ctangus
Posts: 2153
Joined: 10/13/2005 From: Boston, Mass. Status: offline
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There's a bunch of different points brought up in this thread so far. Here's a few things that I've found successful in the early war as an allied player: 1. Regarding fuel to So Pac - early game I send a large number of AOs in replenishment TFs to this theater. You will need fuel, but it's hard to know exactly where. 1 or 2 AEs as well. 2. I've had some limited luck against zeros before the bonus expires. Not in Dec/Jan, but in Feb-April. It requires a large superiority in numbers, however. 2:1 or preferably 3:1. And also preferably when the Zeros are tired (having flown continuously for a few days). 3. Well-experienced Beauforts can be killers, as someone noted, but their range is awful. B-25s/B-26s/Dutch Martins are also very good anti-shipping weapons when they gain a little experience, and have much better range as well. I personally like a mix. 4. I personally don't train bombers by flying supply to their own base. But using them on recon missions and/or naval search can build experience as well. Since those missions risk ops losses and/or could be countered, I don't consider it gamey. More importantly, IMO, the intelligence they gain can be very useful. IRL they were frequently used in such roles. 5. Except for Hurricanes, the early war fighter-bombers (Wirraways, P-39s, P-400s) are almost useless in a fighter-fighter engagement. But they can be useful in other roles. Wirraways do well in naval attack (250 lb. bomb) or ground attack. P-39s & P-400s also are good for ground attack. Also, with their cannon, they can be deadly against Jap bombers, particularly if the Japs are coming in at low-altitude on a torpedo run. Unless heavily outnumbered, I've found a mix of P-40s/Kittyhawks in a high-altitude CAP with P-39s/P-400s at a low altitude to be successful. Losses can still be high, but they're generally not completely one-sided.
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