Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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We had a bit of discussion on this back on page two of the design thread; rather than repeat my points, I'll cut and paste for those who may have missed it: - - - - - - - (Cut and paste from previous thread - - - - - - - quote:
ORIGINAL: orton1227 I'll give a better answer tomorrow, but off the top of my head here are some thoughts: 1 - drag and drop lineup, rotations, etc. 2 - keep it simple. for example, when loading an association, I'd like to see my team's screen first. On that screen it'd be great to see a who's hot, who's not in one section - the division standings in another - the next game with probable starters somewhere else - a news flash box with the top 10 news stories. 2a - On the top or bottom (of left or right) of the screen, I'd like to see buttons: ...for roster management (setting lineups, rotations, look at minors rosters, trade screen, free agents, etc.) ...for finances (ticket sales, breakdown of salaries, etc) ...for scheduled games that day ...for standings ...for stats ...for news ...for calendar. 3 - I'd like to see more stuff put into an options screen (with the options button in an inconspicuous location like top-right corner). Modifications for logos, parks, unis, etc would go in here). let me try to think up some more stuff tomorrow and/or refine these suggestions. I do agree with this; and I'm not convinced that the argument "game play is more important than UI" holds; EA seems to be living proof that the opposite is true: appearance makes first impressions. Most reviewers are writing from their first impressions, and many customers are making a buy/no-buy decision based on their first impressions from the demo. UI is more important than the average developer thinks it is. Drag-and-drop certainly is the modern "intuitive" interface. In juggling a pitching and bullpen 'rotation', I often want to be able to 'put player X between players A and B', rather than 'swap X with A' as the current UI allows. A unified colour scheme would help with this. Currently we have more different 'looks' than I can count - the main UI is one colour scheme, the game screen is another, the roster-management screen a third, the player card is a fourth, the almanac is a fifth, the minor-league management screen a sixth, the trade screen a seventh, the options dialog an eighth, PSPN a ninth, and I'm sure I've missed others. Consistency is key; the current version feels hodge-podge and 'programmer art' in places. Less pop-up dialogs would help: I think most things can be presented as takeovers to the 'main screen' area, which would make them feel more integrated and less 'interrupting'. In many cases, going 'main screen' would give you more screen real estate as well, letting you either present more data or use A consistent always-visible set of the most-used buttons would be excellent additions: - lineup management screen - scheduled games that day - minor-league management screen - standings - team home page (front office) - news - trades - free agents - stats are the screens I go to most often, probably in order of importance; association home and main game screen I almost never use. Cut out some of the rarely-used screens, if you can identify them. (Do we need 'stats' and 'almanac'? Do we need the 'lineup' and 'rotation' screens if we have the 'modify lineup' screen?) Going straight to something about my team, whether that's the 'team front office page' or orton's 'team home page' would be ideal for single-player mode; I'd expect only somebody logged in to a multi-player game in commissioner-mode wants to go to the 'association home page'. FM-07's customizable "manager home page" screen is a brilliant concept well executed, and probably worth modifying to fit your game's needs, as orton suggested: showing injuries, who's hot/not, division standings, last 3 + next 5 games, news. The updates I'd like to see to the minor-league management screen I've described elsewhere. Little things like getting the 'team' stats correct (sum of actions taken for this team this season, rather than sum of players currently on the team) would help. The in-game management screens still have some of the 'clunky' interface elements I've described elsewhere as well, such as the 'locked' 'please put in a new pitcher' mode which prevents a double-switch, etc. Some screens don't re-load when you come 'back' from dialogs, which can leave them showing incorrect data (e.g., if I modify the roster from a player-card, the roster-management screen should reload when I come back to it). No screens currently 'remember' sort order. I'd like to see multi-sort, e.g., the ability to specify two or three columns worth of 'sort', and for each screen to 'store' my preferred sort order for that screen (based on what I was showing the last time I showed it). Career totals and sortability on the retirements screen would be huge. Its not 'fun' work, the way game-play is, but that change list would go a long way towards making this the most accessible, easy-to-pick-up game in the genre. quote:
ORIGINAL: bittersweet I just purchased a football game called Second and Ten. When a player makes a TD or interception or something big happens, his picture appears on the screen for 3-4 seconds and then disappears. It would be cool to have an infielder or outfielder's picture appear if they made a great fielding play or threw a runner out at the plate. Very late-eighties. I think the ball animating around the park would be a bigger addition, e.g., the 'ball hit to shortstop, ball flips to second base, "Out at second!", ball whips to first base, "Safe at first!"' animation. - - - - - - - (end cut and paste) - - - - - - To which Shaun replied: quote:
ORIGINAL: puresimmer I agree totally. PureSim's UI most certainly reveals it's historical progression (ahem). I've spent the last few days triaging the myriad of things I'd like to improve and I'm currently suffering from the "Where do I start?" kind of paralysis :( Part of me wants to do nothing but UI refinements for PureSim 2008, the other part wants to introduce new idioms like the 40 man roster etc. Of course it's not totally an either-or situation, but it's pretty close when one considers the only time I get to work on the game is vacations and weekends (can anyone tell I've been on vacation this week?) Obviously, it's human nature to gravitate to the stuff I would rather do, but maybe PS 2008 should be the year of the UI refining and code tightening. The game certainly already has a ton of features that for sure can't be argued. Of course when I say UI refinements, I don't simply mean new graphics. I mean things like improving the draft experience, roster management interface, lineup management interface, better reporting output and customization options, improved navigation etc. It's something I need to really think about hard.
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