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Empire of The Sun Tag Team Game - Imperial Perspective

 
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Empire of The Sun Tag Team Game - Imperial Perspective - 10/30/2006 11:51:51 PM   
Nemo121


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Ok well this is a thread concerning the upcoming AAR which EL Cid Again ( one of the originators of RHS) and I are going have against an Allied tag team ( 5 players at present).

Sid and I disagree quite markedly about what should and shouldn't be done, where the parameters of play should be etc etc and so we felt it would be interesting to carry that sort of disharmony into a PBEM game with one commanding the IJA and the other the IJN - mirroring historical reality as it were. Sid is going to command the IJN while I will command the Army. Since one of my main interests in AARs is figuring out the WHY behind the action Sid and I have agreed ( as much as we ever agree about anything at least) to hold ALL our game-related discussions here. This will probably result in a long thread with many posts but it should also clearly show the evolution of plans etc... which I hope will be interesting.


The first thing we have agreed to tackle will be plane upgrade paths and general plane upgrades. I'll number them so you can just agree/disagree to the numbered points in a follow-on post.


1. Dive bombers.
As far as I can see no divebomber chutai, sentai or daitai can upgrade to anything other than a divebomber. In essence this means that D3As upgrade only to D4 Judys. Ki-51 Sonias can only upgrade to Vals or Judys. In essence this means that we should upgrade the navy planes first and then upgrade all the army dive-bomber suadrons to the latest model navy divebomber. This will give us a large reserve of divebombers which can be used to replenish carrier airgroups after carrier battles.


2. Single-engined torpedo bombers.
All single-engined torpedo bomber squadrons are under IJN control so apart from upgrading to the most current type ( apart from training kokutai which can use the B4 Jean until it is used up) I see no real choices to make here EXCEPT for the choice of whether or not to upgrade to the B5N2-Q ASW variant... I would argue that this shouldn't be done as the B5N2-Qs range of 2 hexes for ASW work is abysmal ( maximum ASW range is half of effective range) and we would be far better served by using the squadrons as ready replacements for carrier torpedo-bomber losses - which are likely to be extremely heavy, especially once VT-fused shells enter the picture. In addition I think there are so many level-bomber squadrons out there that we could easily get the same number of ASW planes ( each having greater range and more depth charges) with a much smaller relative apportionment of the level bomber force. So, all in all it makes no sense to apportion a significant portion of a rare and valuable commodity ( planes which can swap into CV airgroups) when one can do the job better with a relatively smaller portion of a common and less valuable commodity ( a twin-engined bomber daitai).

P.s. Ki-49Q durability in RHS EOS is wrong. It is 10. It should be 20.


3. Twin-engined army bombers.
Until the Ki-49 appears on the scene in August 1942 all Army bombers are unarmoured with no clear winner in which is most useful.

The Ki-36 is actually a quite useful strategic bomber over China... resource hits are a function of number of bombs dropped and not their weight/destructive potential.
The Ki-48 auto-upgrades to the Ki-45 Nick, a useful plane, and is arguably on a par with the Ki-21 when attacking land targets by virtue of its 8 x 50 Kg bombs which guarantee significantly more hits per bomber sortie, although with less destruction per hit. Obviously, versus ships, the Ki-48 is much inferior as its bombs do not penetrate.
The Ki-21 Sally has excellent range and auto-upgrades to the Ki-67 in May 1944.

So, from the point of view of what to do with the production of Ki-36s ( 17 per month), Ki-48s ( 30 per month) and Ki-21s ( 30 per month) I suggest just leaving them be until September 42 at which time the Ki-36 can be changed to something else while the Ki-48 and 21 are turned off to await auto-upgrades.


Come August 1942 what should happen?
I would suggest leaving production as it is and waiting for the Me-264 to become available in September 1942. For a 40% increase in HI it carries 5.33 times more bombs to 3.66 times the range... It is simply a far, far better bomber than the Ki-49 and also significantly more efficient in terms of the amount of HI and supply utilised to drop a given weight of bombs on a given target. With similarly experienced crews 5 Me-264s will deliver the same weight of bombs to a target as 27 Ki-49s. In addition a greater % of the Me-264s will be able to penetrate CAP, survive FlAK damage and make it back to base. These are benefits which are obvious even within the normal range of the Ki-49 but beyond a range of 12 hexes the benefits are even greater as targets which the Ki-49 cannot even reach are now within range of devastating attacks. Range is a force multiplier and the Me-264 gives us that range.

Once it comes along I plan to convert any Japanese Army Bomber Daitai/Chutai not currently flying Bettys or Nells to the Me-264. To put it into perspective building 115 Me-264s per month ( which seems like a massive investment of HI) consumes in one 30 day month only a bit over 10,500 HI. This is the exact same HI cost as is taken up in that month by a single Taiho class CV. Or to put it another way, if Japan were to suspend the CVs and BBs in its shipbuilding programme and begin building 4-engined bombers on Day 1 it could produce 830 Me-264s per month for the same cost per month as the halted BBs and CVs/CVLs. Not that I'm suggesting we do that, just illustrating that while efficiency is an argument the Me-264s really aren't that inefficient especially since 115 Me-264s are likely to cause more grief in one month than a single CV.


Other than that the auto-upgrades take care of the rest. The Bettys upgrade to G7Ms or P1Y1 Frances while the Ki-21 upgrades to the Ki-67 Peggy. All have their places... The only thing I think is non-negotiable is producing a large force of Me-264s. The cost is of such a force is not that high when one looks at the cost of other things in the economy.

E.g. At game's start the CV Taiho is 820 days from completion. With a durability of 115 this will cost 282,900 HI ( or the equivalent of 23.4 days of Japan's entire industrial output). For the same HI cost over the same time one could build 3143 Me-264s... I happen to be of the opinion that 3,143 Me-264s will help the war effort more than a single Taiho class CV ;).



4. Recon Planes.
Upgrade to the latest available. Simple, no real choices to make here.



5. Transports.
A mix of Tabbys ( good range with high payload) and Liz ( 40% more cost than a Tina but over four times the payload) seems to be the right mix here. Fortunately this seems to cover every squadron I've looked at in RHS.


6.Floatplanes etc.
Float fighters - just go with the best available at the time. The Pete is almost utterly useless and just serves to get pilots killed IMO. I beach them and save the pilots for Rufes.
Float Planes. Either the Jake or Alf. I think that the extra range and larger number of ( albeit smaller) bombs makes the Alf the better plane but it is your choice as it is a purely navy plane.
Patrol Planes... Just go with the most modern. A nice big fleet of transport Mavises would be nice. They are worth their weight in gold IMO.



7. Fighters.
Now it gets a bit contentious. From previous discussions I think we are both agreed on the need to build up a sizable pool of Ki-43 IIs and A6M2 before they auto-upgrade, the first to act as Kamikazes, the latter to at as long-range escorts so as to allow bombers to launch in 1943/44 etc.

I see the IJA upgrade path as being Me-109 to Ki-44II to Ki-44 III. Why on earth they "upgrade" the Ki-44 III to a substantially inferior plane in February 45 ( A7M2 - slower, less manoeuvrable, smaller rate of climb and lower overall ceiling) is beyond me. Same thing happens with the Jack. It is faster and more manoeuvrable than the George and yet gets "upgraded" to it without the player having any say. Seems silly to me.

Your upgrade path is fixed with the A6M2 going to the A6M5 and then the A6M7 as far as carrier-based planes go... Obviously the Ki-44 III is far superior so should be used instead of any of those planes.


I do note one amusing error in the mod which should be fixed. After the Ki-44 III and A6M2 upgrade to the A7M2 ( an inferior plane to the Ki-44 III) there doesn't appear to be a carrier-usable plane in production on the Japanese side... Perhaps you should just forget about the Ki-44 III auto-upgrading at all. That would make most sense and result in a reasonable plane being able to operate from Japanese CVs.

Post #: 1
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 12:45:59 AM   
ny59giants


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How is production going to be run??
If a shipyard is to be expanded who decides??
What about the movement of supplies/resources/oil??

Nemo,
Since you are IJA, do you have to request of Cid the shipping needed to invade India and the follow up of supplies and such??


_____________________________


(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 1:19:15 AM   
Nemo121


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Sid,

FWIW I propose that the best way to divide things up is obviously to split things by theatre, bargain for the forces required and then each run an individual theatre. This should minimise the amount of friction ( using the Clausewitzian meaning of the word) which could occur... and would occur if we were reliant on the other making exactly the right orders for co-located units.

As I am commanding the IJA my priorities will be DEI, India, Phillipines, China, Soviet Union and Australia in that order. I know you will quibble with those priorities, especially putting India first, but I think neutralising this front is crucial to long-term success. I see your job in the IJN as the following:

1. Seize the Aleutians at all costs. It is the best route into Japan in-game.
2. Seize PH and other important Pacific holdings so as to create a north-south line from the Aleutians, through Hawaii to Palmyra/Washington etc.
3. Isolate Australia by taking Rabaul, Fiji, Port Moresby, New Zealand.

Essentially I see the navy job as being to keep the Americans far away and prevent them from bringing their strength to bear in Australia... I know about the shipping channels but they can be overcome by the Japanese simply by taking Exmouth at 11,86. I think this is a good argument for these shipping channels terminating "behind" Australia so that they cannot be reached by Japanese bombers unless these bombers are on the southern coast of Australia. If you are worried about the length of transit not being correct just put in a few doglegs and that should sort it out. Unfortunately the obvious counter to the shipping channel ending at 1,95 is to take Exmouth.


You know my preferred operations in the opening phase of hostilities:

1. Amphibious landing at Johore Bahr on Day 2... with a division at Singora to prevent the Brits getting away northward. Tavoy captured by parachute assault in order to set up a fighter and torpedo-bomber base to prevent easy escape of PoW and/or the evacuation of troops from Rangoon/Burma.

Airborne assaults on Sabang and Andaman island with a view to setting up Andaman as a patrol boat base and building Sabang to Level 4 ASAP in order to base Bettys out of ( these cover up to hex 11,22 about 180 miles north of Ceylon) in order to provide cover for any invasion of Ceylon.


2. Bypassing Manilla but establishing major bomber bases at Cagayan, Kendari, Amboina and Balikpapan in order to catch any ships which try to escape. Army bombers will render Manilla and Clarke useless as a base for Allied operations. Phillipines can be mopped up by a follow-on wave of 4 divisions taken from the Home Islands over the next couple of weeks.


