Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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As progress is made stamping out the lesser bugs that are still out there (since the two critical, crash-causing ones were fixed with the first patch), we are getting closer to releasing a second patch. (For Eric’s ongoing progress reports, see this thread in the Support sub-forum: http://www.matrixgames.com/forums/tm.asp?m=1324158.) As noted elsewhere, once we are done with known bugs we will begin to focus on adding new features and making changes to the User Interface based on the feedback that many of you have been providing. However, even though this second patch cannot be delayed for the inclusion of such non-essential additions and changes, since our top priority is to get bug fixes out to you ASAP, it will be quite easy to make changes related to game-balance that do not require additional programming. So, we would very much like to know your suggestions for such changes. Now that the game has been out for more than two weeks many of you are getting a better sense for costs of units and buildings, the effectiveness of certain weapons, the impact of diplomacy, the economic situations of both sides, the effects of upgrades, etc. etc. etc. What areas need tweaking? Should certain weapons, units or buildings cost more or less? Are any attributes in need of change in terms of cost or impact? Do blockade-runners bring in too much or too little? And so on. Many of you have been modifying some of the files that we wish to reexamine. If you’ve been playing with certain changes, how are those working, and do you recommend them? Also, of particular importance is the issue of economic balance (or imbalance). Even before “Forge of Freedom” was released, there were a host of comments on this forum and other war-gaming sites criticizing the economic system for insufficiently penalizing the South or boosting the North. Now that people have actually played the game (or, for that matter, followed the ongoing PBEM game and seen how hard-pressed I’ve been to purchase units or weapons on par with the North), are there still concerns about this? If so, what concrete suggestions do you have? We promise to carefully consider every suggestion made here, and I have no doubt that we will be able to implement a number of suggestions in the next patch (and perhaps more in the future). P.S. Please do not let the discussion of starting naval units spill over into this thread. The “Naval Question” thread is doing a perfectly good job exploring the issues involved, and I assure you that we at WCS are monitoring it and will be making changes in light of some of the points and suggestions made there.
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