EUBanana
Posts: 4552
Joined: 9/30/2003 From: Little England Status: offline
|
quote:
ORIGINAL: tevans6220 What's the point of basing the game on a historical era if the game itself is not going to be 100% historical? Oh dear god, and here we see the disadvantage of publishing a game with Matrix... is this comment facetious or something? Of all the games out there based on a historical era, from Day of Defeat to War in the Pacific, how many are 100% historical? I would wager zero, myself, even those (few) where accuracy is the paramount goal. If it was 100% historical than the CSA should lose every time, because, well, lets be honest, its a miracle they survived as long as they did, and they certainly had zero chance of victory short of European intervention - which both North and South themselves seemed to have realised. (and with the whole cotton/grain situation in the British Empire, the CSA leaders apparently grossly overestimated their chances in the diplomatic game as well). Maybe you'd be interested in a game as rigged as history had it, but I'm not. That aside, I did kinda expect the Union to have the better economy in game, especially as the South have their ubergenerals and extra big brigades. So... my 2p :- a) I do think the North's economic power needs to be upped. I've not noticed the North being hugely more able than the South in terms of industrial ability, aside from the South's iron shortage in the early war. Rather than tweaking anything in terms of price, may I suggest simply giving the North some more mansions? This would give the North more free building slots to be exploited, and, it seems to me, may simulate to some degree a large economy that needs to take a year out to gear up for war before it really starts roaring. It would also solve any camp issues, too, as the Northern player, if he so chose, could use that spare space to build horse farms. More space would give the player flexibility to do whatever they wanted, and hopefully shoot down a lot of the gripes here (eg, not enough railroad capacity, admittedly not an issue I noticed myself, all you need is iron after all). It's a nice, generic, all purpose upsizing of the Northern economy. ATM it seems the main Northern economic benny thats been given to them is all those iron works they have scattered around the place, while the CSA doesn't even have one - but really, most of those yankee ironworks are superfluous, you only need, at most, 2, with a lot of mines concentrated there. b) I wouldn't touch the south's economy myself, just make the north stronger, on the grounds that if you keep one fairly steady you'll be better able to tweak the balance than if you were toying with both sides at once. ...That said I'd cut down the research bonuses from Europe, they seem to be enormous - 70 plus research points every other turn sometimes - in almost every game I've played against the AI the CSA has been waaaay ahead of me technologically purely on the back of Europe.
_____________________________
|