3. Fast transports make for Merang and Palembang to prevent Dutch forces heading north. The supply sink at Palembang makes it impossible to take this quickly. The best way to take a supply sink seems to be to base a force at it so that no resources/supply are produced and the Allied forces at the supply sink starve. Then, 1 to 2 months later you bring a couple of divisions in, shock attack and take the supply sink. You know I disagree with this as realistic modelling but leaving aside that issue this strategem will work.


4. Once Sabang is built up Japanese forces load up again and head for Ceylon, taking it under Betty cover. Once Ceylon is taken the Bettys can cover up to just north of Bombay giving Japanese naval forces the ability to move in great safety.

5. Japanese forces take Pangim and then begin working inland. With Pangim taken the naval route from Aden is well within Betty and Nell range and the Allied ability to run troops and supplies into India will be greatly reduced.

It is a quite conservative approach but is graduated, operates under a land-based air umbrella and does the job of isolating India from further reinforcements which is essential if it is to be taken quickly and easily.

With control of the sea the Allies will simply be unable to cover every invasion point and as the landing at Pangim sucks them in it will be possible to land elsewhere and exploit deeply with armoured operational manoeuvre groups. It'll all be very Soviet ;).


6. In the meantime the forces which had taken Amboina, Kendari, Balikpapan, Cagayan,  Kuching etc can re-embark and begin the process of taking Java. They should be more than sufficient to the task... especially with Nells and Bettys to cut off reinforcements.


China:
I will simply clean out the partisans from behind the lines, make a slight strategic withdrawal from Ichang and bomb their resources. Combined with the pressure on India this should bring about a Chinese collapse. They may be quite frisky for the first few months but after about 3 months ( I've done the calculations based on some tests) I think Chinese resistance will collapse and we can push them back. It will be costly to repair the resources etc BUT bombing them will make the job of taking China so much easier that I think it is worth it.

(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 1:28:17 AM   
Nemo121


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ny59giants,

Pretty much all of those things are going to be up for discussion. As far as moving troops goes once the initial phase of invasions ( DEI and India) is over I expect the Army to be able to meet its invasion needs from its own pool of ships. Whenever the ships aren't invading something they will be moving resources but we have to discuss the details.

As far as the industrial side of things goes... that is another topic up for discussion. At present I think we're just at a 50/50 split with shipyards counting towards the navy 50% and armaments counting towards the army 50% and airplane production being assumed to split 50/50.

I will be writing a proposal for the industrial side of things tomorrow.

(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 9:51:53 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121


1. Dive bombers.
As far as I can see no divebomber chutai, sentai or daitai can upgrade to anything other than a divebomber. In essence this means that D3As upgrade only to D4 Judys. Ki-51 Sonias can only upgrade to Vals or Judys. In essence this means that we should upgrade the navy planes first and then upgrade all the army dive-bomber suadrons to the latest model navy divebomber. This will give us a large reserve of divebombers which can be used to replenish carrier airgroups after carrier battles.

REPLY: Aside from some players preferring it this way, it is the game code default assumption. However, I have some ability to influence this: you DO have Ki-51 Sentai able to upgrade to the Kate - for example. Once they do - if they do - they can never go back to dive bomber units again. MOST of your Ki-51s will upgrade to the D3 or D4. Similarly, your Ki-36 is technically a bomber - and not all units have the same upgrade path. Picking the Ki-36 upgrade paths carefully you may end up with recon planes, horizontal bombers, torpedo bombers or dive bombers.



(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 9:58:23 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

2. Single-engined torpedo bombers.
All single-engined torpedo bomber squadrons are under IJN control so apart from upgrading to the most current type ( apart from training kokutai which can use the B4 Jean until it is used up) I see no real choices to make here EXCEPT for the choice of whether or not to upgrade to the B5N2-Q ASW variant... I would argue that this shouldn't be done as the B5N2-Qs range of 2 hexes for ASW work is abysmal ( maximum ASW range is half of effective range) and we would be far better served by using the squadrons as ready replacements for carrier torpedo-bomber losses - which are likely to be extremely heavy, especially once VT-fused shells enter the picture. In addition I think there are so many level-bomber squadrons out there that we could easily get the same number of ASW planes ( each having greater range and more depth charges) with a much smaller relative apportionment of the level bomber force. So, all in all it makes no sense to apportion a significant portion of a rare and valuable commodity ( planes which can swap into CV airgroups) when one can do the job better with a relatively smaller portion of a common and less valuable commodity ( a twin-engined bomber daitai).

P.s. Ki-49Q durability in RHS EOS is wrong. It is 10. It should be 20.

Some of your Army Sentai in EOS will upgrade to Kate. I recommend it. Then stay on that upgrade path to ever better levels of torpedo bombers. The Army may be able to be one level below the navy in General - but having a find land based strike unit may be useful here or there - so it isn't out of bounds to ask to upgrade early.

The Ki-49Q has a durability of 20 in x.17 - which I am trying to complete. Darned Russian's - all screwed up - and all I can do is move in the right direction. Still - I do what I can. Seems no one gave them air support squads related to their units!

IRL the Kate was obsolete and a fine adaption to ASW. In WITP we don't get to convert planes - which is a mistake (I allow in when I design a game). So you are right - here we upgrade Kates to better torpedo bombers. We do have Ki-49 Q and the G4 Q for that purpose. These are almost identical - radar - MAD - same normal loadout - but one is more durable and better armed and the other has more range.

(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:07:08 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

3. Twin-engined army bombers.
Until the Ki-49 appears on the scene in August 1942 all Army bombers are unarmoured with no clear winner in which is most useful.

The Ki-36 is actually a quite useful strategic bomber over China... resource hits are a function of number of bombs dropped and not their weight/destructive potential.
The Ki-48 auto-upgrades to the Ki-45 Nick, a useful plane, and is arguably on a par with the Ki-21 when attacking land targets by virtue of its 8 x 50 Kg bombs which guarantee significantly more hits per bomber sortie, although with less destruction per hit. Obviously, versus ships, the Ki-48 is much inferior as its bombs do not penetrate.
The Ki-21 Sally has excellent range and auto-upgrades to the Ki-67 in May 1944.

So, from the point of view of what to do with the production of Ki-36s ( 17 per month), Ki-48s ( 30 per month) and Ki-21s ( 30 per month) I suggest just leaving them be until September 42 at which time the Ki-36 can be changed to something else while the Ki-48 and 21 are turned off to await auto-upgrades.


First - there are enough Ki-49s to put a few into IMMEDIATE service by upgrading. In particular, they make fine recon planes (in detachments of 3) and a squadron of 12 is well worth having for certian missions.

Second - the Ki-36 is junk. Kill it by upgrading ASAP. It is a remarkable plane - you can replace it with Ki-51s and get into the dive bomber path, with Ki-30/32s and get into the horizontal bomber path, or with recon planes. All of which are more useful - and more survivable - than the Ki-36 itself. I don't ever retain it even for the strange rear area Korean Command and Central Command units.

Third: Ki-51 has too small a bomb load. Replace ASAP - either with a Kate or a Val. It may be possible to go other ways (if you change a plane in a unit, a different set of options opens up - and code picks it - it is not always the same - so watch).

Fourth: The Ki-32/30 is too small a bomb load. Upgrade to Ki-48/21 ASAP. Or directly to a naval bomber if available.

Fifth: Retain Ki-48 only because it is better than a Ki-32/30. As soon as possible replace it with Ki-21.

Sixth: Ki-21 is your workhorse. Not because it is great - but because it is better than anything else around until the Ki--49 or to the extent you get Navy bombers. So always upgrade to it until you can finally get all Ki-21 or better in the fleet. THEN replace the Ki-21s with better.

Seventh: Note I expect to transfer a few G3 and G4 to Army service IMMEDIATELY. Case by case discussion. Also a few Kates and Vals. Also some recon planes and Zeros.


< Message edited by el cid again -- 10/31/2006 10:09:59 AM >

(in reply to Nemo121)
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RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:23:26 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121


So, from the point of view of what to do with the production of Ki-36s ( 17 per month), Ki-48s ( 30 per month) and Ki-21s ( 30 per month) I suggest just leaving them be until September 42 at which time the Ki-36 can be changed to something else while the Ki-48 and 21 are turned off to await auto-upgrades.


If I only knew how to swear properly in Japanese!

OK - first principles:

New production is limited. Number of machines produced determines the rate at which units can upgrade. It is NEVER smart to focus on 4 Engine planes (even if doing the US economy) at a time you have lots of obsolescent planes to upgrade in field units. You want to produce Ki-48 and Ki-21 as replacements for units that have not upgraded as long as you must - or those units literally go to zero; You want to produce Ki-49 to upgrade Ki-32/30, Ki-48 and Ki-21 units to BECAUSE you get a lot more planes a lot faster. The idea is this: the sooner you get rid of 100% of Ki-36, Ki-51, Ki-32/30, Ki-48 and Ki-21 (in that order), the better off you are. ANYTHING that promotes that is good; ANYTHING that delays that - even one month - is bad.

For special missions, a limited number of fancy planes may be justified. But I cannot wait for the Me-264 for the Army to have long range planes. I will transfer to recon units some long range bombers - and probably selected bomber units as well. I will also transfer some Zeros - on an ongoing basis - so that the Army can perform some long range escort. Once the Recon Judy is out - it is amazing for a 1E plane - outranging the outstanding Ki-46 2E of the Army - I will transfer them over as well. And because a Recon Kate is better than a Ki-15 - to the extent you have not upgraded Ki-15s to Ki-46s I will outfit those units with Recon Kates.

Now the Me is a wonderful plane. And I regard it mainly as an Army plane. Even so- a few Navy units can upgrade to use it - and I will want to have some for them. But the Me has two hidden costs you may not be considering.

1) It costs you 4 times as much as a 1 Engine plane;

2) IT operates at such great ranges that, combined with higher attrition rates for Japanese planes in general, it is very likely to result in a severe loss rate. I note that since we extended plane ranges statistics say Japan is losing the operational attrition ratio much worse than before. Flying FEWER planes to MORE range can only exaserbate this issue: the ONLY mitigator is to range restrict the planes - which I don't think is your operational mould. Too much focus on ultra long range planes with 4 engines is going to be a net loser for Japan. Better to let 2 Engine planes do the mission if they can - and for two reasons: you get twice as many - it is harder to lose two planes than one. I am particularly concerned about keeping less effective planes in service so you can have a single super plane: real forces are teams - and no one plane is the answer - ever.

