Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: brian brian I still think you are looking at the islands a bit wrong, recall this sentence: "You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in." So to conquer the small islands inside the Solomons Sea Zone, frex, you need Ponape, Guadalcanal, Espiritu Santu, and one or two more CW minor ports I can't recall right now. Then you get every hex inside the sea zone. Each of those hexes is a separate territory already. Maybe for programming purposes it would be better to assign them to territories in groups, but that is not how WiF FE works for us. Harry's answer doesn't quite clarify this (imagine that). I can't see a paper map right now, but I recall just the word "Carolines", NOT "Carolines (Jp)", which is entirely different from say "British Somaliland (CW)". Perhaps there is a (Jp) there that I don't recall, but there are definitely hexes that Marines can't walk to another port on the WiF FE map, and many many more on the new map...this makes them not part of any other home country or territory, unless you set up _a lot_ of territory boundaries. The island hex control is denoted by a (JP) or (CW) or (NEI) or (US) after the sea zone. So we've always gone by the initial control on the map, changing if you get all the ports in that sea zone. That is fairly similar to conquering a capital-less territory, but not exactly the same. I'm not saying grouping all the islands in official territories is a bad way to go about it, but not using the ports/sea area mechanic is a change. I think you may have this problem in other areas of the map perhaps too, especially when some bits of barely broken surf are now complete land hexes. For example, the only way to take the Admiralty Islands territory (a new one) is to walk over each and every one of them, as the territory doesn't even have a port. Same for the new territory of New Ireland. Unless the mechanic of taking all the ports in a sea zone is still in the game and I'm not aware of that? I haven't read the code for this in detail (its from CWIF) but my task is to implement RAW. In practice that is to implement RAC (Rules as Coded) and the two posts I made of the rules above were taken from RAC. This means that if a territory does not contain any ports or cities, it can be conquered either by traversing every hex, or using the line of the rules you quoted.
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Steve Perfection is an elusive goal.
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