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More random thoughts - 11/30/2006 7:48:44 PM   
URett

 

Posts: 54
Joined: 8/22/2005
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1. After changing the logo of a team that already has one the logo will not be updated until I reselect that team from the drop-down menu.

2. Auto-Assign and Auto-Lineup/Rotation lead to different results. At the start of the season I usually auto-assign to see which players the AI thinks are ready for the Majors, then I re-promote some of the veterans that ended up in the Minors. After that I auto-lineup-rotation and the veterans will be starters again. I can't see how this makes much sense.

3. It would be nice to have the option to have an uninterrupted offseason. I like to start the offseason before I leave for work and I would like it to run through right to the amateur draft instead of stopping for records/hof/retirements/almanac. Especially since updating the almanac takes quite a long time for larger associations it would be great if that could be done automagically while I'm away.

4. The "Delete Association" option only deletes the .psa but leaves backups, the .psx and the almanac files.

5. Will there be multi-core support for future releases? It seems a CPU-heavy program like PureSim could benefit immensely from multi-core CPUs.

6. In no finances mode the trade screen does not show potential for batters, instead it shows a contract duration of 1 for everyone.

< Message edited by URett -- 11/30/2006 11:09:33 PM >
Post #: 1
RE: More random thoughts - 11/30/2006 8:26:09 PM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
Status: offline
quote:

3. It would be nice to have the option to have an uninterrupted offseason. I like to start the offseason before I leave for work and I would like it to run through right to the amateur draft instead of stopping for records/hof/retirements/almanac. Especially since updating the almanac takes quite a long time for larger associations it would be great if that could be done automagically while I'm away.

I do like this idea.

I'd also like an option to not generate the almanac every season, e.g., "Generate the almanac manually only when I tell you."

quote:

5. Will there be multi-core support for future releases? It seems a CPU-heavy program like PureSim could benefit immensely from multi-core CPUs.

Agreed, though it can be a very big challenge programatically to make the jump from a single-threaded application to a multi-threaded application. I find it as big a 'weed out' as pointers, honestly, in the CS domain.

But, even on a single-core CPU, there is probably stuff that could be done to optimize perceived performance, in a "look ahead" fashion.

For example, the *processing* of records, HOF, retirements, and almanac could continue while the "records" screen is showing. Then, it doesn't matter if the offseason 'interrupts' for the first screen: I get up, walk away, come back in fifteen minutes or whatever, and its all finished - with the "records" screen displaying. I hit "OK" to that, and get an instant response to the HOF, hit "OK", and get an instant response to the "Retirements", and when I move on, the almanac is already ready for me.

CPU teams might "take advantage" of my pauses for input to perform their roster evaluation and promotions/demotions on that day, resetting their 'I last thought about this on' date, which would increase the simulation time the next time I try to simulate through a week.

If I'm in the middle of managing a game, and pause for input, the game could simulate the other CPU-vs-CPU games of that date.

(in reply to URett)
Post #: 2
RE: More random thoughts - 11/30/2006 11:20:41 PM   
eric517

 

Posts: 51
Joined: 12/1/2005
Status: offline
Mind if I tack on a couple more items to the list? I always hate to bring up issues. It makes me feel like I am complaining or not satisfied with the game. I love the game but here are a couple of issues that I would raise:

1. I love the almanac but hate the amount of time it takes to process the almanac in the off-season. I don't know if there is much that can really be done about this. I play with a 16-team association to save processing time. Would using 35-man rosters help the speed any on this?

2. I find using the minor league roster view frustrating. I like seeing them listed by different levels but would like to be able to see more ratings listed. I think a minor league roster view that is similar to the major league roster view (the one where you adjust lineups and can toggle the view of the players' stats and ratings) would make minor league player evaluation easier.

3. I would also enjoy being able to see the entire list of amateur players available before the draft starts and then be able to watch who other teams are drafting. I like how Front Office Football displays its draft . . . perhaps a model like that would work well with Puresim?

(in reply to Amaroq)
Post #: 3
RE: More random thoughts - 12/1/2006 4:22:36 AM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
Status: offline
I'd offer a strong "Amen, brother" to all of those!

#1 is what I was trying to address with the "Only make an almanac when I ask for it" option.

quote:

2. I find using the minor league roster view frustrating. I like seeing them listed by different levels but would like to be able to see more ratings listed. I think a minor league roster view that is similar to the major league roster view (the one where you adjust lineups and can toggle the view of the players' stats and ratings) would make minor league player evaluation easier.

Yeah, this is something I've been complaining about since early in the '07 process. I think the current view is trying to show me too much at once - I'd rather have a complete suite of ratings, and a reasonable suite of stats, and see far fewer players. There's also no good way to compare your top AAA players with your bottom major-league players!!

I think I'd be satisfied with an interface which let me compare either
a.) All my infielders (M, DL, AAA, AA, and A)
b.) All my outfielders (M, DL, AAA, AA, and A)
c.) All my starting pitchers, or
d.) All my relief pitchers
and included the current roster-movement controls.

I find I rarely need to compare an infielder with an outfielder, or a starting pitcher with a closer.

quote:

3. I would also enjoy being able to see the entire list of amateur players available before the draft starts and then be able to watch who other teams are drafting. I like how Front Office Football displays its draft . . . perhaps a model like that would work well with Puresim?

