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Retiring Players?

 
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Retiring Players? - 12/13/2006 3:58:54 AM   
modred

 

Posts: 64
Joined: 8/19/2005
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Is there an easy way to retire multiple players? I've got an association in 2060 and the FA pool is full of hundreds of 30-35 year old with ratings between 40-50 and they'll never see the light of day again and I just want to clean up the pool a little bit.
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RE: Retiring Players? - 12/14/2006 2:03:59 AM   
Cantankerous


Posts: 65
Joined: 3/19/2002
From: Dallas, TX
Status: offline
You can go into the players' cards and click the "edit bio" button.

Inside this screen is a button you push to "force retire" a player.

Hope that helps.

(in reply to modred)
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RE: Retiring Players? - 12/14/2006 2:18:04 AM   
Amaroq

 

Posts: 1100
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From: San Diego, California
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I think he was looking for a multiple-select "Retire" interface.

(in reply to Cantankerous)
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RE: Retiring Players? - 12/15/2006 4:55:31 AM   
modred

 

Posts: 64
Joined: 8/19/2005
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quote:

ORIGINAL: Amaroq

I think he was looking for a multiple-select "Retire" interface.


Exactly, I was hoping to save myself some clicking.

(in reply to Amaroq)
Post #: 4
RE: Retiring Players? - 12/16/2006 1:31:49 AM   
Cantankerous


Posts: 65
Joined: 3/19/2002
From: Dallas, TX
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Well, unfortunately then the answer to your original question is "no".


(in reply to modred)
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RE: Retiring Players? - 12/17/2006 12:00:29 AM   
modred

 

Posts: 64
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Well, I sucked it up and retired a bunch of people one evening. The interesting side effect of that was that the CPU teams couldn't fill up their with this mediocre type of player and as such had to wait around while the top guys signed and so more of them signed with the CPU teams instead of being left to me for filling out my roster. Perhaps, an AI tweak is necessary to stop cpu teams from being so aggressive so early on such mediocre players.

(in reply to Cantankerous)
Post #: 6
RE: Retiring Players? - 12/18/2006 8:01:09 PM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
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That's an interesting discovery.

(in reply to modred)
Post #: 7
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