(in reply to Nemo121)
Post #: 8
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:30:42 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

Once it comes along I plan to convert any Japanese Army Bomber Daitai/Chutai not currently flying Bettys or Nells to the Me-264. To put it into perspective building 115 Me-264s per month ( which seems like a massive investment of HI) consumes in one 30 day month only a bit over 10,500 HI. This is the exact same HI cost as is taken up in that month by a single Taiho class CV. Or to put it another way, if Japan were to suspend the CVs and BBs in its shipbuilding programme and begin building 4-engined bombers on Day 1 it could produce 830 Me-264s per month for the same cost per month as the halted BBs and CVs/CVLs. Not that I'm suggesting we do that, just illustrating that while efficiency is an argument the Me-264s really aren't that inefficient especially since 115 Me-264s are likely to cause more grief in one month than a single CV.

REPLY: You do like statistics! Are you aware that a nominal building capacity of 115 planes per months will NEVER (not once in a game) give you 115 planes in a single month? Are you aware that such a program would require 460 engines per month? There is no possibility of affording such an engine production for a unique engine (which I like - because it probably would be a unique engine). Japan needs - by late 1942 - well over a thousand engines per month of the Ishkawajima type - and large numbers of Hitachi and Nakajima engines - and it is NEVER able to produce them all - even in theoretical plant capacity (never mind that plant capacity does not produce that many every month).
We can not afford such an effort. I would not consider less than 40 engines per month. I would regard 80 or 160 as reasonable (corresponding to 20 or 40 planes per month). And by German standards - that is fantastic. Germany never came close to having a real bomber program - but its dream was to build a whole 60 - not 60 per month - but 60 - Me-264s.

Remember the principle of diminishing returns: the first Me-264s may have fantastic applications because of things no other plane can do. But as the number increases, they become relatively less useful. The cost (you are not building 4 fighters for every last one) in planes not built - and functions not performed - will at some point become cost prohibitive. Do some analysis of those effects.



(in reply to Nemo121)
Post #: 9
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:43:50 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121


Other than that the auto-upgrades take care of the rest. The Bettys upgrade to G7Ms or P1Y1 Frances while the Ki-21 upgrades to the Ki-67 Peggy. All have their places... The only thing I think is non-negotiable is producing a large force of Me-264s. The cost is of such a force is not that high when one looks at the cost of other things in the economy.

REPLY: Not my style. I micromanage. Various things go wrong - operationally - economically. I taylor the economy every day. Maybe not much - but always some. Move it towards what you need NOW - not what you thought you would need long ago - or what some program set before the game began. Much more efficient.

4. Recon Planes.
Upgrade to the latest available. Simple, no real choices to make here.

REPLY: Lots of choices. In general, I prefer range. If possible, a carrier plane with range. Any problem with that?


5. Transports.
A mix of Tabbys ( good range with high payload) and Liz ( 40% more cost than a Tina but over four times the payload) seems to be the right mix here. Fortunately this seems to cover every squadron I've looked at in RHS.

REPLY: First- downgrade the civil DC-3s to junk transports. Then upgrade junk military units to DC-3s.
Second - same for Type LO.
Third - upgrade the First Raiding Sentai directly to the Ki-57. It is more survivable and maybe should NEVER change.
Fourth - Convert military flying boats to military patrol planes - and use the freed up flying boat transports as replacements for the civil DNKKK flying boat unit - no need to produce any.
Fifth - Upgrade as production permits along the path LO - Ki57 - L2 - G5 (retaining Tina until Ki-77 or G5 replace it).
When this results in extra LO or Ki-57 upgrade civil transports to them.




6.Floatplanes etc.
Float fighters - just go with the best available at the time. The Pete is almost utterly useless and just serves to get pilots killed IMO. I beach them and save the pilots for Rufes.

REPLY: Surely you jest? I see Petes as fine float fighters. But as an AAW theorist, perhaps I should explain:
ANY air opposition at all - just one or two Petes counts in WITP - means you reduce the effectiveness rolls for ALL attacking bombers in a tactical situation. Add to that Petes sometimes shoot things down. And their pilots get practice.

MY priority: E8 is useless: upgrade ALL E8 to PETES !! Except maybe training units.


Float Planes. Either the Jake or Alf. I think that the extra range and larger number of ( albeit smaller) bombs makes the Alf the better plane but it is your choice as it is a purely navy plane.
Patrol Planes... Just go with the most modern. A nice big fleet of transport Mavises would be nice. They are worth their weight in gold IMO.


REPLY: Obvously you are an American in disguise. Too expensive. Not only directly, but in planes not built. I prefer a flying boat that can patrol OR transport - so only the civil transport unit retains these. IF we have lots of capacity we might upgrade to Emily transports for that unit. But mostly we use the regular versions of these planes, or long range land transports.



(in reply to Nemo121)
Post #: 10
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:50:54 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121


7. Fighters.
Now it gets a bit contentious. From previous discussions I think we are both agreed on the need to build up a sizable pool of Ki-43 IIs and A6M2 before they auto-upgrade, the first to act as Kamikazes, the latter to at as long-range escorts so as to allow bombers to launch in 1943/44 etc.


REPLY: Boy did you read that wrong! I never use - nor will allow - the use of ANY Kamikazes. Not on moral grounds - but on operational grounds. Again - I am an AAW guy - and this is a wasteful use of resources. IRL it has other problems - notably on morale.

Anyway - the Me-109 is NOT available at first - so you uprade to the Ki-43I or Zero (for interceptor/escort duty).
The Me-109 replaces the Ki-43 I in that role - and then the Ki-44 II - and finally the Ki-44 III - which the Navy ALSO will use for interceptor duty.

I see the IJA upgrade path as being Me-109 to Ki-44II to Ki-44 III. Why on earth they "upgrade" the Ki-44 III to a substantially inferior plane in February 45 ( A7M2 - slower, less manoeuvrable, smaller rate of climb and lower overall ceiling) is beyond me.


Well - it isn't slower for one thing. So get the facts strait. And it has more range. And it carries a very useful bomb load - which the Ki-44III does not. So it is arguable. You might want to bomb something, no? [The A7 is actually 2mph faster in the critical speed rating - cruising speed: the one that matters for air air combat intercepts in WITP calculations]

(in reply to Nemo121)
Post #: 11
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 10:58:43 AM   
el cid again

 

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quote:

ORIGINAL: ny59giants

How is production going to be run??
If a shipyard is to be expanded who decides??
What about the movement of supplies/resources/oil??

Movement of supplies by land is not under player control - but AI control. Movement at sea is under player control -
and theoretically should be army - but more practically should be navy - since it has more escort assets. We are likely to divide it by area - and so the Army may control shipping in the Sea of Japan - the Yellow Sea - the East China Sea - maybe the South China Sea - all of which it can patrol from land based air bases reasonably well. Not decided.


Nemo,
Since you are IJA, do you have to request of Cid the shipping needed to invade India and the follow up of supplies and such??




Turns out IJA holds most of the cards:

There are three divisions of shipping: Army, Navy, Civil. Their size is in that order. The army controls Army ships directly - and civil ships indirectly - since it also controls the government! On the other hand, the Japanese way is to require consensus: if I don't agree more or less we don't have a deal - until we do.

(in reply to ny59giants)
Post #: 12
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 11:05:26 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

Sid,

FWIW I propose that the best way to divide things up is obviously to split things by theatre, bargain for the forces required and then each run an individual theatre. This should minimise the amount of friction ( using the Clausewitzian meaning of the word) which could occur... and would occur if we were reliant on the other making exactly the right orders for co-located units.

REPLY: Concur in detail. Read my vom Krieg in the original German und ich verstehen!


As I am commanding the IJA my priorities will be DEI, India, Phillipines, China, Soviet Union and Australia in that order. I know you will quibble with those priorities, especially putting India first, but I think neutralising this front is crucial to long-term success. I see your job in the IJN as the following:


REPLY: You have a genius for understatement.

India is not an option. I explained to you the sim is not valid if we take all of India. The Allies cannot base themselves and hit us with bombers as they really could. The economic model also will give us too much supply.
It isn't valid and it isn't fair and I won't do it. Nothing is off limits to attack - but conquest is a different story.

Wholly aside from those first principles - which cannot be fixed short of doing a new game -
India should not be an option in the sense of All of India. Too many troops required too far from our center of gravity. It defeats our primary assets: a large army and interior lines - in one task! We do not have the bases - and support units (e.g. AAA) to defend bases - in India - Japan- the SRA - and everywhere else we need them.
To attempt this is to spread too thin - and be ineffective EVERYWHERE. Again - not an option - even if it were an option - which thank goodness on this map it is not.

There is one other consideration - if the above two were not already fatal (which they are):
shipping. I cannot cover an invasion of India and invade Hawaii at the same time. And the absolute amount of shipping required is simply not available under any reasonable allocation system. Invasion transports may be lost - so they cannot be drawn from ships that will be needed to run the economy. And invasions of Malaya, the Philippines, DEI, Aleutians and Hawaii do not leave any invasion shipping at all - probably we can't do all these tasks well and have to phase them. And India needs as many ships again. You might get the tonnage if you committed big ships - but it is not IJA doctrine to do that - nor mine. LITTLE ships do invasion duty. Big ships do not load/unload efficiently anyway, and they are way too important for economic duty to risk losing. Winners of WITP need to regard AKs highly - they are not pawns but the real workhorses of logistics.

< Message edited by el cid again -- 10/31/2006 12:24:19 PM >

(in reply to Nemo121)
Post #: 13
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 11:16:50 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

Sid,
I see your job in the IJN as the following:

1. Seize the Aleutians at all costs. It is the best route into Japan in-game.

REPLY: And IRL. It is why Japan invaded. I don't like it. But it may be foolish to ignore. Once they have major bases it is impossible.

2. Seize PH and other important Pacific holdings so as to create a north-south line from the Aleutians, through Hawaii to Palmyra/Washington etc.

