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RE: Solomon Islands Map - 2/23/2008 9:38:49 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
As for other changes that involve changing the coastal and'or river/lake bitmaps, I'll accept revisions once a month - let's say on the 15th of each month. It is a pain to do these.

I'll keep them in a list then, that I'll give you once per month.

Thanks.

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Post #: 61
RE: Solomon Islands Map - 2/23/2008 9:50:22 PM   
marcuswatney

 

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quote:

ORIGINAL: Froonp

It would not be good for the game to merge all of them in a single Japanese Mandate, so maybe it is better to ignore the Mandates, and just keep the countries we have ?


All the Pacific games I have ever known treat each island group as its own entity (separating the Western and Eastern Carolines, for example). It would make no sense treating them as one huge territory. I believe there were separate mandates for each, anyway, as each could be expected to mature towards independence at different speeds.

Surely the critical thing is to define territories by their administrative boundaries? That, after all, is what conquest represents.

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Post #: 62
RE: Solomon Islands Map - 2/23/2008 9:59:46 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: marcuswatney


quote:

ORIGINAL: Froonp

It would not be good for the game to merge all of them in a single Japanese Mandate, so maybe it is better to ignore the Mandates, and just keep the countries we have ?


All the Pacific games I have ever known treat each island group as its own entity (separating the Western and Eastern Carolines, for example). It would make no sense treating them as one huge territory. I believe there were separate mandates for each, anyway, as each could be expected to mature towards independence at different speeds.

Surely the critical thing is to define territories by their administrative boundaries? That, after all, is what conquest represents.


Not necessarily.

Just because a group of islands was administered as a single entity, that does not mean they could not be conquered separately. A grand scale example of this is that the Commonwealth was composed of 6 member nations (in WIF terms), each of which can be conquered separately.

What is important here is how the rules interact with the definition of 'territory'. In particular, how the conquest rules apply. The goal is to have conquest of a territory correspond to military control of the territory's hexes. If a territory is defined too broadly, then conquest becomes unrealistically difficult. The crucial fact here is that 'conquering' a territoy (in game terms) has a direct effect on who controls its hexes.

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Post #: 63
RE: Solomon Islands Map - 2/23/2008 10:18:35 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets
What is important here is how the rules interact with the definition of 'territory'. In particular, how the conquest rules apply. The goal is to have conquest of a territory correspond to military control of the territory's hexes. If a territory is defined too broadly, then conquest becomes unrealistically difficult. The crucial fact here is that 'conquering' a territoy (in game terms) has a direct effect on who controls its hexes.

We have 2 places left in our countries list. #252 and #253 are free.
We could create the Territory of New Guinea, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
This would render the conquest of the Papua more historical, as the Japanese controlled the northeast, exactly what correspond to the Territory of New Guinea. This would allow the Japanese to do the historical conquest they did of the northern half of Papua.

Edit : We would leave New Ireland, New Britain and the Admiralty Islands alone.

< Message edited by Froonp -- 2/23/2008 10:19:42 PM >

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Post #: 64
RE: Solomon Islands Map - 2/23/2008 11:24:26 PM   
Norman42


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Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.



< Message edited by Norman42 -- 2/23/2008 11:27:20 PM >

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Post #: 65
RE: Solomon Islands Map - 2/23/2008 11:38:03 PM   
marcuswatney

 

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quote:

ORIGINAL: Norman42

Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.


I could support this compromise if Bougainville were added to the Bismarck Archipelago. Even today, Bougainville is a part of Papua New Guinea not the Solomons.

My great concern has always been that it shouldn't be necessary to laboriously invade every poxy pair of islands (like the Admiralty Islands) fearing that if you don't the opponent will pick them up free towards the end of the game because they are still technically controlled by him.

(in reply to Norman42)
Post #: 66
RE: Solomon Islands Map - 2/23/2008 11:38:52 PM   
Froonp


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quote:

ORIGINAL: Norman42

Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.

I think that this is a brilliant idea.
Also, we would go from 4 countries (Admiralty Islands, New Ireland, New Britain, Papua) to 3 (Territory of New Guinea, Papua, Bismarck Archipelago), disminishing the number of countries in the game .
Reference : http://en.wikipedia.org/wiki/Bismarck_archipelago

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Post #: 67
RE: Solomon Islands Map - 2/23/2008 11:39:54 PM   
Froonp


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quote:

I could support this compromise if Bougainville were added to the Bismarck Archipelago. Even today, Bougainville is a part of Papua New Guinea not the Solomons.

