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RE: ARR III - 11/4/2006 11:53:08 AM   
Hard Sarge


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Well, now, I was a little upset with that battle

ran into a dug in group and they were a major pain to dig out

I had about 5 Bdes route during the battle, but Robert E was able to bring them back into command

had a 15 hour rain storm, and then 5 hours of fog

which during all that time, the Union was bringing in reinforcements, long story short, a cheap easy win , took a long time and a lot of work to win and losses were heavy

I lost some 4000 men, while the Union lost 8000 (2 Bdes POWed along with Thomas)

but was shocked at the end of the turn, as the battles did what the Union wanted, it delayed my troops, and the reinforcements ? it was the Whole Union Army, and they retreated back into Kentucky, so I was able to save Tenn !!!

my troops never made it to Cumberland River, but are set for the battle next turn

wish I had some RR

hmmm, to be honest, that was a very good turn, for the Stat AI, it made some good moves, it set it self up to be able to do major damage, but I was able to react faster then it may of wished, and then it got its act together and got itself out of trouble

if it had stayed in place, I had a chance to do major damage to it

now to go see what is going on, on the coast, land behind my lines !, that is just unfair


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RE: ARR III - 11/4/2006 12:05:13 PM   
Hard Sarge


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Crudwell
the Union has landed a Div in Willmington, NC, that is too deep for me for to respond with the ANV so I got to start moving Mclaws Div there (they my reserves in the center of the map)

the battle did wonders for my Command staff for Rebort E

also it pointed out some of the weakness of my troops

I am building two more Camps this turn, my losses are not being replaced, let alone my short comeing that I start with

I really need some help form my Friends overseas, you know, send me some books, my boys know how to read

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RE: ARR III - 11/4/2006 12:32:35 PM   
Hard Sarge


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Errr
not happy with this one

one of my strongest Divs did not make it to the battle, I can call for it, but it is in place if I win, so do not want it if I can get away with out needing it

the game seems to think I am in a Strong set up, but my line is very weak, look at the numbers of little troopers, more then a few of those Bdes are at 1000 men or so

I am hopeing the Union comes from the north or between the hills, then my strong Div can flank it, if not, I going to be set up totally backwards

I need to shock the first wave to come in, if I let the Union mass, I am going to be over ran






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RE: ARR III - 11/4/2006 12:33:36 PM   
Hard Sarge


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Hmm, why did I put Stonewalls Bde in Johnsons Div ?

when Stonewall has his own Div right next to him ??

oh well


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RE: ARR III - 11/4/2006 12:38:48 PM   
Hard Sarge


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good call sherlock

part of them are following the plan, the rest, got there own ideas






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RE: ARR III - 11/4/2006 12:43:46 PM   
Hard Sarge


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Just love being flanked and charged

my Tattered Vols have taken a pounding, then down to 1000 men

the first wave in the middle was slaughtered, but the flank is doing well, shifting a large number of my center to the flank




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RE: ARR III - 11/4/2006 12:52:18 PM   
Hard Sarge


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I have driven the center back and advanced to cover the rear flank of my flank

very bloody battle on the flank, I am glad my was my fresh and strong Div, neither of the other two Divs would still be standing

Tattered Vols have surrended !

Johnson comeing to out flank the flankers has found more troops instead, oops




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RE: ARR III - 11/4/2006 3:06:43 PM   
Hard Sarge


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and the trap is sprung

the Union just missed getting two of it's Armies trapped, but forgot about the 3rd one

I didn't






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RE: ARR III - 11/4/2006 4:58:58 PM   
Joram

 

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Nice save, it looks like you were really outpositioned at the beginning.

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RE: ARR III - 11/4/2006 5:39:23 PM   
slybelle

 

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Hard Sarge,

Great AAR's! They are giving us some great feedback.

I was wondering if I could make one request for an AAR. I know a lot of folks like the tactical battles, but I'm probably one of the few that prefer the strategic side and will just auto-rsolve the actual battles. I would love to see an AAR that just auto-resolves a series of battles. That way I can see the type of results that might come out of them. I would also be curious if the results would be more "historical" if a human player wasn't involved and less of the ability to manipulate the AI.

Thanks and hope you will consider.

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Post #: 70
RE: ARR III - 11/4/2006 7:34:54 PM   
Hard Sarge


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ahhh, I had saved a shot of a quick battle to show it off, but forgot to paste it

was trying to move into Kentucky, but the Union is still trying to save Cinci and gets there first

the main idea in this battle, is to wear out the Union Army in case, I am still able to move

so the idea is not to win, but to kill

which is what I am good at

during my scouting, I find out that the Union also has a Big Gun with them, so I am staying away from that, but am set to rush it when it is time, I WANT that gun







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RE: ARR III - 11/4/2006 8:12:47 PM   
Grotius


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Good stuff. Looks like the AI is giving you a good run for your money in this one.

