Riun T
Posts: 1848
Joined: 7/31/2004 Status: offline
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Not meaning to throu another topic change into this but,I think its about time someone pointed out that ANYTHING we are discussing in this thread on"Base of fire",,, which has nothing to do with "time scales " for this game ARE all subjective,,,HOW come no one has asked WHY??? the AI can give a completely differant final score calculation for any # of duplicated battles? no matter what "Base of fire" u build your core throu upgrading to maximize, or your support throu wise and usually well planned purchaseing with the between battle support points,,, I have been finding with my posts of "THE FLASHFYRE EFFORT", that eventhou I'm consistantly getting fewer casualties and loseing fewer heavy units,,, almost always finding and killing their HQ,,,,, and occupying the majority of the VH's,,,, that the AI HAS NO CONSISTANCY OF SHOWING WHAT IT IS DEEMING AS VICTORY CONDITIONS.????? I don't care what kind of player type u think u are and really really am unconserned with how long{many/few turns} the process takes,,, but when severe consiquences of a battle like LOSEING YOUR HQ don't seem to matter in the battles final discission????? ALSO DIDN"T I see some "activate at ? turn type flag icons in the Norway encyclopedia??? for designing perposes??? and can't u place a reinforcement flag to activate on any turn u program??? I'm just P!ssed that we've all had our battles in this game that leave us scratching our heads as to WHY??? it was a DRAW,, or a MV when the human played side is usually always suffering fewer casualties,has better situational presents on the field, and In my case has wiped out their BOSS. WHAT does it matter if your a monty, a patton, or a zulu bush baby if u've accomplished unhorseing their King{killing their HQ} or making at least a 1/3 killing ratio to a enemy force thats usually around twothirds to double your forces size WHY SHOULD THE AI BELIEVE THAT YOU"VE LOST??? I always have a more fightable force remaining on the field when its over than the AI, with more cohesion and above all MORE MEN LEFT ALIVE WITH AMUNITION AT THE FINISH. How many battles have we all had that we had enough stuff to keep rolling threw the enemies complete backfield,,, but as soon as the "FORCE MORALE BROKEN" snaps up the battle is over. What if after their broken, the AI could calculate by any remaining forces How badly the casualties would be if the closing order WE gave as the enemy broke was as it was historically," to continue to push forward and eliminate any stragglers, and DO a COMPLETE MOP UP.! I would act like one of the russian generals when they had the german sixth army surrounded,, Close to the centre of ANY german resistance,RUB THEM FROM THE EARTH,,, ALL OF THEM,, no matter how long it took, For me as the victorious side get to decide when the fight is over!! I killed your leader, and I'll decide when my force will stop killing and halt!!
< Message edited by Riun T -- 10/28/2006 7:48:28 PM >
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