Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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quote:
ORIGINAL: Jim D Burns It was a game design decision. The designers chose to build a balanced strategy game instead of an historical wargame. The game designers decided to make the "default" settings such that they would approximate history while providing a balanced game. The game itself is full of historical research and historical decisions, as well as historical options that are in the player's control to adjust. For example, the European Diplomacy option. There's nothing wrong with turning that off if you think it's too much of a drain on the economy as designed. Historically, there were possibilities, but it ended up being a sideshow and turning off the option make sure it ends up that way. Behind the scenes, we're working based on feedback to address some issues players find ahistorical or at least bending history a bit too far. However, what confuses me is that most players don't seem to change the settings much and explore the variety of gameplay that can be achieved by that. quote:
As it is, in my above post where I had tweaked the settings so high, I could have steamrolled the south anytime I wished since the game is designed to be a balanced test and any weight given to one side or the other simply skews game balance. The question also becomes, what would a game vs. a Human look like? I believe that a Union player can come pretty darn close to doing what the Union did historically against the AI, even with the AI in some cases playing smarter than the Confederacy did. Against a human, with settings designed to skew against a balanced game and more towards a painfully realistic game, I still think a CSA opponent would not be that easily steamrollered. Keep in mind what the Union did manage to achieve in 1862 and 1863 and I think the results would be fairly close. Of course, there's only one way to find out... :-) Regards, - Erik
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