structure on the map somewhere, but instead represents an expenditur of Labor and Iron that increases the overall capacity of your nation's rail system). So when it comes to the buildings one purchases it is important not to get hung up on their names, and focus on what they do.




< Message edited by Gil R. -- 10/19/2006 9:57:47 PM >

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RE: Army Creation and benefit? - 10/20/2006 3:20:24 AM   
Williamb

 

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They arent used to "Create" an army just sustain it.

Would think Army creation is an administrative function while keeping an army together (Just ask washington) is a focus of logistics.

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