Sure, it would be.

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Post #: 68
RE: Solomon Islands Map - 2/23/2008 11:49:44 PM   
Norman42


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quote:

I could support this compromise if Bougainville were added to the Bismarck Archipelago.


Yes, good catch. I forgot to add that isle in my post.

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Post #: 69
RE: Solomon Islands Map - 2/23/2008 11:51:24 PM   
marcuswatney

 

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Wow!  A consensus!  What a satisfying conclusion to an interesting debate.

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Post #: 70
RE: Solomon Islands Map - 2/24/2008 12:19:50 AM   
marcuswatney

 

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Next Business:

First, can we please have a recent version of the Post 1 map (November 2006).

Things have no doubt moved on since those days, but an alarming number of islands then were allocated clear terrain for no reason that I can see. The 1985 WiF map has every South Pacific island as jungle. Can we agree at the outset that the default terrain for all islands in the South Pacific should be jungle?

Which leads me on to...

quote:

ORIGINAL: Norman42
Agreed, Bougainville south hex should be Jungle. There were mountains on the island, but the important parts militarily (the airfields) were on the lowland coastal areas that were covered in jungle. Splitting the isle into 1mtn and 1jng hex would show this nicely I think.


Certain islands or parts of islands were better suited to airfields than others. One of my military maps shows the following number of airbases (southeast to northwest):

Guadalcanal: one
Russell Islands: two
New Georgia: two
Kolombangara: one
Shortlands: one (seaplane only)
Bougainville: six
Buka: one

I appreciate that Bougainville had jungle, but the island was clearly very suitable for airbases. So the reason I proposed that southern Bougainville be clear was to make it an attractive site for airbases, so that players will unconsciously mirror reality.

For example, it is absolutely right that Kavieng (northwestern tip of New Ireland) is shown as a clear hex as at present, because this was a major Japanese airbase that, like Rabaul, survived under blockade until the end of the war.

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Post #: 71
RE: Solomon Islands Map - 2/24/2008 12:59:17 AM   
Norman42


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quote:

I appreciate that Bougainville had jungle, but the island was clearly very suitable for airbases. So the reason I proposed that southern Bougainville be clear was to make it an attractive site for airbases, so that players will unconsciously mirror reality.


Jungle and Clear are both equally suitable for airbases; they can both base 1 aircraft in WiF.

Often the reason that an island was chosen for airbase suitability was nothing other then it had some small *flat* expanse. Henderson Field on Guadalcanal was just such a case as it was one of the few flat pieces of land in the entire Solomons. Guadalcanal as a whole was very rough, jungle covered and unappealing. However that one flat piece of north coast was what made it the lynchpin of the Solomons.

As far as being attractive for airbases, Jungle is actually superior (oddly) to Clear, since you are better protected vs land attack and air strikes.


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Post #: 72
RE: Solomon Islands Map - 2/24/2008 1:06:36 AM   
Froonp


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quote:

ORIGINAL: marcuswatney

Wow!  A consensus!  What a satisfying conclusion to an interesting debate.

Only if Steve agrees to the proposal.

The proposal (from Norman42) is :

Create the "Territory of New Guinea" Territory and New Britain / New Ireland / Admiralty Islands & Bougainville become a new Territory called "Bismarck Archipelago". "Papua" Territory stays the same (less the hexes that become Territory of New Guinea.

Result :
- 3 Territories where originaly there were 4.
- More historical conquest of the Bismarck Archipelago. Rabaul stays the same, gives more land.
- More historical incencitive for Japan to conquer Lae & Wewak to have Territory of New Guinea.

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Post #: 73
RE: Solomon Islands Map - 2/24/2008 1:08:45 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: marcuswatney

Wow!  A consensus!  What a satisfying conclusion to an interesting debate.

Only if Steve agrees to the proposal.

The proposal (from Norman42) is :

Create the "Territory of New Guinea" Territory and New Britain / New Ireland / Admiralty Islands & Bougainville become a new Territory called "Bismarck Archipelago". "Papua" Territory stays the same (less the hexes that become Territory of New Guinea.

Result :
- 3 Territories where originaly there were 4.
- More historical conquest of the Bismarck Archipelago. Rabaul stays the same, gives more land.
- More historical incencitive for Japan to conquer Lae & Wewak to have Territory of New Guinea.