Yes. Part of the 'suspense' of a draft is getting emotionally attached to a prospect, and praying that he isn't taken... and getting really antsy when its still three or four picks from your turn to draft! Though, I think to really make that work we would need an ability to trade draft picks (even if its only available during the draft itself) and to slow the draft wayy down.

Its hard to get emotionally involved in something which flies past so quickly, and its hard to get emotionally involved in something which you can't control.

(in reply to eric517)
Post #: 4
RE: More random thoughts - 12/1/2006 5:38:10 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
I wholeheartedly agree with those statements. I've lobbied on here before for a way to give players more control when drafting in multiplayer leagues, but a similar case can be made for single player associations as well. Scouting and participating in the draft are some of the most enjoyable parts of any career sports simulation and unfortunately the experience leaves a bit to be desired in Puresim.

For multiplayer associations Puresim seems to brush the draft aside as an afterthought. You cannot make specific selections but can only pick through a draft profile. As I've said before, the interface for more draft control is there...Puresim Classic associations allow human owners to make EVERY pick. Why not use the exact same interface for the drafts in multiplayer?

quote:

ORIGINAL: eric517
3. I would also enjoy being able to see the entire list of amateur players available before the draft starts and then be able to watch who other teams are drafting. I like how Front Office Football displays its draft . . . perhaps a model like that would work well with Puresim?


quote:

ORIGINAL: Amaroq
Its hard to get emotionally involved in something which flies past so quickly, and its hard to get emotionally involved in something which you can't control.


(in reply to Amaroq)
Post #: 5
RE: More random thoughts - 12/1/2006 6:46:34 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Its not an "afterthought" in multiplayer. There are multiple reasons why using the same draft UI in MP won't work: Conflict resolution is a biggie (you and I draft the same player) which leads to having to create a real time live interactive draft, which is beyond the scope of PureSim which is not a native internet game running on a web server.

That's just one. If it was as easy as you seem to assume it is then there would be a game that allowed for a live interactive draft, but there isn't one available in this genre.

I'll continue to try and improve the MP experience, but IMO PureSim is WAY deeper than any other sim in the genre on this front.






_____________________________

Developer, PureSim Baseball

(in reply to XCom)
Post #: 6
RE: More random thoughts - 12/1/2006 7:24:31 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
I apologize, Shaun, if I came off sounding ungrateful. I appreaciate all that you have done for the multiplayer side of the game. It really is a very robust setup that I think will allow for an excellent online experience.

I am not asking for a live interactive draft at all. I understand the complexities there and understand why it would be difficult to implement. What I was referring to was giving the Commissioner complete control over all the picks by human owned teams for the amateur draft. That way, if a multiplayer league wants to run a draft offline (say in a chat room) the Commissioner could then go in and make the exact player picks that the managers have chosen, not picks derived solely from a profile. Exactly the same interface as a solo association draft, just repeat for each human owned team in multiplayer to give them control over their picks. When I said "afterthought" I just meant in the entire realm of the human management capabilities in multiplayer leagues. We have total control over lineups, trades, free agent signings, etc...but when it comes to the draft we have to make a profile and hope for the best.

I hope I explained my request better this time. It was not meant to be as harsh as it came off.

Thanks again, Shaun, for all that you do!

quote:

ORIGINAL: puresimmer

Its not an "afterthought" in multiplayer. There are multiple reasons why using the same draft UI in MP won't work: Conflict resolution is a biggie (you and I draft the same player) which leads to having to create a real time live interactive draft, which is beyond the scope of PureSim which is not a native internet game running on a web server.

That's just one. If it was as easy as you seem to assume it is then there would be a game that allowed for a live interactive draft, but there isn't one available in this genre.

I'll continue to try and improve the MP experience, but IMO PureSim is WAY deeper than any other sim in the genre on this front.








< Message edited by XCom -- 12/1/2006 7:29:00 AM >

(in reply to puresimmer)
Post #: 7
RE: More random thoughts - 12/1/2006 7:30:14 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Ahh, that makes sense. Thanks for the clarification. For what it's worth, you didn't come across as harsh -- muliplayer happens to be a touchstone issue with me right now.

Thanks for your contributions to the community and great feedback.

Shaun

_____________________________

Developer, PureSim Baseball

(in reply to XCom)
Post #: 8
RE: More random thoughts - 12/1/2006 7:36:55 AM   
wlfcards

 

Posts: 61
Joined: 7/12/2006
Status: offline
Re - Multiplayer draft. As it is now you can tell the computer to emphasize one pithcing aspect (Stuff, velocity or control) or have it select based upon all criter. Would it be possible to replace the 3 separate choices with the ability to choose 1 or 2 so you could pick just velocity or velocity & control. Or, taken 1 step futher instruct the computer how to weigh each aspect for example 3 times stuff, 1 times velocity and 2 times control?

(in reply to URett)
Post #: 9
RE: More random thoughts - 12/1/2006 7:42:55 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
No problem, Shaun. I'm mainly just going off the experience I have in running a pretty succesful BBPro league for 6 years. I think Puresim has all the features to make for a much better online experience, and I really look forward to implementing it.

Thanks again for at least listening to the user...something we never had with Sierra.


quote:

ORIGINAL: puresimmer

Ahh, that makes sense. Thanks for the clarification. For what it's worth, you didn't come across as harsh -- muliplayer happens to be a touchstone issue with me right now.

Thanks for your contributions to the community and great feedback.

Shaun


(in reply to puresimmer)
Post #: 10
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