wargameplayer
Posts: 112
Joined: 4/4/2005 Status: offline
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You may be right. It’s been an interesting exchange though. Especially the people who play with AV on and say allies will never surrender. When that’s essentially what the AV abstraction is. It’s an allied surrender on far worse terms than if you were to implement some of the ideas you were talking about incorporating that I thought were really good. Many people who played Axis wanted something more of a challenge because in most cases reaching that AV point doesn’t represent total allied defeat –in game or historical terms. If it’s 1944 and the US multiplier just hit, and the Axis side just hit an AV—sorry but in too many cases the game has a way to go to reach a decisive conclusion. God forbid we add some other possible outcomes that add to replayability or change the game in any way that might make add a level of interest or strategy to it. Games now generate a lot of users/fans by having an active mod community and getting people excited and engaged. HOI for example has more game play out of mods and user designed content than it does I think original code. People shouldn’t be so scared of that. Bad mods don’t get played and good ones drive the game forward (and sales). I was going to play in the tournament but I am seriously reconsidering that now if the game isn’t going to grow or change. The last 10 or so games of AWD I have played have gotten really stagnant and all unfold essentially the same way. It is starting to become clear from 1-2 of the posters who I think have a large say in where the game goes (or doesn’t go) that the potential for new ideas or even discussion of them is going to be confined and or restricted. quote:
ORIGINAL: WanderingHead quote:
ORIGINAL: wargameplayer Anyway --That’s why I said—hey just look around at some other WWII games because they pretty much all have some kind of peace or exit rule for every major power. It’s not a really super controversial concept as it is to the moderators here... I don't know that it is all that controversial, I just think that people have different preferences, particularly on AV versus slugfest to the death. And 2by3 has made their decisions long ago, which is fine. 2by3 will never actually incorporate such rules, the most that would happen is that something be supported for modders to implement. BTW - it could be that slugfest to the death can never be modelled all that well in WAW. Think what it takes for approximate realism in a 10 year war. Population limits, economic issues, local politics, intra-Alliance politics could be very hard/impossible to model accurately enough to even feel real. In slugfest mode one player can conquer the entire world in the game, but that in itself is clearly unreasonable. Look how hard it is to get a national commitment just to stay in Iraq (USA). Or Vietnam (France, USA). Or Afganistan (USSR, USA). Or Algeria (France). There are occupation costs that are simply not modelled in WAW.
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