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RE: Sub/seaplane transport

 
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RE: Sub/seaplane transport - 1/22/2007 1:08:24 AM   
Ian R

 

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quote:

ORIGINAL: qgaliana


quote:

ORIGINAL: Ian R

So, has it started working again yet, presuming a few reboots since then and maybe a software tidy-up?


No not precisely. I've had one sub transport load supplies in the last 5 months or so of combat. I could launch an exhaustive experiment to check for circumstances that clear this. Or I could (and do) just play.



Well at least you know that it is capable of working. Short of launching the exhaustive experiment, was there anything noticeable about that sub or that transport?

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RE: Sub/seaplane transport - 1/22/2007 4:08:54 PM   
qgaliana

 

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Nothing noticeable. I just had played on for a while and it was the first time in a few game months I had tried to load supplies on a sub.

It might have been a new sub that never transported, or a new TF number, or a recycled TF number - no idea. There's a whole series of possibilities I could run through.

Game time is down lately so haven't pursued it. I'm hoping for some enlightenment from one of the devs based on the saves - maybe they can narrow it down for me - hint hint guys?

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RE: Sub/seaplane transport - 1/22/2007 5:01:25 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
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I suppose you could set up every available TF slot as a transport Tf with an AK in it and load and unload them, and see what happens. A lot of work for possibly no result though.

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