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Players getting stuck on each other

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Public Beta Forum >> Players getting stuck on each other Page: [1]
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Players getting stuck on each other - 1/9/2007 4:27:11 PM   
Lucas718

 

Posts: 228
Joined: 3/4/2006
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Still have an occasional problem where players get "stuck" on each other and end up just running in place forever. I've noticed that it usually happens after a TD when the player that scores tries to run to the center of the endzone . If his path is blocked by other players (who remain motionless during this animation) then he will just run in place forever.

I have not found any way around this, and now that you can no longer save until the kickoff you just have to kill the game and start over.
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RE: Players getting stuck on each other - 1/9/2007 5:39:34 PM   
Brockleigh


Posts: 418
Joined: 10/25/2005
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I've noticed something at the opposite end of the spectrum:

Standard Canadian rule-set and field, league game. CPU v. CPU

QB drops back to pass, RB in Blocking Backfield. Poorly designed play, I'll admit to have the RB blocking right in the path of the drop back, but the QB moves right through the RB as if he were a ghost.

This happened everytime either team called this play.

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It's time to kick ass and chew bubblegum... and I'm all outta gum.


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RE: Players getting stuck on each other - 1/10/2007 5:55:46 AM   
David Winter

 

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From: Vancouver, BC
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What I've done to alleviate that problem (although I've never experienced it personally) is to have all players walk back to the huddle once a TD is scored. This should prevent them from bunching up and standing in a position that could 'trap' the ball carrier and not let that routine finish.

As for Brockleigh's note, yes, that's done on purpose. In some cases it's better to not do a collision test to avoid problems like the QB continually crashing into the blocking back if the play isn't very well designed.

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RE: Players getting stuck on each other - 1/10/2007 6:25:18 AM   
Brockleigh


Posts: 418
Joined: 10/25/2005
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quote:

As for Brockleigh's note, yes, that's done on purpose. In some cases it's better to not do a collision test to avoid problems like the QB continually crashing into the blocking back if the play isn't very well designed.


That makes sense. I'm fine with that.


< Message edited by Brockleigh -- 1/10/2007 6:36:38 AM >


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