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RE: ARR III - 11/7/2006 7:59:32 PM   
Hard Sarge


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Okay this is from the lastest verison

I went back to the CSA, playing on Col (in fact it is started up from a save of the last verison, so was part way though)

background

the Union Army of the West was destroyed, then the twin Armies in Kentucky were trapped and burned out, which soon left most of Kentucky in the hands of the CSA, winter came and left, so I just sat back and rebuilt my units

I then moved East

Lee and HARDees Corps have closed in along with a few few Divs, the ANV has joined up with 2 more Divs and is waiting

the ANV moved into Annapois (?) and a major battle is fought, and the Union losses badly, of course, that Union Arty Battery took a good number of CSA troops before it fell

part of the AOP moves into Fredericksburg, only Lee and HARDee trying to move on Washington, move though Fredericksburg to get there and a new battle is joined, what looks like one of my biggest battles yet

80,000 plus CSA and 69,000 Union, the CSA is on Defence and I got woods and Forts (whole idea of this battle is death, the more of the Union that can not retreat, the less I have to fight in the next battle)






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RE: ARR III - 11/7/2006 8:01:47 PM   
Hard Sarge


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that was the northern end of my line

dang trees break up my battle, plus I need to see from where the Union is going to show up, but each of the 2 forts have a VH in them, so in the end, either one is the target




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RE: ARR III - 11/7/2006 8:02:27 PM   
Hard Sarge


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of course, now I need to fight the battle :)

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RE: ARR III - 11/7/2006 8:07:30 PM   
Hard Sarge


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Hmmm, coming in from the north and towards the middle, think the dang trees are going to block my Arty !, hehehehe




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RE: ARR III - 11/7/2006 8:13:36 PM   
Hard Sarge


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Oh my

he is headed for the north

the Union has already taken some heavy losses, Dug in Arty and Forts are a royal pain

plus it looks like I do not have to worry about the trees, too many targets

which as Gil says, some of the pics become too large, so am having to cut them down a little bit





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RE: ARR III - 11/7/2006 8:21:07 PM   
Hard Sarge


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Dang, one thing I always say, is timing, I got a heavy Cav Resevre, so I used it, but I used it too soon, pretty much they broke that flank, but my line could of done that, and easier, but it is fun to do when you finally get it




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RE: ARR III - 11/7/2006 8:37:50 PM   
Hard Sarge


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Ahhhhhh

won that battle, killed some 20000, got two of my Arty toar up, but

next battle, 36000 CSA made it to the P River, and were surprised attacked by 198,000 Union

I am not going to be able to pull in enoug troops, I am going to call for a retreat (even I can not win a battle like this :)




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RE: ARR III - 11/7/2006 8:38:50 PM   
Hard Sarge


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info screen




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RE: ARR III - 11/7/2006 8:49:45 PM   
Hard Sarge


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Ahhhh

still lost 10000 men !, ran like a coward but think I got the troops away, then Lee and HARDee show up, along with another odd Div

128,000 CSA vs 189,000 Union

now I make him pay


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RE: ARR III - 11/7/2006 8:52:16 PM   
Hard Sarge


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ahhh man

suppost to be riverine and riverine, but got forts !

this one is really going to be a bear






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RE: ARR III - 11/7/2006 9:44:27 PM   
Gil R.


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Since any second now someone is going to point out that the numbers 128,000 CSA vs 189,000 Union are wildly off in terms of historical accuracy, and belong in a Napoleonic game, I'll point out that the number of troops who can be fighting in a battle is limited, so even if the armies are 128K and 189K, the battle itself will only involve 70K or some such number. (I can't remember what the number is, but it's based on the upper limit of actual Civil War battles.)

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RE: ARR III - 11/7/2006 10:05:11 PM   
RERomine

 

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quote:

ORIGINAL: Gil R.

Since any second now someone is going to point out that the numbers 128,000 CSA vs 189,000 Union are wildly off in terms of historical accuracy, and belong in a Napoleonic game, I'll point out that the number of troops who can be fighting in a battle is limited, so even if the armies are 128K and 189K, the battle itself will only involve 70K or some such number. (I can't remember what the number is, but it's based on the upper limit of actual Civil War battles.)


Don't keep it too historically accurate or the Confederacy will always lose

The numbers didn't actually bother me, because it was possible to have armies that size during the Civil War. I think the vast territory involved in the United States kept them smaller, but during the game a player might want to concentrate a large quantity of troops in one area to form a steam roller of an army.

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RE: ARR III - 11/7/2006 11:11:04 PM   
Hard Sarge


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I ended up winning the battle, half way though, I turned the battle over to the AI, as I was getting burned out

it was bloody

but the Union retreated back into Ann, and pounded my 2 Divs that had ran there, so in the end, the Union won two major battles, and I won 3 major or better battles

the Unions NW is dropping, believe it was -4, with mine up to 6 or 8 (thought it was 6 the turn before ?)

I expected the Union to come back at me, so I reinforced my troops there, but the Union moved it's main army into Fredericksburg

which sounds good to me, so I have moved all of my troops back home (my Arty have taken major losses and my Cav needs rest) so a battle on my land sounds good right now







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RE: ARR III - 11/8/2006 5:45:14 PM   
siRkid


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Ok you've sold me. I'll add this game to my list.

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RE: ARR III - 11/10/2006 10:24:41 PM   
Hard Sarge


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Good, I think you will enjoy it :)

okay newer verison

I think I need to pull all the tricks out if I am to win this one

the Union has moved into the Cumberland River with 790000 men, I have 15000 there and have called for another 10000 to come help

oh my

Johnson, better be a sneaky bugger

I think I may have a good area to defend, but would rather have some hills !!!!







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RE: ARR III - 11/10/2006 10:38:21 PM   
Hard Sarge


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Buggers

now they doing night attacks, overall I am giveing better then I am taking, but the idea was to stand back and fight, not get close and dirty

only 6000 of the 10000 made it, and 2 of them are not worth much




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RE: ARR III - 11/10/2006 10:45:52 PM   
Hard Sarge


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the night battle was bad, the daylight looks like it is going to get worse, but now, my Lorenz's will be able to sound off

not that I expect that to do much good




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RE: ARR III - 11/11/2006 12:19:53 AM   
Hard Sarge


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now, that was a long battle, lasted all 3 days, bloody and mean, but while not pretty, I pulled it off

to the good, most of the troops lost were Garrison troops, but to there honor, they fought and fought to the last man, with out them, I would not of stood a chance






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