Iñaki Harrizabalagatar
Posts: 825
Joined: 12/11/2001 Status: offline
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Turn based games mean a lot of abstraction, some examples Player 1 moves and defeats Napoleon at Leipzig. Player 2 moves and send Davout from Hambourg to help poor Nappy, however he is moving after the Allies have already moved for a week turn. Another example, Davout Corps is placed 1 hex away from Hambourg, but it is Allied player turn, he moves a Prussian Corps and takes Hambourg under the nose of Davout, who doesn´t reaction, he is waiting 1 week turn for orders before reacting. If anything, rather than instant reaction is that sort of slow reaction a bigger problem, but it is a problem in any turn based IGO/UGO game. You have to bear in mind the abstraction involved in the game. That is, in any case, a minor concern, to me it is much more critical the inability to conduct sieges in any realistic way, for instance.
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