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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/20/2006 2:48:39 AM   
Shoot Me_I Explode


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location of our forces.  I will  move a division of my western most army to recapture land lost in Missouri after this battle if there is one and hopefully cut off the division he sent north from supplies.



< Message edited by Shoot Me_I Explode -- 12/20/2006 2:58:09 AM >

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RE: AAR: Save the Union - 12/20/2006 8:29:29 AM   
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Turn 34
 
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RE: AAR: Save the Union - 12/20/2006 8:30:05 AM   
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RE: AAR: Save the Union - 12/20/2006 8:34:25 AM   
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Well ****, my national well drops to -6 from loseing 2 mansions. 

Support for the south went up from England and France, its time to drop the ball and just raise the spending for England to max.

I've got some more buildings finishing this turn including 2 RR stations, 2 horse farms, and a arsenal.  I'm running very low on money and my supplies are being destroyed by his raiders. 


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RE: AAR: Save the Union - 12/20/2006 8:37:33 AM   
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Going to attack the army siegeing my city, with luck hope to cause some damage to it.


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RE: AAR: Save the Union - 12/20/2006 8:38:50 AM   
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Fortifications was chosen to let my units currently being sieged last a bit longer in the hopes i can find a way to drive the enemy back.


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RE: AAR: Save the Union - 12/22/2006 2:21:05 AM   
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Turn 35
 
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RE: AAR: Save the Union - 12/22/2006 2:21:40 AM   
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RE: AAR: Save the Union - 12/22/2006 2:22:51 AM   
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The siege of Lexington continues, with my garrasion taking a heavy toll on his units.

We lose yet another battle against the confederate army with another huge k:l ratio. NW drops to -8 which means any replacements i'm getting suck future decreaseing the chances i'll be able to fight an equal battle.

And then we come to the problem that has been plagueing me the whole game. His raiders have been destroying supplies at a rate of 30+ almost every single turn forceing me to keep several of my divisions on normal supply mode just to keep them at there current level. The result is I am only making 60 or so gold a turn and cannot afford to build any more mansions which i despretly need because I have run out of building space in every single city.

France is kind enough to send 36 money to the CSA which i find strange since my support from france is at 4 while his is at 1



< Message edited by Shoot Me_I Explode -- 12/22/2006 2:58:58 AM >

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RE: AAR: Save the Union - 12/22/2006 2:31:16 AM   
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RE: AAR: Save the Union - 12/22/2006 2:31:50 AM   
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The AoP moves into Grafton, my plan is to move my corp in the army which is the best equiped quality unit i can create and send it to Kentucky. My plan is to surround the Army in tennessee and force it to move by being out of supply.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:00:09 AM >

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RE: AAR: Save the Union - 12/22/2006 2:32:39 AM   
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I split my western army up and send it to the provinces surrounding the Army of Tennesse. Next turn my corps will come through into Appalachia. Forming togther will create a 130,000 man army that should be capable of defeating his 60,000 man force currently there.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:02:01 AM >

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RE: AAR: Save the Union - 12/22/2006 2:33:20 AM   
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RE: AAR: Save the Union - 12/22/2006 2:34:02 AM   
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RE: AAR: Save the Union - 12/22/2006 2:57:25 AM   
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Turn 36
 
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RE: AAR: Save the Union - 12/22/2006 2:58:42 AM   
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RE: AAR: Save the Union - 12/22/2006 2:59:10 AM   
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Disaster, the units I moved into Appalachian were hit by disease and some of them were hit hard. This has happen to me quite a few times in this aar, the turn before a battle my army will be hit by a disease, seems hard coded to me.

More supplies go down the tube and most of my divisions drop to supply level 4 with some in Appalachian hitting 2 or lower.

France continues its support for the csa with 54 weapons tech.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:14:58 AM >

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RE: AAR: Save the Union - 12/22/2006 2:59:45 AM   
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The rest of the AoP will move up to Harrisburg incase the AnV tries to invade the north again.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:15:43 AM >

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RE: AAR: Save the Union - 12/22/2006 3:00:17 AM   
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This is what next turn should look like.

