Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Allied forces (maybe not Chinese), will surrender if they meet retreat requirements while in a base hex with no valid retreat path. To meet retreat requirements, an attacking force must gain odds of (2 + fort level) to 1. So with no forts, an attacker must get 2:1 odds to force a retreat. Or with 6 forts, an attacker must get 8:1 odds to force a retreat. A unit will attempt to retreat to a base to which it has a valid supply link. Basically, a supply link is a path to a friendly base that is either (2 hexes cross country) or (5 hexes via train) or (25 hexes via rail). Secondly, if all potential supply links are interdicted by enemy ZOCs or contested ZOCs (where both sides “own” the hex), there is no valid retreat path. This means you CANNOT trace supply thru or into a hex that contains ANY enemy unit (even if you have friendly units in the hex). So if you have friendly units at Moulmein and one hex outside of it, -and- the enemy also has units in those two hexes, you CANNOT retreat into Moulmein because it is a contested ZOC (basically it’s considered an enemy ZOC for both sides). With no valid retreat path, Allied units will surrender. Japanese units however will “head for the hills” as you put it. The clinch is the Allied unit must be in a base. If the combat occurs in open terrain, the Allied unit will either retreat if possible, or “head for the hills” as well. But an Allied unit in open terrain will –not- surrender (and you have to grind them down just like Japanese units). -F-
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