REPLY: Not a bad idea - and one Yamamoto thought of on 10 Dec 1941 - Tokyo time (9 Dec our time). Changes the nature of the naval war. They likely will try to retake Hawaii. We can afford to lose it. And it is a long way from anything that matters to us. Also - Hawaii has half the oil stores of the entire Empire!

3. Isolate Australia by taking Rabaul, Fiji, Port Moresby, New Zealand.


REPLY: Not a bad idea - and one the Japanese thought of and attempted to execute.

Essentially I see the navy job as being to keep the Americans far away and prevent them from bringing their strength to bear in Australia... I know about the shipping channels but they can be overcome by the Japanese simply by taking Exmouth at 11,86. I think this is a good argument for these shipping channels terminating "behind" Australia so that they cannot be reached by Japanese bombers unless these bombers are on the southern coast of Australia. If you are worried about the length of transit not being correct just put in a few doglegs and that should sort it out. Unfortunately the obvious counter to the shipping channel ending at 1,95 is to take Exmouth.\


REPLY: OK - time here to repeat the primary house rule of El Cid - recommended for all players in all games:

IF you don't think a real commander would do it IRL - or if you don't think an option to do that would exist IRL - don't do it. In Level 6 Exmouth is indeed not too far from the West Map Edge (Indian Ocean) Entry Point: but you are then range restricted to the distance to the opening itself. That means ships are not at risk for long - just about two hexes of their transit - which may or may not be at night. Not to mention I never planned to take Austraila that far West for use as a base. Not to mention I NEVER will build a base in NORTHERN Austraila that the Allies can use (when captured) to bomb Java. The Indian Ocean Entry Point represents many points over thousands of miles of sea. It is where it is so we get transit times right - not to focus attacks! It is on the map edge - and this area is LOGISTICAL in focus - not OPERATIONAL. I will never run major sustained ops near the map edge. While that is not the same thing as saying I will never attack - it is saying I am playing by the spirit of my own rules. I want the Allies to have to proove their supplies and reinforcements arrive over a contested sea - but not to be wholly excluded from the map.

To that add that you are missing the SE Pacific entry point - they can enter near Tahati and go to the South - and avoid me pretty must altogether. Which is still a victory: longer supply lines dramatically reduce throughput.




< Message edited by el cid again -- 10/31/2006 11:22:43 AM >

(in reply to Nemo121)
Post #: 14
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 11:21:47 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

Sid,

China:
I will simply clean out the partisans from behind the lines, make a slight strategic withdrawal from Ichang and bomb their resources. Combined with the pressure on India this should bring about a Chinese collapse. They may be quite frisky for the first few months but after about 3 months ( I've done the calculations based on some tests) I think Chinese resistance will collapse and we can push them back. It will be costly to repair the resources etc BUT bombing them will make the job of taking China so much easier that I think it is worth it.



Absent from this is the vital strategic goal (and a historical one not achieved in a meaningful way - but technically achieved in 1944): Unit the main rail connection from Indochina to Manchuria under Japanese control. Resources, supplies- even oil will flow this way - and never be torpedoed!

(in reply to Nemo121)
Post #: 15
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 11:49:43 AM   
Andy Mac

 

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Great Idea guys this is going to be fun watching the IJN and IJA fight it out....

I figure about a week before you have you grand strategic priorites sorted !!!!

Andy

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Post #: 16
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 4:50:38 PM   
Monter_Trismegistos

 

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I just hope that allied commanders wouldn't interfere in such a beautiful war between IJA and IJN.

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Nec Temere Nec Timide
Bez strachu ale z rozwagą

(in reply to Andy Mac)
Post #: 17
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 5:10:13 PM   
pauk


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ah... great idea... Cid and Nemo playing together... that will be really a 2x war - one against allies, one between IJA and IJN....

Seriously, looking forward for this game. Nemo, we all missed your flames

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Post #: 18
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 9:25:41 PM   
Nemo121


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Cid,

I think that your points on the planes are, generally, good but there are a few flaws:

1. All of this upgrading etc costs supplies... supplies you want us not to waste and which I'm trying to conserve by delaying upgrading until September 42 when we can do a single upgrade of Ki-36s ( and others) instead of two upgrades ( costing twice as much supply).

2. If we have planes in the pool then we might as well use them up so long as we can find niches in which they can survive and achieve goals.

3. The strategic strike model focuses on number of bombs dropped, not their weight such that planes carrying many bombs are more effective than planes carrying fewer but heavier bombs.

E.g. The Ki-32 carries 9 bombs and is thus three times as effective at resource attacks as the Ki-21. Sure the Ki-21 has more range and more durability BUT over China there are more than enough bases within 6 ( or even 8 hexes) to make the Ki-32 ( of which we have about 500, including the pools) a really viable bomber for the anti-resource campaign. Obviously we should expand production of the Ki-21 BUT we shouldn't do so and think it is the answer to all our problems. The Ki48, 32 and 36 all have excellent niche roles, albeit mostly over China.


4. Ki-36 and Ki-51 being junk.I have 93 Ki 36s in the pool and 60 Ki-51s. I won't upgrade from them to Kates and Vals ( which are rare) until the Ki-36s and Ki-51s are used up. In my current RHS PBEM I've managed to take out over 100 Chinese resource centres in the first two days of way using just my Ki-36s and Ki-51s. If I keep this up for another 2 or 3 weeks the Chinese ground forces are going to be so starved of supply as to be crippled and start melting away. Being caught up with a mania to upgrade to the best planes available ASAP isn't the solution. The navy will need all the Vals and Kates it can produce in the first couple of months and, believe me, if you tangle with the US and RN a few times you'll burn through what you are producing soon enough. Ki-51 is a crap anti-shipping DB BUT its multiple small bombload makes it an excellent resource bomber in China. And the fact that it is armoured helps it survive the FlAK better than the D3A would. I won't build any more and as I use them up I will update the sentai to Vals but we might as well get use out of the Ki-51s while we have them. Waste not want not.

Obviously though none of this changes the fact that when it comes to expanding production the Ki-21 is the one to expand. I am just arguing that you need to be open to the benefits of the older planes in China and other subsidiary theatres in the first few months while production of the necessary replacements is ramped up.


5. Ki-21s as work-horses. Agreed. I plan to increase their production. I think you took my points re: using what I start with as effectively as possible as being a sign that I thought they were good. Hell no, I'm just focussed on using what I have as effectively as possible until we produce enough replacements that I can start upgrading. Up until September 1942 I plan to produce Ki-21s predominantly. At that point in time I plan to switch my main effort to the Me-264. Obviously there will be a period of time in which both the Ki-21 and Me-264 are being produced. How long that will be will depend upon operational exingencies and losses.


6. As regards the Me-264... I think your maths as regards comparing the Me-264 to a Ki-21 is flawed. A single Me-264 costs 90 HI ( 4 engines + 1 airframe x 18 HI ). A single twin-engined plane costs 54 HI ( 2 engines + 1 airframe x 18 HI). So the Me-264 only costs 66% more than a Ki-21. It doesn't mean that one should immediately stop the Ki-21 obviously though but it does mean that the Me-264 isn't quite as expensive, relatively speaking, as you seem to believe.

As for its range and the correlation to operational losses... You are absolutely correct... My harping on about range is all about its force multiplier ability to hit enemy airbases etc we could not hit without the Me-264 but, obviously, just because one CAN fly to 33 hexes doesn't mean one should always fly that far ;). If a base 6 hexes away requires pounding then that's fine too. Remember Sid that just because I identify something as an advantage doesn't mean that I will slavishly follow it into the jaws of Cerberus.


Your analysis of Me-264 production vs fighters is flawed. A fighter costs 36 HI ( 18 for the engine, 18 for the airframe) so a single Me 264 costs the same as 2.5 fighters, not 4. As to the 115 planes per month. That was illustrative of the relative cost of an Me-264 vs a CV so as to provide context for the discussion. It wasn't intended to justify production of 120 per month ;).


7. Recon planes.
;). When I said no real choices there it was pretty much because I figured range and speed ( which improves survivability) would be the sole determinants and during the war there is a clear winner in the recon category at every stage of the war using those criteria. We should focus on producing that winner.


8. Transports.
Looks like we are in substantial agreement as re: focussing on a mix of L2s and G5s for the army... I understand what you are saying about using Mavis and Emilys flying boats as extempore transports so as to maintain the maximum recon capability BUT there is a 42 plane flying boat unit. Surely that could be equipped with the transport version as it is massive overkill for a patrol unit. As to all the other units, sure, maximise your patrol capability. That makes sense.


9. Floatplane fighters...
Well every time you lose a Pete you lose a 70 Exp pilot... Its your navy you can do with it what you wish... I prefer to risk a bit of minor damage to a few DDs than continue to lose my precious pilots in this way. You draw the line in a different place, that's fine. it is your navy after all.


10. Kamikazes.
LOL! So under no circumstances would you use kamis EVEN in the face of uebercap where your only chance of getting a hit was to sneak a few Oscar IIs in above their CAP ceiling and dive down into their elevators?

Well, in that case I think we might see the army becoming the kamikaze wing of Imperial Japan in 1944 ;). I love kamis... Obviously I prefer conventional attacks so long as they produce results. Once they stop producing acceptable results though I will switch over to kamis.


11. Fighters.

Ok I'm quoting from V6.15 ( latest version I have). The Ki-44 III is listed as having a top speed of 394. The A7M2 is listed as having a top speed of 390. Sure the A7M2 has a 2 mph advantage in cruise speed but surely it would make more sense to base air intercepts on top speed as I would imagine most planes trying to intercept another plane making for a precious CV would use top speed for the intercept.

Maybe you can explain the A2A model a bit more as I always thought top speed was the most important thing. Now you seem to be saying it is cruising speed ( which seems a bit unlikely to me).




Ground combat issues:

12. India.

Sid, I told you before going into this that I would go for India. To pull the rug now is not, IMO, reasonable.

