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Soviet superguns ???? BUG???

 
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Soviet superguns ???? BUG??? - 8/3/2000 9:03:00 PM   
renwor

 

Posts: 118
Joined: 5/17/2000
From: czech republic
Status: offline
Hi all, seems like this board is almost dead in anticipation of v.3. Good!!! It's probably too late for new bug findings, so i just hope this was chatched earlier by someone else. Still, I'll mention my newest experience. I experienced strange behaviour from soviet 57mm ATG and 76.2 vz. 36 ATG. They behave as if they are fully automatic weapons. I mean my german tanks are BURSTED from the 76.2 mm piece, but in "ALL HIT" way: I get "burst" sound and graphic and if hit is reported it's reported three times, with varying results, so one shot did eg. imobilize the Tiger, knocked out it's main gun and teared off a radio mast ( ..and still bouncing around I guess.. ) I am afraid, I cannot fix this in OOB, maybe delete the weapon and built new, with same characteristic ? Renwor

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- 8/3/2000 9:40:00 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
you by any chance did'nt fiddle with the HE kill rating did you? I found that if you double the given value of any gun in the standard OOB's that it will produce the multiple explosion graphic/sound and cause kill/suppression effects not only in the target hex but all the surrounding hexes as well. (reducing the HE Kill to any value below this doubled figure removes the effect, example Russian F-34 gun HE Kill is '6' , double it to 12 and you'll get the effect but not if its <12)

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(in reply to renwor)
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