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RE: Counter-Battery Fire

 
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RE: Counter-Battery Fire - 1/22/2007 6:39:28 PM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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quote:

ORIGINAL: General Staff
My understanding always was that counter-battery fire does not extend out of equipment range, ...


You're right. I violated my own axiom - stick to rigourous tests rather than messy gameplay observations.

(in reply to Catch21)
Post #: 31
RE: Counter-Battery Fire - 1/22/2007 7:20:30 PM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
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Just to put things in TOAW perspective using data from a real game, I recently finished playing Elmer as part of the 'New Player Workshop' over at WHQ or SZO or Xtreme Gamer (sorry, my head's starting to spin). The Allies (I played the Germans) had a delightful habit of leaving their naval assets just offshore or in beach hexes in full range of Coastal Batteries.

Over the course of 13 turns representing 2 weeks and with firing almost every turn and sometimes for several rounds, we managed to destroy 1 Battleship, 7 Cruisers and 15 Destroyers- so I'd suggest those BBs are fairly invulnerable in TOAW to CA fire. And as GD points out, that could mean just a lay-up in a dry dock for a couple of weeks.

IMO any reasonable Allied player will always keep his ships out of range of these CA Batteries- even intra-turn in case it ends unexpectedly- and make clearing them a top priority for ground troops just as it was on the day.

_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Ian R)
Post #: 32
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