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Something I don't get about supply (advanced rules)

 
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Something I don't get about supply (advanced rules) - 1/11/2007 12:25:45 PM   
Gresbeck

 

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I didn't find in the manual or in reports the cost for resupplying units. I don't see the amount of supply produced by the nation. I see in the manual the cost for supply prioritizing (and the cost for troop maintenance), but not the basic cost for resupply. I don't understand if I can set the amount of supply produced by the nation. Could you please explain what I'm missing?
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RE: Something I don't get about supply (advanced rules) - 1/11/2007 2:04:00 PM   
soeren01

 

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Supply is free. The amount of supply your units get depends on how far away they are from a railroad (The problem is not availability of supply but how to get it to your units, at least thats how I think of it). If you pay extra ( priority supply setting for your troop containers) you get extra supply deliverded. Exact numbers are in the  manual (which I don't have here at the moment)

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 2:27:30 PM   
Erik Rutins

 

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Supply is not free, if you have Upkeep turned on. Each supply level above "none" that you set for a container will cost you a significant amount of money and some other resources from your economy. You can see this as you change the supply priorities and check the Nation screen.

In effect, the limit on how many supplies you can afford is set by the overal size of your economy and how much of it you are willing to devote to upkeep costs.

Regards,

- Erik

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 3:55:55 PM   
christof139


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I am about 20 turns into the game at Captain Level, with no + or _ power settings for the Presidents, with disease turned off, Advanced Supply on, and I have 2 Confed Army Containers plus quite a few Corps and Division containers and hve then all set to normal Supply, and my economy can support them and I still have just enough resources left to expand and improve both the economy and the military, although things are getting just a bit tight, improvementns to and expansion of the economy should alleviate this. I think the game for me has been, so far, fairly realistic in these regards.

I also lost one Fleet container as previously mentioned and explained here by myself and another person, and several Corps and Division Containers, yet I was able to replace them, except for the Fleet Container since I put the Navy on hold, and even get the 2 Army Containers.

I have planty of captured rifles, but I was able to buy lots of Miss., Generic Minie, Enfield, and even a Richmond or Lorenz and Liege Rifle every know and then. So, this is also pretty darn realistic. I used Muskets also to fill out units and for garrisons. Now most of my Garrisons have Miss. and Generic Minie rifles.

At this point into the game, with the Supply for all my field units at Normal, I sometimes have to wait a few turns in order to make an economic or military addition and/or improvement, but that is exactly what the Confeds had to do. I usually make at least one or two additions/improvements per turn to the economy and/or military.  I have very decently equipped troops now. maybe 3 Siege guns with the Filed Armies and only 2 Units of Field Arty., but that seems to be OK and I have been successful with that. I have lots of Cav. in the Trans Miss. and that is also historical. It would be nice to have the option to convert Cav. to Inf. in the game, but not at all necessary. My Cav. is now mainly equipped with Burnside Carbines, and a couple of Columbus Carbines and one Bde. has captured Spencers.

Overall Erik, everything is OK and fun. It takes some time to get the hang of things without reading the manual.  The Threads and Support here are very good.

Chris

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 5:02:19 PM   
Gresbeck

 

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quote:

ORIGINAL: Erik Rutins

Supply is not free, if you have Upkeep turned on. Each supply level above "none" that you set for a container will cost you a significant amount of money and some other resources from your economy.


Thanks Erik, but I'm not sure I get the point. Suppose I have no supply level above "none": it seems I have to pay the normal upkeep cost. As far as I see, this cost is fixed (i.e., it doesn't depend on movement or battles). On the other hand the manual says that use of supply points depends on several factors (movement, battles, etc.). If the upkeep cost is fixed, it seems units can resupply at normal upkeep cost, even when they move or fight. In this sense it seems that soeren01 is right when he says that resupply is free. Or do you mean that in any case the upkeep cost depends on the number of supply points needed to perform different actions?

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 5:23:51 PM   
Hard Sarge


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I think you are both using the same name, to mean different things

supply itself is not built or stored, if you can pay for it, you can get it (which if you have upkeep costs turned off, you don't have to pay for it)

which there are some filters on the side of the mini map that should show different areas on the map, production and supply and what not

some areas are HARDer to get supply into and out of


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RE: Something I don't get about supply (advanced rules) - 1/11/2007 5:54:50 PM   
Gresbeck

 

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quote:

ORIGINAL: Hard Sarge


supply itself is not built or stored, if you can pay for it, you can get it (which if you have upkeep costs turned off, you don't have to pay for it)



But my point is: if you pay supply through upkeep costs, it sounds strange that upkeep costs don't seem to depend on factors like movement or battle, while units seem to require different level of supply depending on these factors.

