Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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quote:
ORIGINAL: neveS Germans + Japanese surrender should equal win no? As GKar noted, the answer is "not always". Gary (and most of the people that worked on the game) believe that WWII was not evenly balanced in that the Axis did not have as great a chance to win (by conquering their opponent) as the Allies did. Since we set out to make a historically realistic game, this presented us with the issue of how best to set up victory conditions to make a balanced game when the war was not balanced. Our answer was to set up a goal for the Axis that one could argue, if met, would lead to a negotiated peace on terms favorable to the Axis. This is the Axis Automatic Victory rule. However, if this goal is not met, in order to give a good Axis player a chance for victory, we set up a system of victory based on how long the Axis could survive. This timetable is impacted by the German High Water Mark, so the better the Germans do early on, the less time they have to hold out to in the end. This encourages good German play in the early turns and an historical effort to try to win early instead of just retreating into a bunker and trying to hold out as long as possible. For those that have played Axis and Allies and define victory as crushing the other side, this may not seem satisfactory. However, given the incredible production capabilities of the Allies (US in particular), along with the manpower reserves of Russia, once the Allies survived the early days without giving up, it was only a matter of time before they defeated the Axis. So in all games there is a point where the Axis go on the defensive and are simply trying to make the war too costly on the Allies. You may disagree with our logic, but there it is.
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