Let it sit for a day or two and see if there are any objections from other forum readers. I have none.

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Post #: 74
RE: Solomon Islands Map - 2/24/2008 1:10:59 AM   
Shannon V. OKeets

 

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The original 4 posts for this thread - with the map as of today. The above discussion would mainly change the country/territory boundaries.




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Post #: 75
RE: Solomon Islands Map - 2/24/2008 1:12:14 AM   
Shannon V. OKeets

 

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Close up of Papua - New Guinea




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Post #: 76
RE: Solomon Islands Map - 2/24/2008 1:14:06 AM   
Shannon V. OKeets

 

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Close up of the eastern part of 1st post in series.




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Post #: 77
RE: Solomon Islands Map - 2/24/2008 1:15:49 AM   
Shannon V. OKeets

 

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4th and last in series. An extreme closeup of the area most recently under discussion above.




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Post #: 78
RE: Solomon Islands Map - 2/24/2008 4:17:24 AM   
brian brian

 

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my head is spinning trying to figure out which territory would fall from taking which port. maybe I play it wrong with a ghost of WiF past, but if you take every port in a sea zone, you get all the hexes, except the border hexes, unless you take all the ports in both zones. Territories don't have capitals and this is the only way to conquer them. ???

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Post #: 79
RE: Solomon Islands Map - 2/24/2008 4:49:03 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: brian brian

my head is spinning trying to figure out which territory would fall from taking which port. maybe I play it wrong with a ghost of WiF past, but if you take every port in a sea zone, you get all the hexes, except the border hexes, unless you take all the ports in both zones. Territories don't have capitals and this is the only way to conquer them. ???

Conquest isn't that hard.




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Post #: 80
RE: Solomon Islands Map - 2/24/2008 4:56:07 AM   
Shannon V. OKeets

 

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Control, in the abstract, is more difficult.




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Post #: 81
RE: Solomon Islands Map - 2/24/2008 4:57:40 AM   
brian brian

 

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on the current paper map, most of the hexes around the Solomons aren't part of a specific territory. each hex is it's own territory, so you can either take the hex, or take all of the ports in that sea zone and get all the single hex islands that way?

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Post #: 82
RE: Solomon Islands Map - 2/24/2008 12:33:18 PM   
Froonp


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quote:

ORIGINAL: brian brian
my head is spinning trying to figure out which territory would fall from taking which port. maybe I play it wrong with a ghost of WiF past, but if you take every port in a sea zone, you get all the hexes, except the border hexes, unless you take all the ports in both zones. Territories don't have capitals and this is the only way to conquer them. ???

Ghost of WiF past I believe.

Harry made a clarification that the Carolines are a Territory, not Truk.
This apples to all island chains, and the name of the Territory is written in a special font on the map (See TEC).
The only problem is deciding what are the boundaries of those Territories on the WiF FE map, and I guess for a couple of them this might vary from group to group, but in MWiF the Territories are defined precisely. Each hex belong to some entity, either a Major Power, a Minor Country, or a Territory.

*********************************
Q324> 2.5 tells that a territory is defined by an INF walking to each hexes of the Territory. The same source, also tells us that Truk for example is a Territory. For the conquest, this means that each island in the Caroline Islands for example has to be conquered one by one.
The Map and the TEC on the other hand, show us that Territories' Names are written on the map in a certain way (Font & Size), and Caroline Islands, Mariana Islands, Palau Islands, etc... are written this way. This makes me think that the Caroline Islands are a Territory, that is conquered when Ponape and Truk are conquered.
Is this right ?

Answer> A territory is the Carolines, not Truk. Date 29/08/2006.
*********************************
(FAQ not yet published)

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Post #: 83
RE: Solomon Islands Map - 2/24/2008 12:58:36 PM   
marcuswatney

 

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Map Review - Pacific Islands, Post 76 (from Patrice, referring to the map in Post 74) says: "The dashed red lines & curves show the boundaries between the territories formed by the Islands".  Since there are so many more islands these days, I welcome their being conquered via the territories mechanic like this, rather than having to be invaded individually.

In fact I would go so far as to say I would like to be able to toggle these dashed red lines on and off when zoomed out to get a visual reminder of what belongs to what.

"Answer> A territory is the Carolines, not Truk. Date 29/08/2006"

This sits uncomfortably with me, given that Truk was the capital of the Eastern Carolines.  I understood that Palau, Yap and Ulithi formd the Western Carolines, and everything else in that region (including Truk) were the Eastern Carolines.

