fredirat
Posts: 36
Joined: 9/25/2006 From: UK Status: offline
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These comments apply to a 32 team NFL style league (so may be peculiar to that configuration). Roster size 45 plus 5 inactive. Mostly these are one-off issues which don't affect game play once you've worked round them (although the work rounds can be quite time consuming) Problem 1: If the league is set to have no draft, MF auto generates the rosters. However, some teams do not have full rosters (ranging from 41/45 to 2/45 in one case). Not sure of the exact number of teams this affected as I forgot to save a copy of the league at that point, but think there were 4 or 5. Also, the auto generation assigned 2 kickers but no punters to every team in the league. Problem 2: I then reset the league and started with a 35 round draft (this seems to be the maximum, even though rosters can carry 50 - it ought to be possible to draft at least this many, preferably more as some players may improve more than others in training camp). After the end of the draft, the game forced an auto generation for the remaining roster slots (fair enough) but instead of assigning 10 - 15 players to each team, assigned an additional 45. So all the teams entered training camp with 80 players. These were then correctly reduced to 45 active & 5 inactive after training camp by computer owned teams (bit of a pain deciding which 30 players to cut for the human owned teams, but such is life) Problem 3: After training camp, computer owned teams had their depth charts in reverse order, so the starters were all the worst players in each position. However, where inactive players existed in a position, this was always a worse player than any of the active ones (correct). I found that if I then adjusted the players position in the depth chart, auto fill worked fine and the computer owned teams didn't reorder for a game (so once its adjusted, it appears I don't have to do it again). I also noticed an in-game problem apparently related to this for a human owned team - QB got injured and, instead of automatically subbing with the player listed 2nd in the depth chart, put in the 3rd choice guy instead. This seems to be related more to the reverse ordering issue rather than the problem of subbing all the skill players reported elsewhere. Problem 4: More of a warning to other users rather than a problem. If you use the schedule editor after training camp, league state gets set to the beginning of the season, i.e. before the draft. So make sure you edit your schedule before the draft, or you'll have to go through the draft again (plus some players get to go through training camp twice)
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