I'll end up with 133,000 men in Appalachia and probally fight Jackson's corps and maybe the corps down south of here which numbers 70,000 total.


The plan was to cut off and surround the army siegeing Lexington and destroy any smaller units that tried to interfear.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:27:53 AM >

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RE: AAR: Save the Union - 12/22/2006 3:00:58 AM   
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Since i need gold so badly I switced all labor income over to gold. The 3 labor left was from a city that produced 0 gold.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:28:49 AM >

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RE: AAR: Save the Union - 12/22/2006 3:01:23 AM   
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RE: AAR: Save the Union - 12/22/2006 3:02:05 AM   
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RE: AAR: Save the Union - 12/22/2006 3:21:48 AM   
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Turn 37
 
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RE: AAR: Save the Union - 12/22/2006 3:22:17 AM   
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RE: AAR: Save the Union - 12/22/2006 3:22:38 AM   
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This was it.

This was surpose to be a decisive turn, and it was, just not for me.

Lexington starts us off by falling to the CSA. I was hopeing the 1400 men inside would hold out for another tune and tie the AoT up but they cant.

2 battles are then fough in Appalachia, one being a horriable lopsided 18,000 to 300, the other 20,000 to 8,000. I lose both and my NW drops to -10 while his shoots up to 4.

Now, my armies are not bad. Most of the birgades are around quality level of 2 and most are armed with springfields and mini's. Some very poor or depleated birgades are still have no weapons but they are very few. The corps that moved down from the AoP has i belive 10 birgades in it, all quality 3.4 or better and armed with spencer's or improved springfields.

The only problem I had was the disease that hit me and his raiders stripping supplies from my units. Most of the divisions started the year off with a supply level of 9 but by the time they traveled to Appalachia they were down to 4 and some were at 2 even at normal supply level.

I am really thinking to just surrender this game and just play our new game where I take control of the confederates. I believe my plan was solid. I would surround the AoT and force it into no supply and hopefully bring it to battle when it retreated to a firendly provience. However the AoT finished the siege of lexington then moved into Appalachia as reinforcements so instead of fighting two corps totalling 60,000-70,000 I fought 120,000 men and lost so badly I'm thinking of just surrendering.

That is just so wrong. They start the turn off in a siege of a city, finish the siege, the move into a battle in a different area as reinforcements. There's not even a rail line connecting the two that would being to let me believe an army in the civil war could do that.

To top it all off Britian send 104 naval technology to the south and france sends 40 money.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:54:59 AM >

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RE: AAR: Save the Union - 12/22/2006 3:24:03 AM   
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My armies retreat to north Kentucky



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:44:33 AM >

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RE: AAR: Save the Union - 12/22/2006 3:24:33 AM   
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The corps moves back into the AoP while the AnV moves into Maryland. I do not belive i can stop him.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:45:18 AM >

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RE: AAR: Save the Union - 12/22/2006 3:24:59 AM   
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The units listed below has having drop its 0 levels of supply were the two divisions that moved out ahead of the AoP and captured Parkersburg and Grafton. I have honesly no idea how they got to supply level of 0. They left Maryland at a supply level of 8 and were kept on normal supply level. disease, raiders, mountains contribute to taking that many supply levels away from them?



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:47:38 AM >

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RE: AAR: Save the Union - 12/22/2006 3:25:25 AM   
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So distressed right now. That plan was perfect if his AoT did not interfear. Now I do not think i can not defeat his armies at all no matter what i do. With a NW of -10 my replacements are horriable while his are great. Looking real close that the south is gona win its independence here unless someone somewhere can tell me a game changeing tactic or move.



< Message edited by Shoot Me_I Explode -- 12/22/2006 3:51:18 AM >

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RE: AAR: Save the Union - 12/22/2006 10:16:29 AM   
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Mayby you have to much good weapons ? Nearly every weapon better than a Minnie has and money/supply upkeep requirement. If you have to much of them, they can pull down your supply and drain your moneyconsiderably.
 


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