In any case one can argue the following:
a) YOU won't be invading India, I will be.

b) Once Burma is taken the front line in India will become the new de facto front line and the forces in India will, once again, have interior lines of communication. Some of them will be sea lines of communication but they'll still be well-protected.

c) As regards spreading oneself too thin... Well, by defending the outer perimeter ( India, Ceylon, Sumatra, Java) one doesn't have to defend the inner holdings quite as strongly. This helps avoid spreading too thin... It is, of course, still a problem but one in which the advantages outweigh the disadvantages.

d) The Allies won't be long in taking back India. They will hit it and hit it in force once they use the shipping lanes to bring enough troops and CVs in to cover such an invasion. At that point in time all India will be is an opportunity to bleed their invasion fleets, their aerial forces and their ground troops as the IJA conducts a vicious fighting withdrawal trading ground for time. In an RHS with shipping channels India simply cannot be held as the Allies can concentrate the necessary forces relatively quickly and safely BUT it gives the Japanese more ground to trade for time and on a personal level I relish the opportunity to conduct a fighting withdrawal in WiTP.

In addition one reason I am so motivated to get the Me-264 is that I intend to scorch every resource centre in India off the map as this fighting retreat occurs. They WILL retake India and they will retake it sooner rather than later but it will be an unproductive husk when they do.

Hell, worst case scenario, if the invasion fails and all we hold onto is Ceylon I can still base Me-264s there and destroy most of the resources in India. This will still cripple Allied offensive potential in this theatre for the rest of the war - which is my goal.


13. Aleutians.
Ok, we agree on this.


14. Pearl.
It appears we agree here. The only question is whether you charge into the guns on December 11th or go for the more gradual approach of taking Hilo and Kona and blockading, running down supplies and the defending coastal defences with concentrated bomber raids before landing sometime in February or March.


15. Oz.
quote:

Not to mention I NEVER will build a base in NORTHERN Austraila that the Allies can use (when captured) to bomb Java.

I think this is short-sighted. The Allies will be able to build these bases up with their engineers + bulldozers in almost no time when they take those bases. OTOH if we take some of these bases we can unleash our strategic bombers on their resources, repair shipyards and HI. If Australia can be bombed into oblivion ( in terms of resource production) we can greatly lessen its utility to the Allies AND force them to commit massive numbers of AKs to supply transportation - thus lessening the number of ships available to their transports.
As we have discussed WiTP should, more accurately, be called Logistics in The Pacific. Logistically speaking if we build up Exmouth and bomb resources in Western Oz into oblivion ( using PM and other bases to do the same elsewhere in conjunction with the Me-264) then I think we will have dealt a crippling blow to the Allies in the Western Theatre of Operations.
Between India and Australia having their resource production crippled in this manner I think that we can force the Allies to ship everything they have to CONUSA ( where they DO have abundant resupply) and launch any major offensives from there, right into the teeth of prepared IJN defences ( strengthened by IJA forces stripped from less active fronts.

16. China.
The vital strategic goal of clearing the rail-lines can be achieved once Chinese troops begin to starve and troops begin returning from India ( minus the troops left there as a garrison force... not all that many troops since they aren't expected to hold India, just conduct a fighting retreat to Ceylon and the southern coastal ports and then be evacuated from there... while Me-264s bomb as many of the resources as possible.


Sid, I'll post an economic analysis later... I will assume a 50/50 split initially with aircraft production split 50/50 between us as totting up who was producing a given plane and using it would just be too much of a headache on a per turn basis.


Pauk, hopefully no flames. Any amount of criticism of plans is fine but once criticism takes on a personal cant I will walk away...

(in reply to pauk)
Post #: 19
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 10/31/2006 11:03:10 PM   
pauk


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hi, didn't mean anything mean. Just wanted to tell that i missed your writing style and solid (?) attitude....

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Post #: 20
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/1/2006 12:36:52 AM   
Nemo121


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Pauk,
No worries. I figured that I was just responding in general.


Let's look at the Japanese economy...
I'm going to assume that all ship production goes to the navy and all armament and vehicle production to the army. Furthermore I will assume that airframe and engine production is split 50/50 between the army and navy.

Naval shipyards: 1203 x 3 = 3609 HI per day.
Merchant shipyards: 1033 x 3 = 3099 HI per day.
Armaments: 878 x 6 = 5268 HI per day.
Vehicles: 100 x 6 = 600 HI per day.
Aircraft Engines and Assembly = 1794 per month x 18 HI / 30 (days per month) = 1076 HI per day.
So, IJN HI usage = 7,246 HI per day.
IJA HI usage = 6,406 HI per day.
Combined HI requirements thus equal 13,652 HI per day but Japan only has 12,061 HI per day. That's a shortfall of 1591 HI per day.

The good news is that the IJN can easily save 1,200 HI per day simply by halting 400 points of merchant shipyard production. It can do this and still continue producing the merchant ships in the queu at game start. This will need to be modified later once more merchants are required but in the short term it is sustainable.
The IJA can trim its requirements by 360 per day by just halting 60 points of armament production.

Thus Japan can start the game with a relatively conservative HI requirement and expand production as it captures and/or expands HI centres. For each HI point you expand a current centre you use up 100 tons of supply at that base AND 10 HI from your reserve. I thus suggest that we limit any expansion to a modest and sustainable rate of 1% of HI per day ( this would mean we could invest 120 HI out of 12,000 and thus expand by 12 HI per day... some days a bit more, some days a bit less.).
Theoretically such a sustainable increase in production would result in our daily HI production expanding by 360 per month... enough to initiate production of another Taiho ( which would cost 345 HI per day) or 300 more fighters or 120 more Me-264s per month.

So, moderate expansion at a rate of 1% of total HI per month seems to be a viable long-term strategy. Obviously such expansion would be stopped when HI reserves fall low and could be recommenced when they rise again.

(in reply to pauk)
Post #: 21
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/1/2006 7:38:30 PM   
Nemo121


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Suggestion: I have a lot of success in my mod by increasing the initial PP. I would suggest that a trippling of PP - to 9,000 for the Japanese and 3,000 for the Allies ( increasing by 1000 per day for the Japs and 2000 per day for the Allies such that the Allies begin to surpass the Japanese in terms of total PP on Day 7) is fair. It allows the Japanese to front-load their invasions but still prevents them shipping out everything they would like and gives the Allies the ability to free up several Regiments for shipment on Day 1, with another 2 divisions to follow over the next 2 days.

< Message edited by Nemo121 -- 11/2/2006 6:13:28 PM >

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Post #: 22
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/2/2006 12:27:05 AM   
ny59giants


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This AAR along with the Allies is becoming "must read' after the marathon AAR of Andy vs PzB.  As a lover of WitP (despite all it's supposed flaws) and a professional counselor, the interaction between the IJA and IJN is great reading. 

I want to see how the push it to the limits approach of Nemo and the logistic realities of RHS play out.

IMO, this game will probably get many other mod players trying this mod....like me!!


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Post #: 23
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/2/2006 1:27:40 AM   
Nemo121


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Ok well civil war has been averted although I think a few junior officers did fall to assasination on both sides ;).

Following an hour plus phone conversation Sid and I are seeing much more eye to eye. Most of the phone conversation was devoted to the most important thing - getting to know the other person as a human being and realising that neither of us are as unreasonable as the net may make us appear ;). The strategy stuff was covered in about ten minutes at the end.

Basically I am playing an RHS-based game in which India is most definitely on the table ( Hiya jutland13  ) and i decided that that is sufficient for me to explore that option to my own satisfaction. I don't want to void this team game over this issue even though I still, really, think India is fair game. So, in this team game the IJA will not plan on taking over India. It will try to take certain portions of India (Ceylon plus or minus some bases on the sub-continent itself), wreck the rest through a concentrated strategic bombing campaign and interdict shipping if this proves possible under Version 7 of RHS.

We would appreciate if no-one hints at this to the Allied team through any commentary or questions as the strategic uncertainty of whether or not we will try to take all of India is an extremely useful weapon.

(in reply to ny59giants)
Post #: 24
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/3/2006 12:16:41 AM   
el cid again

 

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quote:

ORIGINAL: Nemo121

Cid,

I think that your points on the planes are, generally, good but there are a few flaws:


REPLY: And one omission: I should have said your opposition to the ASW Kate was flawed - because it is the ONLY CARRIER ASW plane! And YOU have ASW carriers which use it in EOS (vice the Ki-76 in other scenarios). It has MAD and you WANT this plane - trust me.

1. All of this upgrading etc costs supplies... supplies you want us not to waste and which I'm trying to conserve by delaying upgrading until September 42 when we can do a single upgrade of Ki-36s ( and others) instead of two upgrades ( costing twice as much supply).




2. If we have planes in the pool then we might as well use them up so long as we can find niches in which they can survive and achieve goals.

REPLY: You are not considering pilot costs. Nor the efficiency of fewer types. Different types are not nearly as easy to manage. Even so, there are niches: I mentioned training units - which if used as such (and not doing so is gamey - and probably unwise for pilot skill reasons) are both survivable and have no need for line planes. I usually use civil air transport the same way briefly - downgrade to Ki-34s and never use them in combat - UNTIL I have more better transports than I can use. [This was historical practice on both sides early war].


3. The strategic strike model focuses on number of bombs dropped, not their weight such that planes carrying many bombs are more effective than planes carrying fewer but heavier bombs.

REPLY: To the extent that is so, it is gamey to exploit it. The Ki-36 carries the smallest bombs in the game - 5 of them. If you are not attacking a light target - it is not permitted under the RHS general house rule: a real commander would not use it as a strategic bomber (your term). We don't do things like that. I don't think this is as so as you think it is - I tampered with the bombs. In RHS these tiny bombs have very little value except against soft targets. And the value 9 is incorrect: it is only 5. [verified]


E.g. The Ki-32 carries 9 bombs and is thus three times as effective at resource attacks as the Ki-21. Sure the Ki-21 has more range and more durability BUT over China there are more than enough bases within 6 ( or even 8 hexes) to make the Ki-32 ( of which we have about 500, including the pools) a really viable bomber for the anti-resource campaign. Obviously we should expand production of the Ki-21 BUT we shouldn't do so and think it is the answer to all our problems. The Ki48, 32 and 36 all have excellent niche roles, albeit mostly over China.


4. Ki-36 and Ki-51 being junk.I have 93 Ki 36s in the pool and 60 Ki-51s. I won't upgrade from them to Kates and Vals ( which are rare) until the Ki-36s and Ki-51s are used up.

REPLY: I want priority for naval bombers. But I want an IJA dangerous to ships: here is the deal: I will upgrade these planes when I think I have naval bombers to spare for them. I also want IJA pilots to survive. You have over 40% of our airpower - and I don't want you to run out of pilots as soon as I will.

