Mziln
Posts: 1107
Joined: 2/9/2004 From: Tulsa Oklahoma Status: offline
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: Norman42 And in the case of Solomon's Islands, with the conquest of Guadalcanal port you would conquest all of the Solomons? Including San Cristobal and other isles not connected via hexside to Guadalcanal? Yes. The game does not show the brigades & batallions and myriad of small units that do this job over the course of the months that the game turn represent, so they are symbolised this way. Just like when you control Warsaw & Lotz, you gain control of all Poland. The above is not exactly true. quote:
ORIGINAL: RAW-WiFFE-7.0.PDF 22.4.1 Divisions (AsA/MiF/PoliF option 2) Asia Aflame and Mech in Flames include divisions. Treat any brigade size unit as a division. quote:
ORIGINAL: Froonp ******************************** You also conquer a territory if you control every port and coastal city in every sea area the territory has a coastal hex in. ******************************** The later means that you are not obliged to conquer the cities that might be inland in a Territory surrounded by water. There is no Territory on the WiF FE map that is likewise. There is only one Territory with a city by the way, this is Sardinia. I can't find another. This latter part of RAW could have been dropped. Sardina (It) has 2 minor ports Olbia and Cagliari. quote:
ORIGINAL: marcuswatney On the question of the secondary method of conquering territories (controlling all ports on all adjacent sea zones) ... Does any territory have an inland city? Someone mentioned Sardinia, but on the map I have seen (March 2007) Sardinia has no inland city. If the answer is No, then surely the secondary method of conquest is a subset of the primary except in territories without ports? That is to say, to fulfill the secondary conditions you would have to control all the territory's ports anyway, at which point the territory is conquered by the requirements of the primary. If my logic is sound, then it would simplify everything if the secondary conquest technique were reserved exclusively for the conquest of islands like Nauru or larger territories without ports. The rules could then be re-drafted as simply: "To conquer a territory with ports, it is necessary to control all ports in that territory. To conquer a territory without ports, it is necessary to control all ports on any sea-zone on which that territiry has a coastal hex." Some territories without ports: Ubangi-Shari (Fr), Ugandi (CW), Ruanda-Urundi (Bel), Northern Rhodesia (CW), Southern Rhodesia (CW), Nyasaland (CW), Admiralty Islands (CW), New Ireland (CW), Nauru (CW), and Santa Cruz Islands (CW). To use your example: To automatically conquer Nauru (a territory without ports) at the same time as the Santa Cruz Islands (CW)(a territory without ports), you would have control all ports on any sea-zone on which that territory has a coastal hex. In other words: Truk, Ponape, Kwajakein, Majuro, Tarawa, Nukufetau, Port Vila, Espritu Santo, and Henderson Field. In simplier terms: the Caroline Islands (Ja), the Marshall Islands (Ja)(minus Eniwetok), the Gilbert Islands (CW), Ellice Islands (CW), the New Hebrides Islands (CW), and the Solomon Islands (CW). Where the RAW says you must control all the hexes in both Nauru and the Santa Cruz Islands to conquer them. quote:
ORIGINAL: Norman42 I do have a question with regards to the Hawaiian Islands. What isles are all considered part of this 'territory'? Is Midway included? Does conquest of Oahu(and Midway if Hawaiian) auto conquer the entire chain of islands? Just FYI The Territory of Hawaii or T.H. Sorry I didn't respond to this thread sooner. I have been busy working on a personal project brought on by MWiF.
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