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RE: Repeatable CTD

 
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RE: Repeatable CTD - 12/2/2006 9:37:53 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
I'm going to try a fix for the scroll locking problem, and have found one or two small display problems (stacks of cavalry look like artillery), then we'll try to get a patch up soon.



(in reply to ahauschild)
Post #: 61
RE: Repeatable CTD - 12/3/2006 3:11:58 AM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline
I'll read the manual slowly...

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A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to ericbabe)
Post #: 62
RE: Repeatable CTD - 12/3/2006 3:23:17 AM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
FYI, just tried a game with the Intermediate setting and after a couple dozen turns at Union got a CTD, exactly the same situation as before, city changes color to my side but besieging icon is still present. So I await the patch... also reading manual slowly 

(in reply to TheHellPatrol)
Post #: 63
RE: Repeatable CTD - 12/3/2006 12:21:40 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline
Glad to hear that the siege problem is going to be fixed.

My problem was with relieving the siege in Memphis river area. Two Union armies managed to destroy the garrison in the fort but at the same turn I managed to bring my own army there and threw the enemy away. Fort was still in my hands but there was no more garrison troops. During the next turn execution the CTD happened. Before that I noticed something strange in Production information sheet. Seems that supply screen has overflown here.






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(in reply to ericbabe)
Post #: 64
RE: Repeatable CTD - 12/4/2006 5:44:49 AM   
Werewolf13

 

Posts: 511
Joined: 7/31/2005
Status: offline
Enough folks have sent save games that I won't add to the stash.

However I get the crash related to a siege also. But for me the CTD occurs when the US AI besieges the middle fort on the Cumberland river that causes the CTD.  It is not besieging multiple forts, just the one.

Very annoying. Too much happening every turn to go back 3 or 4 turns to avoid this. I hope the developers get this fixed quickly because FOF is on the shelf for me until it is.

(in reply to Luciano B)
Post #: 65
RE: Repeatable CTD - 12/4/2006 3:17:50 PM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
Yeah...I'm done playing until the CTD with sieges is fixed.  Very frustrated at this point.

(in reply to Werewolf13)
Post #: 66
RE: Repeatable CTD - 12/4/2006 4:14:14 PM   
Brausepaul


Posts: 484
Joined: 8/11/2004
From: Braunschweig, Deutschland
Status: offline
I just got bitten as well when the glorious troops commanded by the even more glories Ewell conquered Ft. Prospect near Knoxville and eradicated the Union occupation there. Will have to stop this particular game until I can go on.

(in reply to oldspec4)
Post #: 67
RE: Repeatable CTD - 12/4/2006 7:19:05 PM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline

quote:

ORIGINAL: oldspec4

Yeah...I'm done playing until the CTD with sieges is fixed.  Very frustrated at this point.

I should have learned my lesson, Gin and money are soon fleeting. I am not even gonna let myself get started...Doctors orders. Patch away Merrill, patch away!

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to oldspec4)
Post #: 68
RE: Repeatable CTD - 12/4/2006 11:47:34 PM   
ahauschild

 

Posts: 118
Joined: 7/8/2005
Status: offline
I think most of the players are getting frustrated with the game stopping siege CTD.

Please, release something now in order to allow us to go on. Scrolling, OOB and and other problems are not game stoppers, but this siege bug is.

Thanks.

(in reply to TheHellPatrol)
Post #: 69
RE: Repeatable CTD - 12/5/2006 12:03:03 AM   
Reiryc

 

Posts: 4991
Joined: 1/5/2001
Status: offline
I'd like to see the siege fix released first as well... 

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(in reply to ahauschild)
Post #: 70
RE: Repeatable CTD - 12/5/2006 12:09:42 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
You got my vote!

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Reiryc)
Post #: 71
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