I am just arguing that you need to be open to the benefits of the older planes in China and other subsidiary theatres in the first few months while production of the necessary replacements is ramped up.

REPLY: We must use some planes (notably Ki-27) far longer than I like. I want you to optimize to minimize that time.


6. As regards the Me-264... I think your maths as regards comparing the Me-264 to a Ki-21 is flawed. A single Me-264 costs 90 HI ( 4 engines + 1 airframe x 18 HI ). A single twin-engined plane costs 54 HI ( 2 engines + 1 airframe x 18 HI). So the Me-264 only costs 66% more than a Ki-21. It doesn't mean that one should immediately stop the Ki-21 obviously though but it does mean that the Me-264 isn't quite as expensive, relatively speaking, as you seem to believe.

REPLY: Per the manual, your math is flawed. It says the ONLY cost of an aircraft is engines. Engines indeed cost 18 HI each. Airframes cost 18, 36 or 72 HI - period. No airframe cost. So it say.


Your analysis of Me-264 production vs fighters is flawed. A fighter costs 36 HI ( 18 for the engine, 18 for the airframe) so a single Me 264 costs the same as 2.5 fighters, not 4. As to the 115 planes per month. That was illustrative of the relative cost of an Me-264 vs a CV so as to provide context for the discussion. It wasn't intended to justify production of 120 per month ;).

REPLY: I would prefer your analysis to be correct - and I disagree with the Matrix system. They refused to use the system I gave them when WITP was proposed - or they used it and grossly simplified it. They ignore lots of costs in the aircraft cycle. Even so - a full blown system would make the ratio WORSE than 4:1!



8. Transports.
Looks like we are in substantial agreement as re: focussing on a mix of L2s and G5s for the army... I understand what you are saying about using Mavis and Emilys flying boats as extempore transports so as to maintain the maximum recon capability BUT there is a 42 plane flying boat unit. Surely that could be equipped with the transport version as it is massive overkill for a patrol unit. As to all the other units, sure, maximise your patrol capability. That makes sense.


REPLY: Note in RHS a TRANSPORT FLYING BOAT DOES have recon capability. What it lacks is armament. [Curiously - they sometimes depth charge submarines! So do wholly unarmed recon planes! Some code. These may be rationialized as improvised attacks.] The transport flying boats actually are unique: they may deliver troops or supplies to an undeveloped airfield! They have great range as well. If they were only cheaper - or if I only had more airborne troops...

9. Floatplane fighters...
Well every time you lose a Pete you lose a 70 Exp pilot... Its your navy you can do with it what you wish... I prefer to risk a bit of minor damage to a few DDs than continue to lose my precious pilots in this way. You draw the line in a different place, that's fine. it is your navy after all.

REPLY: DDs are not pawns for Japan. They are the minimum "major warship" for cause. And who says I am protecting DDs? I am protecting capital ships, transports laden with IJA troops, even aircraft carriers: stuff like that.


10. Kamikazes.
LOL! So under no circumstances would you use kamis EVEN in the face of uebercap where your only chance of getting a hit was to sneak a few Oscar IIs in above their CAP ceiling and dive down into their elevators?

REPLY: Well - that was Adm Yamamoto's position. It was not an option while he lived. Perhaps AFTER I am killed we can consider it! [I AM Adm Yamamoto - so we can tell.]


Well, in that case I think we might see the army becoming the kamikaze wing of Imperial Japan in 1944 ;). I love kamis... Obviously I prefer conventional attacks so long as they produce results. Once they stop producing acceptable results though I will switch over to kamis.

REPLY: I posted that somewhere already. But it is foolish use of pilots and planes (you realize they don't come back, right?).


11. Fighters.

Ok I'm quoting from V6.15 ( latest version I have). The Ki-44 III is listed as having a top speed of 394. The A7M2 is listed as having a top speed of 390. Sure the A7M2 has a 2 mph advantage in cruise speed but surely it would make more sense to base air intercepts on top speed as I would imagine most planes trying to intercept another plane making for a precious CV would use top speed for the intercept.

REPLY: Oddly - code considers cruise speed a factor. And possibly rightly so: a flight being intercepted may not know it is being intercepted, so it is at cruise speed. The faster that is, the less likely it is to be intercepted. I can't read the code - I only know I was told (by Mike Wood I think) it matters. I am guessing how.


Maybe you can explain the A2A model a bit more as I always thought top speed was the most important thing. Now you seem to be saying it is cruising speed ( which seems a bit unlikely to me).


REPLY: Well - I posted just that - and got corrected (partially).

Ground combat issues:



13. Aleutians.
Ok, we agree on this.

REPLY: Except YOU should do it! Northern Command is YOUR flank IMHO. And it gives your naval planes a job. And you love strategic bombing - from the North you can do it.


14. Pearl.
It appears we agree here. The only question is whether you charge into the guns on December 11th or go for the more gradual approach of taking Hilo and Kona and blockading, running down supplies and the defending coastal defences with concentrated bomber raids before landing sometime in February or March.

REPLY: It is necessary to have all nearby air bases and ports. Too many problems if you don't.


15. Oz.
quote:

Not to mention I NEVER will build a base in NORTHERN Austraila that the Allies can use (when captured) to bomb Java.

I think this is short-sighted. The Allies will be able to build these bases up with their engineers + bulldozers in almost no time when they take those bases.


REPLY: That is what Joe says. It is too bad - and a flaw. Doesen't matter - every week of production unmolested and shipping unmolested matters to us. It is unwise to build up bases for the enemy. This is my fundamental principle:
most of what we take that we don't need is NOT built up - we just hurt them retaking it - AFTER which they START to build things.


OTOH if we take some of these bases we can unleash our strategic bombers on their resources, repair shipyards and HI.


REPLY: We have the range. Bases are not a big problem. And the one thing we don't want is enemy bases in range of Java.

16. China.
The vital strategic goal of clearing the rail-lines can be achieved once Chinese troops begin to starve and troops begin returning from India


REPLY: You don't understand this. This is a fundamental priority. It grossly frees up shipping and it grossly messes up an enemy strategy focused on sinking transport ships. You can not achieve this soon enough. Soon enough would be about Dec 10, 1941 in my view. [Deliberate exaggeration - but you get the idea]

( minus the troops left there as a garrison force... not all that many troops since they aren't expected to hold India, just conduct a fighting retreat to Ceylon and the southern coastal ports and then be evacuated from there... while Me-264s bomb as many of the resources as possible.


Sid, I'll post an economic analysis later... I will assume a 50/50 split initially with aircraft production split 50/50 between us as totting up who was producing a given plane and using it would just be too much of a headache on a per turn basis.

REPLY: I start with a bigger air force. I get more additional air units. 50/50 is not going to work. I will send you the data (roughly - it is CHS era when I created it).




< Message edited by el cid again -- 11/3/2006 12:21:33 AM >

(in reply to Nemo121)
Post #: 25
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/3/2006 10:37:14 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
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Sid,

1. ASW Kates... Ok, good point. In any case it is a navy choice to make.

2. Training etc. Precisely, once the Ki-36s etc have fulfilled their niche role ( strategic bombing over China) I would intend to send them to one of the training centres ( I will be planning the invasions of DEI/Malaysia/Burma etc with a view to creating many of these training centres) where I will try to train them to as close as 99 Exp as possible. They are the sentai and chutai I plan to convert to the Me-264 first. I think we see eye to eye on this more than you initially thought. Use them in their niche and then send them for training while upgrading the line units ASAP.

3. My bad re: bombload of the Ki-36. Was thinking of either the Ki-48 or Ki-32. As to using it as a strategic bomber... Well, once no enemy bases exist in range of my bombers elsewhere I will transfer those bombers to China. So pretty much every bomber type will be involved in the air war over China, almost all of them as strategic bombers. So, using the Ki-36 in a similar role is consistent.

4.
quote:

We must use some planes (notably Ki-27) far longer than I like. I want you to optimize to minimize that time.


Agreed. In addition my focus is also on getting the most out of the planes I do have while I'm waiting to upgrade them. I also want an IJA which is capable of destroying enemy shipping. So, I think we see eye to eye on this in general except that, obviously, as IJA commander I'm also trying to see how to use what I have as best as possible while waiting to upgrade. Believe me though when I say that I won't be turning down any upgrades to Bettys ( or, perhaps a better way to simulate this would be the IJN giving the IJA its Nells as it upgrades to Bettys? I think that might be a realistic way for this to happen.... with one or two Betty Daitai for special targets... the Betty is a clearly superior plane in-game in RHS. I find it suffers far fewer losses in the early stages than the Nell.)

5. Hmm, everything I've ever read about production says the airframe cost is included also and that's certainly the view on the forum. I'll look into this and revert with the answer.


6. Transport flying boats. In RHS I have 3 airborne units at game start. 2 Yokosukas (1st and 3rd IIRC) and the IJA Raiding Bde. I'd be happy to give you one of the Yokosukas if you want in the initial period of operations. Later on I'd be prepared to consider giving the 2 Yokosukas if requested. Paras will give you an important additional string to your bow. Let me know if you want a Yokosuka.


7. LOL! Admiral Yamamoto's death in-game is not guaranteed. Come 1944 I foresee the IJA demanding Yamamoto gets in an MSW and makes an unsupported raid on CONUSA


8. Aleutians. Excellent ! I thought you'd want this theatre... If you are willing to cede it then consider it accepted by the IJA. I do think you need to look at making at least some of the supply in Kodiak come from on-map resources though. The way it is modelled now it is a supply cow for the Allies 250/day and gives the Japanese ZERO supply or resources once they take it. They may not get 250 but surely they'd get something?


9. Pearl. Agreed. I'll be doing this in my current AAR. A few errors in TF orders have F'ed up my plans and so it will be messier than I had wished but it will be attempted in that game.


10. Not building up.... Hmm, but not building it up lessens our ability to FLY the bombers which will do much of the hurting... I think this is a flaw.


11. Division of resources for plane production... Ok, we can talk. If 50/50 doesn't work for the air force you may need to look at cutting shipbuilding more or, probably better, expanding HI even more ( which would be my choice).



A key question which occurs to me is this:
How many bettys and A6M2s would you like to be producing in February or March 42? To give me some idea of what your re-equipping goals are.

