Warfare1
Posts: 658
Joined: 10/20/2004 Status: offline
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quote:
ORIGINAL: rhondabrwn Seriously, now... I would like to see a "Civilization" type game, done with a HUGE detailed map of the world (like 10 times bigger than Civ II), accurate graphics (not the animated cartoony type), and real military units with command, organization, and logistical support built in. In other words, a world game that plays as easily as Civilization II, with colonization, economic development, cultural and scientific research, but with the military detail of TOAW or BII. When I say "plays as easily as CIV II" I mean a technology tree that isn't as intimidating to manage as in HOI Doomsday and it's kin. A game that captures the sweep of world history without getting bogged down in the detail. I love the concept of Europa Universalis, Victoria, HOI etc but, darn it, they are just not that much fun to play. A little too abstract, too many pop up windows, too much going on too fast... I don't know... I've been trying to get into Victoria Revolutions, but just keep bogging down. I want something realistic that feels more like a traditional wargame, but with that added level of strategic complexity. That's why Civ II remains a game that can still hook me for hours on end even when I tire of it's successors. It just has the right "feel" and that's what I would like to see in a new game. One that focuses on real military tactics and not just flashy graphics and animated tanks and soldiers marching across the map. You have hit the proverbial "nail on the head" for me with these comments. I still play and mod civ II MORE than any other game. Here was a game that broke the mold for ease of play, for simplicity of design, for intuitive interface, for ease of modding, for ability to create any type of scenario, and for just sheer fun.... I don't think Matrix needs to always make wargames. It could also do games that have a "civ" or "strategy" feel about them, but which also takes in a wider concept of the world. I always marvel at game designers who cannot make an intuitive game interface. All they need to do is play civ II for a few hours and they will know what needs to be done. This game was streamlined; yet it was difficult to master - if you know what I mean. I, too, would like to see changes made in a Civ II-type game, but without going to the Civ IV level of extreme. The units could be represented by "chess-like" pieces that are similar to those found in MTW. Simple but elegant.
< Message edited by Warfare1 -- 1/14/2007 6:32:12 PM >
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