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 6:14:50 PM   
Jakerson

 

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quote:

ORIGINAL: Gresbeck
But my point is: if you pay supply through upkeep costs, it sounds strange that upkeep costs don't seem to depend on factors like movement or battle, while units seem to require different level of supply depending on these factors.


Well it depends indirectly as when you are offensive you need to turn higher supply priorities on to maintain supply levels that don’t give you major penalties in combat when you are defending own territory its more easily to keep low or none priority and still maintain decent supply level.

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 8:50:01 PM   
Gresbeck

 

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quote:

ORIGINAL: Jakerson


Well it depends indirectly as when you are offensive you need to turn higher supply priorities on to maintain supply levels that don’t give you major penalties in combat when you are defending own territory its more easily to keep low or none priority and still maintain decent supply level.


Really? That assumes that offensive units have higher upkeep costs and need more supplies.

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RE: Something I don't get about supply (advanced rules) - 1/11/2007 9:37:05 PM   
spruce

 

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quote:

ORIGINAL: Gresbeck


quote:

ORIGINAL: Jakerson


Well it depends indirectly as when you are offensive you need to turn higher supply priorities on to maintain supply levels that don’t give you major penalties in combat when you are defending own territory its more easily to keep low or none priority and still maintain decent supply level.


Really? That assumes that offensive units have higher upkeep costs and need more supplies.

quote:

manual or in reports the cost for resupplying units. I don't see the amount of supply produced by the nation. I see in the manual the cost for supply prioritizing (and the cost for troop maintenance), but not the basic cost for resupply. I don't understand if I can set the amount of supply produced by the nation. Could you please explain what I'm missing?


read the manual as a whole. When I got FOF I read the manual for a whole day and then played the game. The cohesion of different aspects becomes more clear.

Defense gives bonus - which is lacking by the offensive party. Having more supply means your army will fight more effective - both in instant battles, quick battles and detailed battles.

Supply is not free at all and is the major constraint in the game.

Camp hoarding is so sexy due to the excellent cost management you'll be doing for paying supply upkeep. If you account your cost for each fielded soldier (or a thousand fold of soldiers), camp hoarding has a dramatic effect here ... and gives your nation and army breathing space to do something else. In other words - it's the key to succes.

That's why the achilles heel of camp hoarding is the cost associated to having them. Off course you'll get a nice ratio of fielded soldiers over supply cost. But as you are getting more and more of those camps - you'll see that your cost accouting is leveling out and in the long term it's not really that sexy anymore.

< Message edited by spruce -- 1/11/2007 9:48:17 PM >

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RE: Something I don't get about supply (advanced rules) - 1/12/2007 2:01:34 PM   
christof139


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Going on the offensive into enemy territory historically in modern times requires more supply, since you are invading enemy territory and cannot expect to live entirely off the land and on captured supplies and ammo etc.

The last enemy neighborhood I plundered I didn't get much because the local inhabitants had already burnt half of it down and plundered each other anyway, and hid a lot of what remained. What a bunch of uncooperative locals. Sneaky, heathens, scallywags, ruffians, urchins, cretins, and hooligans they were indeed. Hmmmph.

Chris

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RE: Something I don't get about supply (advanced rules) - 1/12/2007 3:51:38 PM   
Hard Sarge


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don't get too attached to the Camp Hordeing idea

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RE: Something I don't get about supply (advanced rules) - 1/12/2007 8:35:43 PM   
christof139


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Well, all the types resources must be used to create supplies, and this is analogous to eating many different types of food where it all comes out about the same in the end. Just a basic explanation of maybe what is going on in the game and an analogy.

Chris

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RE: Something I don't get about supply (advanced rules) - 1/12/2007 10:25:01 PM   
spruce

 

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quote:

ORIGINAL: Hard Sarge

don't get too attached to the Camp Hordeing idea


yeah, prolly it wont be that sexy anymore when the next patch finds its way to the computer

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Post #: 14
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