(in reply to el cid again)
Post #: 26
RE: Empire of The Sun Tag Team Game - Imperial Perspective - 11/3/2006 2:44:53 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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quote:

ORIGINAL: Nemo121

Sid,

1. ASW Kates... Ok, good point. In any case it is a navy choice to make.

Does this mean you do not want to run ARMY ASW forces? That you want me to run Grand Escort Command? EOS assumes this formation dates to the start of the war - and that it is allocated closer to adequate resources. It is actually (in USN and RN theory) an OFFENSIVE naval command - but most people think it is defensive. This command HUNTS enemy submarines.

2. Training etc. Precisely, once the Ki-36s etc have fulfilled their niche role ( strategic bombing over China)

REPLY: This is not permitted. I pointed out above it violates the primary house rule: real commanders would not use it as a strategic bomber - so we cannot. Further - I tried to say it won't be as effective as other bombers would be. I am skeptical of the whole idea of "strategic bombers" in China. But if you are going to try it might it be germane to point out we have almost no plane the Chinese CAN shoot down often EXCEPT the Ki-36? Moot: we can't use it in that role. But still - I don't think we should use it in that role if we could. I do not see any niche role for the Ki-36 - but if you want one here it is: two units in your rear - Korea and Japan - fly tiny numbers of this plane. Central Command Unit and Korean Command Unit. They are supposed to patrol coasts - and they can do that. I always turn them into Kates.

I would intend to send them to one of the training centres

REPLY: That is allowed and possible - but rather silly given the vast numbers of much better Ki-32/30s we have - and are trying to get rid of EXCEPT for the training role. If you have enough in inventory - why not use the better plane? Seems a no brainer. And this better plane ended production before the war began. The Ki-36 is mostly a spotter plane - and also a trainer - and neither is allowed to us as such (with some wierd exceptions - CHS politics before my time - and now a tradition - you get these few training units - none of them with the Ki-36). It also is used by two "ground support units" - as TACTICAL bombers - and was almost utterly useless outside China in this role. Inside China it was marginal and hurt badly by the Chinese.


( I will be planning the invasions of DEI/Malaysia/Burma etc with a view to creating many of these training centres) where I will try to train them to as close as 99 Exp as possible.

REPLY: Joe says he spends MOST of his time training pilots. I disapprove and think we should ban the practice. This is not the way the game is to be played. Further - it breaks a major RHS technical mechanism:

we LOWERED experience ON PURPOSE as a device to be more realistic and to reduce air air combat losses. No designer ever intended the exp to be as high as it got anyway - and the entire WITP system and the RHS reforms of it are at risk if we get gamey in this way. You cannot evaluate a "typical" unit UNLESS its experience is based on its - experience! Further - history suggests that focus on excessive training DEFEATED JNAF - and a EOS "reform" is to REDUCE JNAF training by half - doubling output.

They are the sentai and chutai I plan to convert to the Me-264 first.

REPLY: Again - this is a total misapplication of the system. We are supposed to be commanders - not tactical trainers - doing what Joe says he does - which he also says is no fun. IRL you would not run a major offensive of this sort and NOT commit major squadrons - which then were used as training units - only to turn those into your first line units later. I am not interested in that sort of play - and I suggest we post this publically in some form. It may be the WITP traditions have become entirely too gamey for words and people have forgotten what simulation means?

I think we see eye to eye on this more than you initially thought. Use them in their niche and then send them for training while upgrading the line units ASAP.

REPLY: If you contemplate Ki-36 for ANY mission at all - we do not see eye to eye. It ought to be tied for first place on the way out - with E8N and Ki-34.

3. My bad re: bombload of the Ki-36. Was thinking of either the Ki-48 or Ki-32. As to using it as a strategic bomber... Well, once no enemy bases exist in range of my bombers elsewhere I will transfer those bombers to China.

REPLY: You begin with bombers in China. You should be transferring some more to China day one - out of Home Islands, Korea and Manchuria. You are not giving China sufficient priority. I want that RR in the shortest possible time. You can never reduce the problem of shipping losses too low: the less we need to move by sea - and the sooner we need to move it less by sea - the better. Further - this will cause Chinese industry to become a significant factor in our favor. With a bit of oil added we will have fantastic production in Manchuria, Korea, China, Indochina, Malaya - and maybe eventually Russia.

So pretty much every bomber type will be involved in the air war over China, almost all of them as strategic bombers. So, using the Ki-36 in a similar role is consistent.

REPLY: I am alarmed at your consistent focus on strategic bombing. This is not going to work for JAAF. It is not big enough and, attempting to do so with too many objectives, it will not be focused enough. Worse - such a many country target of my strategic bombing focus means you are not going to support land forces with full power - and then spend every EVERY possible sortee hunting submarines with whatever is not required. My secret of naval warfare is to kill subs early and often: the sooner you kill a sub the fewer successes it has.

I also have a strategic focus - and a Russian one. A "strategic target" is "a target it is important to sieze or control - not destroy." [Soviet Encyclopecia of Military Science] Strategic bombing has failed in every campaign in history - measured in cost benefit terms. The British statistical analyst for Bomber Command was Freeman Dyson - then a masters degree math guy - later a Cold War era physicist of some proportions. See Weapons and Hope for the extent of the failure: "It cost the Germans about a third as much to repair what we damaged as it cost us to inflict that damage." I witnessed strategic bombers with B-52s - a long way from a Ki-36 - and was most unimpressed. Finally - I much prefer to capture a resource center with less damage rather than more. Suggest re-evaluation of methods. For me air power is to be used operationally. [I regard strategic bombing as illegal as practiced in WWII - and both my parents were in USAAF in bombers - although neither believed in or participated in USAAF strategic bombing campaigns. My father ran tennis shoes and peanuts to Mikhalovitch in Yugoslavia - sort of like our bombers on supply runs - in B-17s. My mother trained gunners and bombradiers - and was a backup photo analyst in case the country got invaded.] USAAF didn't like using bombers to drop naval mines - yet did more damage to Japans economy in a few months of mining than all the rest. I think using bombers as strategic bombers is wasteful - and diverts them from effective military applications - sort of the opposite of classical bomber theory (the ONLY planes should be bombers, doing ANYTHING but strategic bombing is ALWAYS a waste of effort).

4.
quote:

We must use some planes (notably Ki-27) far longer than I like. I want you to optimize to minimize that time.


Agreed. In addition my focus is also on getting the most out of the planes I do have while I'm waiting to upgrade them. I also want an IJA which is capable of destroying enemy shipping. So, I think we see eye to eye on this in general except that, obviously, as IJA commander I'm also trying to see how to use what I have as best as possible while waiting to upgrade. Believe me though when I say that I won't be turning down any upgrades to Bettys ( or, perhaps a better way to simulate this would be the IJN giving the IJA its Nells as it upgrades to Bettys? I think that might be a realistic way for this to happen.... with one or two Betty Daitai for special targets... the Betty is a clearly superior plane in-game in RHS. I find it suffers far fewer losses in the early stages than the Nell.)

5. Hmm, everything I've ever read about production says the airframe cost is included also and that's certainly the view on the forum. I'll look into this and revert with the answer.


6. Transport flying boats. In RHS I have 3 airborne units at game start. 2 Yokosukas (1st and 3rd IIRC) and the IJA Raiding Bde. I'd be happy to give you one of the Yokosukas if you want in the initial period of operations. Later on I'd be prepared to consider giving the 2 Yokosukas if requested. Paras will give you an important additional string to your bow. Let me know if you want a Yokosuka.

REPLY: Boy are you misreading the game. I did the airborne - with Joe - his variation is in CHS. We spent too much time - got declassified documents - a new British book - and had lots of fun. See the prefix of each unit: IJA means ARMY - IJN means NAVY. Also - SNLF is a hint - it is navy. There are are three NAVY airborne units: Yokoska 1 and 3, and Sasebo 2nd. These are little guys. You have a different situation entirely.

The First Raiding "Brigade" is a binary unit - two battalions IRL - and thus the WITP code is right for it (it divides into two units too). BUT you get a good deal more: there is for example a Second Raiding Brigade, a Glider unit that is a heaver version of these guys, and some special stuff. The two "Brigades" will gain a bit in strength too (tricky we are). The special units include a "tank raiding unit" and a wierd native Formosa unit of commandoes - the only one in Japan. Both are two companies. You have the ONLY flying tank unit in the game! Finally - you should note that the GROUND elements of the Brigades are ALSO combat units in a sense.
They have the AAA unit and some other elements - and are meant to operate a forward airfield with some effect. These are called Raiding Base Units or some such thing (depending on how I translated it). Thus you get three big units (6 bn in 2 bn packages), two small units (2/3 bn sized - very specialized - one armor - one commando), and two ground support units (that support planes and other ground units, and have organic AAA - by JAAF standards). Note that ALL your airborne is NOT IJA - it is JAAF! Most of the reinforcements appear in 1943 or 1944.
This stuff is all very light by Western standards - its name is perfect - raiders - and it is not going to survive unsupported against anything much. It is very specialized stuff - and it is not quick to replace. It should not be used like US or UK airborne would be. Way too small, almost no heavy weapons, issues like that.



7. LOL! Admiral Yamamoto's death in-game is not guaranteed. Come 1944 I foresee the IJA demanding Yamamoto gets in an MSW and makes an unsupported raid on CONUSA


8. Aleutians. Excellent ! I thought you'd want this theatre... If you are willing to cede it then consider it accepted by the IJA. I do think you need to look at making at least some of the supply in Kodiak come from on-map resources though. The way it is modelled now it is a supply cow for the Allies 250/day and gives the Japanese ZERO supply or resources once they take it. They may not get 250 but surely they'd get something?

REPLY: This is treeless, barren grassland - full of bears - possibly the only source of supply! The biggest bears in the world - even bigger than in the rest of Alaska (which has the 2nd Biggest - Polar Bears - and 3rd Biggest - a variant of the Grizzly - as well). ALL you have there is canneries that shut down if the fleet - based in Oregon - retires or is sunk. What you gonna get resources from? It has SUPPLY POINTS rather than resources for this reason. Lots of food - no resources - ever - even for its owners. Capture it - you got a nice air base - and no supply. Plenty of supply to the North though. And resources. You can feed ANYTHING in the Mat Su Valley - so capture of these resources does NOT require a sink. [The vegtables in Alaska belong in a cartoon. They are the size of - what - small tables? Our losers would win in any fair in the world. Related to ultra long growing daylight.]


