Steve Ford SSG
Posts: 3
Joined: 10/28/2006 Status: offline
|
quote:
ORIGINAL: LitFuel hmmm...seems like they could have just as easily re-did the Complete Carriers at War version, no reason not to other then make a few more bucks on a addon or additonal material later. It's not that simple. I was responsible for the Atlantic scenario in the old game along with all the ship and plane graphics. I did it just so I could paint the entire Kriegsmarine. However, it took nearly a year just to do the ships in a 16 colour DPaint palette. It seems, all these years later, very little has changed. I'm still responsible for all of SSG's graphics. In the new version however every ship class has a hi-res profile plus a smaller top-down view and a series of matching silhouettes. But it doesn't end there. The ships then require animations for Explosions, Bomb-hits, torpedo strikes, escalating fires, smoke plumes, permanent damage, fluttering national flags, bow waves, wakes, smokestack plumes, Main and Secondary Gun muzzle flashes. In the old game we only displayed animations on the ship profiles. Now we also display complete air strikes against an entire Task Group in a simultaneous top-down view. All these animations need to be properly registered to the underlying ship graphic. That's a job requiring some precision and attention to detail. It can't be rushed. I'd love to do the Atlantic/Med ships again, and may well do so in future, but for now, the graphics load is immense. It's taken over a year to complete all the ship and plane pics for this initial release. If I may illustrate: each ship profile first requires research to find accurate reference, usually from Conways or Jentschura I then render the new ship in Photoshop. The end result is a PNG that includes every instance of that ship class in all sorts of sizes required by the various screens. It's a big job and there are well over 110 ship pictures in the game. After the Ships comes the Planes, the Maps and then the GUI itself. But that's another story. I hope this gives some insight into the development process.
Attachment (1)
_____________________________
Steve Ford Creative Director SSG
|