Or did Harry mean that Truk is not a territory in its own right, but is one of the ports in the territory of the Carolines?


< Message edited by marcuswatney -- 2/24/2008 8:19:30 PM >

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Post #: 84
RE: Solomon Islands Map - 2/24/2008 3:45:29 PM   
marcuswatney

 

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New Ireland problem

Comparing Post 3 and Post 51, it suddenly dawned on me why I feel so uncomfortable about New Ireland.  In WiF FE, Rabaul can be attacked by conventional ground units from one hex, and by MAR from anything up to four hexes, so bumping up the amount of shore-bombardment that can be applied.  The MWiF map has undone this opportunity to attack Rabaul from more than one hex, which makes Rabaul that much stronger.

In reality, New Ireland comes very close to Rabaul (on the 1985 map there is even a crossing arrow).  I suggest rotating New Ireland about 20 or 30 degrees clockwise about its northwestern tip, dragging Tabar Islands and Lihir with it, and slightly re-aligning Bougainville, Buka and Green.  (Tabar, Lihir and Green form pretty much a straight line, while Buka is really just an appendage of Bougainville, which itself broadly points along the axis of New Ireland).

< Message edited by marcuswatney -- 2/24/2008 3:48:15 PM >

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Post #: 85
RE: Solomon Islands Map - 2/24/2008 4:23:11 PM   
brian brian

 

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I still think you are looking at the islands a bit wrong, recall this sentence:

"You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in."

So to conquer the small islands inside the Solomons Sea Zone, frex, you need Ponape, Guadalcanal, Espiritu Santu, and one or two more CW minor ports I can't recall right now. Then you get every hex inside the sea zone. Each of those hexes is a separate territory already. Maybe for programming purposes it would be better to assign them to territories in groups, but that is not how WiF FE works for us. Harry's answer doesn't quite clarify this (imagine that). I can't see a paper map right now, but I recall just the word "Carolines", NOT "Carolines (Jp)", which is entirely different from say "British Somaliland (CW)". Perhaps there is a (Jp) there that I don't recall, but there are definitely hexes that Marines can't walk to another port on the WiF FE map, and many many more on the new map...this makes them not part of any other home country or territory, unless you set up _a lot_ of territory boundaries. The island hex control is denoted by a (JP) or (CW) or (NEI) or (US) after the sea zone. So we've always gone by the initial control on the map, changing if you get all the ports in that sea zone. That is fairly similar to conquering a capital-less territory, but not exactly the same. I'm not saying grouping all the islands in official territories is a bad way to go about it, but not using the ports/sea area mechanic is a change. I think you may have this problem in other areas of the map perhaps too, especially when some bits of barely broken surf are now complete land hexes.

For example, the only way to take the Admiralty Islands territory (a new one) is to walk over each and every one of them, as the territory doesn't even have a port. Same for the new territory of New Ireland. Unless the mechanic of taking all the ports in a sea zone is still in the game and I'm not aware of that?

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Post #: 86
RE: Solomon Islands Map - 2/24/2008 4:49:47 PM   
brian brian

 

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OK, I looked through the Pacific map thread and it has a screen shot of the WiF FE map which does show the "Carolines (Ja)", making that an official territory - take Truk and Ponape and you get all of the hexes you could walk a MAR to, in current WiF FE. But now, of course, some of the hexes are farther apart.

But making the Japanase walk over all of New Ireland and all of the Admiralty's is somewhat of a penalty for them, where previously they had to take the NEI, Rabaul, Lae, and Wewak I think.

The current sea zone & ports system would require the use and definition of a lot less territories, at least in how they would appear on the map, but would require a different code structure for changing control than simply conquering the territory.



and upon another, deeper reading of this thread (the coffee has started working finally), I see the proposal is to make the current New Ireland and Admiralty Islands territories shown above part of New Britain, which would include Rabaul, giving this territory a port and thus conquerable by taking that port.
This would be OK for the Japanese, and actually a bit easier to get these hexes as they wouldn't need Lae or Wewak any more. You may end up with some not quite historical territory groups this way though.

but you will definitely need to highlight this change to the conquest rules in the Rules as Coded document.

< Message edited by brian brian -- 2/24/2008 5:12:16 PM >

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Post #: 87
RE: Solomon Islands Map - 2/24/2008 8:41:05 PM   
Froonp


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quote:

ORIGINAL: brian brian

I still think you are looking at the islands a bit wrong, recall this sentence:

"You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in."