9. Pearl. Agreed. I'll be doing this in my current AAR. A few errors in TF orders have F'ed up my plans and so it will be messier than I had wished but it will be attempted in that game.


10. Not building up.... Hmm, but not building it up lessens our ability to FLY the bombers which will do much of the hurting... I think this is a flaw.

REPLY: OK - first - near the DEI not building up is an extra layer of protection - delaying the day of uber bombing raids. Elcewhere - you may build selected points - but we have VERY FEW units to operate such points - so we will get VERY FEW bases - and we better worry about them being used in reverse when they come back. For example, you don't want to build a base in range of Japan - make em build their own. Costs us MORE than them anyway - don't give it em free.



11. Division of resources for plane production... Ok, we can talk. If 50/50 doesn't work for the air force you may need to look at cutting shipbuilding more or, probably better, expanding HI even more ( which would be my choice).


REPLY: Just sent spreadsheets for CVO air forces. Not much different in EOS except a few carriers - CVS show up as CVL - stuff like that.


A key question which occurs to me is this:
How many bettys and A6M2s would you like to be producing in February or March 42? To give me some idea of what your re-equipping goals are.



REPLY: This is more a question of how many CAN we be producing. I find severe problems controlling this system. I am used to a much more controlled economy - and this one is very mushy. But it appears that we can ramp up to about 180 Zeros and 120 Bettys pretty fast - I leave the 30 Nells alone but turn it off except when replacements are Zero. [I usually MAKE replacements by upgrading a unit]. Late in 1942 it is possible to go to 240 or maybe 300 Zeros per month CAPACITY (you get many fewer in fact). I will run you daily reports so you know REAL production - and I promise you won't like them. I expect to be feeding JAAF some of this production.

RHSEOS planning is that the Zero (you call it Ki-65) is our escort fighter for a long time. It is cannon armed, has a drop tank, and long legs. We need to get a cannon armed interceptor ASAP. The first of these is the Me-109E. But the Ki-44 II is the main one. And it is planned to convert some Navy land based units to use it in that role. The Ki-44III was not built - but it was intended as the Army carrier fighter - and so it will be a carrier interceptor later in the war when a Zero is less than ideal in that role. We will more or less supply each other fighters for complimentary roles.

(in reply to Nemo121)
Post #: 27
Commands - 11/3/2006 2:57:18 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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OK:

Clearly IJA: Kwangtung Army
China Area Army
Burma Area Army
Southern Area Army
Northern Command [By agreement - this is a naval command in WITP]

Clearly IJN: Southeast Fleet
4th Fleet
Combined Fleet [not a formal command things can transfer to- but still a WITP special command of note - with special capabilities]


Unclear: Grand Escort Command [NOT a WITP command, it is a collection of air and naval units that operates mostly in your areas, but also some of mine]

Production of resources, oil, munitions, engines, aircraft, ships,
etc. [NOT a WITP command either, it is a collection of locations with facilities: You want to DIVIDE this]

I think production and Grand Escort Command might be better unified.
And I think to a great extent they ARE Unified - like it or not - as we do NOT have he ability to separate supply depots - what is moved by trains - etc.

Since the point of this exercise is to make the economy work - and the instrumentalities of that are substantially shipping - and the threat to that is substantially submarines - possibly I should run all of this? We need some way to say who does what with upgrades, replacments, etc too.

My other problem is that - if we leave Southern Area as it is - you get too much of the navy - and need it. What if we SPLIT the Southern Area -
the Navy actually governed Borneo for example. More or less - the big islands are mine (except Sumatra) - the mainland is yours? Plus Japan of course. Then I want 14th Army. And I will code the locations accordingly - creating RHSEOS Tag Team Version.




(in reply to Nemo121)
Post #: 28
RE: Commands - 11/3/2006 8:43:20 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
1. ASW Kates.

No, it doesn't mean I don't want to run most of the ASW efforts in DEI, China Sea etc as those seas border on areas the IJA will be responsible for. It just was a reference to you talking about the Kate being useful for ASW from carriers... I wouldn't be planning to use carriers for this purpose as in those constricted waters Ki-49Q and G4MQs would have all the range required.



2. Ki-36
quote:

Moot: we can't use it in that role.


Sid, playing nice with others involves an element of going "Well I wouldn't do that BUT if they want to then I'll let them. Hopefully once they begin to fail for all the reasons I've outlined that they will fail they will see sense.".... So, the Ki-36 may not be the best strategic bomber ever used BUT if I want to use it, even if you feel this is ill-advised, then I should be free to do this... Honestly, you can't expect to have veto rights over my air tasking orders. However if the Chinese shoot down a lot of them then, obviously, I'd be forced to bring in Ki-48s or Ki-21s to do the job. Let the game bring about this change organically instead of banning it. IF the Allied player doesn't oppose these strikes then I should enjoy success with the Ki-36. If he opposes the strikes succesfully then I will be forced to withdraw the Ki-36. You appear to be in favour of freedom of action over Soviet Union etc etc but here you want to stifle the freedom of choice. I say give the freedom and rely on play to bring about the decisions which actually occurred in reality.


3. Ki-32.
Sure the Ki-32 is better which is one reason why it will be used in the front lines while the Ki-36 isn't. As time goes by and more Ki-21s come online then more Ki-32s will be dedicated to training roles only. Again, you can disagree but this is an IJA decision and in the same way as I won't tell you what your air tasking orders should be you should leave me to mine. If I fail terribly I should be pretty receptive to advice later on, no?


4.
quote:

IRL you would not run a major offensive of this sort and NOT commit major squadrons - which then were used as training units - only to turn those into your first line units later.


In real life I would view it as extremely sensible to use squadrons with obsolete aircraft in a tertiary theatre ( China) and, when targets in China had dried up, commit these squadrons to training ready for conversion to the Me-264. I do NOT like committing my best planes to the front until I've built up a critical mass of this new plane. This plan achieves this effect. IN any case Sid getting involved in which squadron upgrade routes I take is getting far too involved in IJA policy. Best you concentrate on the IJN and let me focus on the IJA. You may not agree with my policy on upgrading BUT the whole idea between having multiple players was to allow different command styles. Efforts to turn me into a mini-Sid are doomed to fail. I have my own ideas and practices and while I'm willing to compromise and even give in on really major stuff... as I did over India... this discussion on my upgrade choices is meddling too much in IJA issues. There is no disrespect or anger there, just a wish to set some boundaries which can be adhered to for the good of the game and our respective blood pressures


5.
quote:

If you contemplate Ki-36 for ANY mission at all - we do not see eye to eye. It ought to be tied for first place on the way out


It is in first place to be phased out BUT while I don't have the numbers of modern planes to replace it I WILL use the Ki-36 for such missions as I think it can achieve with a suitably low loss rate. Again though, this is my style of play. While we SHOULD discuss STRATEGY I do not think it is helpful to try to change eachothers STYLES and outlooks. I am not mini-Sid.


6. Use of all bomber types over China...
Well here we DO see eye to eye... Essentially once Malaysia, DEI and Phillipines are taken I will be switching most of the bomber force to China + India in order to mount really massive strategic bombing offensives. My first priority is to establish the Malaysia/DEI/Phillipines/Northern Oz/Ceylon/Burma line though and support that as fully as possible. The instant that is done it will be China's turn though.


7.
quote:

I am alarmed at your consistent focus on strategic bombing.

I am, at least, a competent player. I know when to focus on non-strategic missions. My view, however, is that this is so self-evident that it doesn't even warrant discussion as an objective. It is simply assumed. I am prepared to discuss this further but ONLY in the presence of an actual strategic outline of what we want to do and when. Discussing it now is simpy discussing it in too much of a vacuum to decide anything concrete.


8. Paras... Ok, you get the two Yokos and I get the IJA Raiding Bde. That's fine.


9. Kodiak Island and Alaska.
Ok, so you would support the capture of Kodiak and other Alaskan bases in order to mount strategic bombing raids against CANADA and CONUSA? As you know I wish to use the Me-264 for this from these bases.


10. Fighters etc..
Sounds fine to me. 180 Zeroes and 120 Bettys sounds good. Remember the Nells auto-upgrade to bettys in January 42 so that's about 60 Bettys guaranteed from January 42. 120 per month would give us deep enough pockets to hit Indian resources from Ceylon even in the face of some losses.




Division of Duties:

IJA-Owned:
Kwanting Army
China Army
Burma Army
Southern Area Army
Northern Command.
Home Army.

Those are fine by me....


IJN
4th Fleet
Combined Fleet.

Again, fine by me.


As far as the Grand Escort Command goes I think it makes sense to have that operated on a per region basis... When ships are in the DEI or near China and the Home Islands I think it makes sense for the escorts and hunter-killer groups to be commanded by the same player who is running the convoys and the ASW aircraft patrols. When convoys are going into your regions ( mostly the Pacific territories) then you are responsible for them and you should be assigned the necessary escorts.

As for division of the SRA between IJA and IJN. I think that is a disaster waiting to happen. What I am concerned about is the eventual British and Australian counter-attack. If we have a divided command ( e.g. Burma and Malaysia are under IJA control but Sumatra under IJN control) then we are prone to costly errors. Once these territories would be taken (+ Ceylon) I really wouldn't see much need for any major naval detachments and would be happy to give most of the naval forces under my command back to you. I'd need just enough to cover convoys running to Ceylon from Malaysia and another TF to act as a quick-reaction force against any sudden Aussie raids. I would see most of my defensive strength coming from army and naval air units under my command, not actual surface combat TFs.

Oh one other thing I should make clear. As China and the Soviet Union come under control I would be more than willing to send a few of the divisions thus freed up in order to bolster the garrison of islands in the Pacific.

< Message edited by Nemo121 -- 11/3/2006 9:09:30 PM >

(in reply to el cid again)
Post #: 29
RE: Commands - 11/3/2006 9:00:36 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
As to where we divide things...

Would operations vs Australia be an IJN or an IJA thing or should we leave it up for discussion when the in-game opportunity arises. I am asking because if our goal is to prevent attacks into the DEI - which I think should remain an IJA area of operations -  then wouldn't it make sense for the job of taking those northern bases to be an IJA operation since IJA is going to be very motivated to keep them in Japanese hands to protect its DEI assets.


(in reply to Nemo121)
Post #: 30
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