hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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Mike Sprague (a.k.a. =FC=Gorgon) has working his way through the Falklands battleset. Tonight, he wanted to try the third scenario in the series and selected South Georgia, made with the community's favourite database, the PlayersDB. One of the first tasks of the Falkland Task Force was the liberation of South Georgia. This was considered both a practice step for the Falklands liberation, and an essential first goal to secure safe anchorages for the many support ships that were needed by the Task force. Mike played as the British while I commanded the Argentines. I didn't have much in the way of mobile assets. With only one sub and one gunboat at my command, most of my actions were going to be reactions to British plans. http://forums.gamesquad.com/asset.php?fid=29115&uid=1836&d=1270290753 My lone sub, Sante Fe, picked up a long-ranged detection nearly right away. Within minutes, it was classified as a Royal Fleet Auxiliary. I suspected that this would be a very juicy target as her destruction would force the accompanying Royal Navy warships to withdraw from lack of fuel. So, I plotted a course in hopes of intercepting her. Instead, as I crept forward, I detected a cluster of ships coming the opposite direction and nearly right at me. http://forums.gamesquad.com/asset.php?fid=29116&uid=1836&d=1270290760 I immediately slowed down and allowed the prey to come to me. The acoustic signatures for two were soon categorized as a County-class destroyer and the frigate, Plymouth. The third was not classified. As soon as all three were within torpedo range, four torpedoes were fired at each in three separate salvos. Knowing the ANW inability to hit specified targets, it was hoped that individual salvos would allow the fish to re-target themselves onto surviving vessels if the loudest target was already destroyed. As suspected, as soon as the torpedoes left their tubes, they immediately ignored their assigned targets and sped towards the loudest ship, the destroyer. Not long afterwards, I heard an "Ouch!" over the chat window and knew that I had drawn first blood. My plan worked and the subsequent salvoes re-targeted themselves on the surviving ships. Not long afterwards, another explosion was detected. It turned out to be the IPS Endurance. The third ship was only able to attract a single torpedo which missed. SS Santa Fe was having problems of her own. Upon detection of the attack, Mike had counter-fired a pair of Mk 46 on Bearing-Only-Launch and they were closing on the sub. They were running at 46 knots while the sub was making only 12 knots, full speed. They caught the daring little sub at a depth of 100m and sank her unceremoniously. With no further offensive assets, I had to sit back and await the British attack. The surviving frigate, Plymouth, cautiously approached South Georgia but stumbled into range of an Argentine infantry platoon. Although limited in ammunition, the heavy weapons squad acquitted themselves well. Their 81mm mortars landed several hits on the frigate and set it afire. http://forums.gamesquad.com/asset.php?fid=29117&uid=1836&d=1270290768 After retreating and re-grouping with another frigate, Brilliant, the British came back. This time, they stumbled across a second infantry platoon on the other side of the bay and Brilliant received the same treatment. Unfortunately, neither vessel was in danger of sinking. Both ships proceeded to bombard the Argentine positions. They would score hits, the damage level would rise to nearly 20%, then, as they re-loaded their guns, the damage would miraculously repair itself and they would have to start anew. After a few rounds of this behaviour, Mike realized that the game could never be won so long as the game exhibited this auto-repair process and we decided to call this game a draw (even though Mike should have won). Thanks to Mike for a great game and thanks to AoA for the use of his server. Anyone looking for an MP game can drop a line here. For complete instructions on using AoA's Server, visit HarPlonkHQ
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