Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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quote:
ORIGINAL: David Heath It was going to be released on Monday but since it up I figured I post a link. http://www.gamespot.com/news/6160284.html?sid=6160284&tag=latestnews;title;1 Great news, I loved CC series, and am especially excited to see this: "There will be permanent servers online with campaigns that players can log into and play the game as part of an overall operation with their friends. This will be online and available 24/7." Even though I might be cnsidered Matrix fanboi, I must say NO Matrix game has solid MP (multiplayer) implementation. PBEM, in games like WITP or TOAW or WaW, is implemented adequately, but it's no big deal anyway (easy to implement from dev's standpoint). Even so, PBEM interfaces in Matrix games are usuasly clunky, at best, as if the whole thing is added as an afterthought, not a main feature. True multiplayer games are even worse. In today's world, and with a game like CC, good MP implementation can mean the difference between market success and dismal failure. For examples of very good MP implementation, see recently released DEFCON - a joy to play in multiplayer over Internet. Then there are true MP shooters like Battlefield series or Red Orchestra. Those games sold tens of thousands (or in case of BF, probably milions) of copies by catering *exclusively* to MP crowd. For examples of BAD MP implementation, as one of main reasons why game sold BADLY, even though basic design *cries* for strong MP component - see Dangerous Waters. If we talk about 24/7 servers, I guess Matrix will have to establish some sort of match-making + stats server(s)? That will be company's first, and I will watch you guys sweat trying to make it all work (hell even mega corporation like EA has HUGE problems with BF servers). MP gaming is the trend of the future so IMO any effort in this direction will pay of in the future. Oleg
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