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SPI Wacht am Rhein

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> SPI Wacht am Rhein Page: [1]
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SPI Wacht am Rhein - 10/23/2006 8:27:26 PM   
buchanan17

 

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Joined: 10/23/2006
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Loved this game 25 years ago...anyone designing it?!
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RE: SPI Wacht am Rhein - 11/9/2006 12:12:53 AM   
r6kunz


Posts: 1103
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What scale is the Wacht am Rhein?
I recently posted Ardennes 1944 on The Wargamer. It is primarily regimental level, with 2.5 km per hex, and half-day turns. I extensively used Trevor Dupuy's Hitler's Last Gamble (a great resource that gives tank, artillery and troop strength by divisions during weekly phases of the offensive, as well as estimates of combat effectiveness.)
Let me know what you think.
Rob

(in reply to buchanan17)
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RE: SPI Wacht am Rhein - 12/28/2006 1:51:52 PM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
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Wacht am Rhein was one of the old SPI "monster board games" of the 1970s.  It was 1km hexes, 4 hours per turn, and battalion scale (with company breakdowns for a few units).  Very difficult for the Germans to win.

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RE: SPI Wacht am Rhein - 12/29/2006 11:51:50 PM   
Richrd

 

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One mile per hex. An A.M., a P.M., and a night turn. A great game. 

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Richrd

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RE: SPI Wacht am Rhein - 1/16/2007 8:47:54 PM   
morleron1225


Posts: 118
Joined: 12/29/2006
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I just got the updated version that Decision Games has come out with and can't wait to clear off enough cat-free table space to play the beast. Gonna take forever, but I'm retired and have the time now that I didn't have when this monster first came out.

Just my $.02,
Ron

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Free men do not ask permission to bear arms.
GnuPG public key available at: pgp.mit.edu

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