Which means that to conquer the Caroline, you need to conquer Truk & Ponape.

quote:

So to conquer the small islands inside the Solomons Sea Zone, frex, you need Ponape, Guadalcanal, Espiritu Santu, and one or two more CW minor ports I can't recall right now.

No, you only need to control Guadalcanal. Guadalcanal is the only port of the Solomon.

quote:

Then you get every hex inside the sea zone. Each of those hexes is a separate territory already. Maybe for programming purposes it would be better to assign them to territories in groups, but that is not how WiF FE works for us. Harry's answer doesn't quite clarify this (imagine that).

I think it clarifies the thing perfectly, more so if you look at the TEC that shows you how a Territory name is labelled.

quote:

For example, the only way to take the Admiralty Islands territory (a new one) is to walk over each and every one of them, as the territory doesn't even have a port. Same for the new territory of New Ireland. Unless the mechanic of taking all the ports in a sea zone is still in the game and I'm not aware of that?

Admiralty Islands and New Ireland are not new Territories, they exist in WiF FE, see the map and the TEC. As they have no ports, you must crawl on each of their hexes to conquer them.
Putting them part of the Bismarck Sea Archipelago new Territory would make them fall to the Japanese when Rabaul falls, which is more historical.

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Post #: 88
RE: Solomon Islands Map - 2/24/2008 8:45:46 PM   
marcuswatney

 

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quote:

ORIGINAL: Shannon V. OKeets

Control, in the abstract, is more difficult.


"A home country consists of every hex that a MAR could reach from the capital of that home country without crossing a red political boundary or entering a hex containing the name of another major power."

This is going to have to be defined differently for MWiF: the change of scale makes it no longer true. For example, a MAR setting off from Batavia cannot walk to Dutch Borneo except via the Celebes and the Philippines, which would involve crossing a red political border.

I suggest we cut the Ghordian Knot. This is a computer game. Keep the existing font for home countries and have a new distinct one (perhaps a Brush script?) for territories. Allow the player to toggle a display showing all the relevant borders, with dashed red lines connecting overseas parts of territories, with the type of font revealing their status. Give up trying to define home countries and territories in words.

(A lot of the problem is the use of the phrase 'home country', which to me always means the player's home country, i.e. major power. Reading that the NEI is a home country makes me go "Whaaa....?")

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Post #: 89
RE: Solomon Islands Map - 2/24/2008 8:47:32 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: brian brian

I still think you are looking at the islands a bit wrong, recall this sentence:

"You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in."

So to conquer the small islands inside the Solomons Sea Zone, frex, you need Ponape, Guadalcanal, Espiritu Santu, and one or two more CW minor ports I can't recall right now. Then you get every hex inside the sea zone. Each of those hexes is a separate territory already. Maybe for programming purposes it would be better to assign them to territories in groups, but that is not how WiF FE works for us. Harry's answer doesn't quite clarify this (imagine that). I can't see a paper map right now, but I recall just the word "Carolines", NOT "Carolines (Jp)", which is entirely different from say "British Somaliland (CW)". Perhaps there is a (Jp) there that I don't recall, but there are definitely hexes that Marines can't walk to another port on the WiF FE map, and many many more on the new map...this makes them not part of any other home country or territory, unless you set up _a lot_ of territory boundaries. The island hex control is denoted by a (JP) or (CW) or (NEI) or (US) after the sea zone. So we've always gone by the initial control on the map, changing if you get all the ports in that sea zone. That is fairly similar to conquering a capital-less territory, but not exactly the same. I'm not saying grouping all the islands in official territories is a bad way to go about it, but not using the ports/sea area mechanic is a change. I think you may have this problem in other areas of the map perhaps too, especially when some bits of barely broken surf are now complete land hexes.

For example, the only way to take the Admiralty Islands territory (a new one) is to walk over each and every one of them, as the territory doesn't even have a port. Same for the new territory of New Ireland. Unless the mechanic of taking all the ports in a sea zone is still in the game and I'm not aware of that?

I haven't read the code for this in detail (its from CWIF) but my task is to implement RAW. In practice that is to implement RAC (Rules as Coded) and the two posts I made of the rules above were taken from RAC.

This means that if a territory does not contain any ports or cities, it can be conquered either by traversing every hex, or using the line of the rules you quoted.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to brian brian)
Post #: 90
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