Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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ORIGINAL: brian brian Is Reykjavik currently a city? First it is a city, then it is no city, then it is? I forget. Is Sardinia written "Sardinia (It)" ? I think so. Reykjavik is a minor port. Sardinia is written "Sardinia (It)" because it lies in a Sea Area that has no default controller names, and in a Sea Area that has Yugoslavia as the default controller named. I already explained that. The name of the controller in parenthesis has no relation to whether the Territory is a Territory or not. quote:
OK, so in WiF FE, how do you conquer Nauru without putting a land unit on it? (If Nauru has a port, I forget right now, let's use the island 'Ocean' for example, or any single hex island inside the Solomons zone). Nauru is a Territory controlled by the CW. It is a single hex Territory. It has no port. quote:
You are saying it is part of an unnamed Territory, let's say the "Solomon Islands" Territory. But where does that Territory end? The hexes of the New Hebrides around Espiritu Santu would be part of it, for example, as would all of the hexes on the border of the Solomons zone. So to conquer the whole "Solomon Islands" Territory you need to control ports in a whole bunch of places in about 4-5 sea zones, because the hexes on the zone borders would be part of that Territory. How do you get the hex between Palau and Yap? Just by taking those two ports, without Truk or the other ports on the Bismarck? Well, you conquer the Solomons by conquering Guadalcanal, as it is the only port in the Solomons. The hexes between Palau & Yap are part of the Palau islands, so you get it by controlling all Palau's ports. Truk is a port of the Caroline Islands, as Ponape. quote:
So how do you decide which Territory a WiF FE hex is a part of? What about the all important hexes on zone boundaries? I know it by Geographic knowledge. quote:
The way we play, to get the single hexes in the Solomons, you need Truk, Ponape, Guadalcanal, Espiritu Santu, Tarawa, and Nukufetau, and I'm possibly forgetting one more. (Kanton?) Once you have all of those ports, you conquer all of the single hexes inside the Solomons zone from the CW, but not the hexes on the border, unless you control all the ports in the other sea zone too. This is because we treat each hex not defined as part of a Territory by the 'home country definition' rule as it's own separate Territory. Am I really the only person to play this way? I still don't think so. What you describe has no support in the rule. I wonder how you come up with that. It is as saying that if controlling France and the Netherlands, then you controll Belgium. quote:
All I'm saying is you should include something that highlights this in the documentation - "Each hex is now part of a defined Territory (a group of hexes without a capitol) or a minor country (which has a definite capitol) which can be conquered separately. The (Te) is designated in parentheses for any hex that is not clearly inside that Territory. Territories without ports can still be conquered by controlling every port in every sea zone touching a hex in that Territory." It's probably better to have them all part of a defined group, will clear up confusion I think, but we've never tried doing it that way. You're right this should be highlighted in the documentation. Steve has added the Clarifications from Harry in it, so I'm suprised that the Truk / Caroline is not more visible in it. quote:
As for keeping the MWiF map the same, that logic seems to be applied quite subjectively in this process. In other areas unrealistic changes are made 'to keep it the same as WiF FE'. Making it the same in the islands of the Pacific is not possible. If we say yes to the New Britain / New Ireland "problem", which is not one by me, next time we will be asked to add islands east and south of Rabaul so that a plane based in Rabaul has to fly 6 hexes before reaching an hexdot (which is how it behave on the WiF FE map). The changing of scale brings in a lot of changed that we need to live with. The changes that I advocate doing to keep the MWiF map "the same" were supply considerations, they were not that kind of consideration. There are a lot of places on the WiF FE map where the scale brought specials behaviors, we need not keep those faulty scale-induced behaviors with MWiF. Marcus says that the 1985 map had a crossing arrow, and we see that the WiF FE map has it disappear. If it disappeared it means that it was decided as not not warranted by ADG, so maybe the fact that they are adjacent is not warranted either (remember that ADG designed the first versions of the MWiF map). Maybe it is harder to attack now (which is wrong because MAR can still invade in addition to 2 corps who attack from inland), but it is now easier to bombard because Carrier Planes on Carriers in the Coral Sea no longer have to have 6 points of movement to reach Rabaul.
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