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"Cross of Iron" Reviews, Previews & Interviews

 
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"Cross of Iron" Reviews, Previews & Interviews - 2/14/2007 9:52:00 AM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
Reviews:
--------
The Wargamer
"If you’re already a fan, you’ll find full value in this welcomed new edition. If you have yet to savor the addictive intensity of this game, I urge you to deprive yourself no longer."
http://www.wargamer.com/reviews/...

Out of Eight - 7/8
"Close Combat: Cross of Iron has a lot of scenarios covering battles, operations, and campaigns on the Eastern Front of World War II: plenty to keep you busy. The tweaks made to the game are meaningful and driven by user feedback, and the replay value is high with the included modification tools and multiplayer components."
Link to review: http://jaguarusf.blogspot.com/...

Blue Alien - 8.6/10.0
Close Combat: Cross of Iron is a welcome update to a classic wargame ... gameplay is still as solid as it was when Close Combat III: The Russian Front debuted almost a decade ago. The expanded multiplayer and level editing capability make this game an excellent value for the dollar.
Link to review: http://bluealien.org/...



Preview:
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CSO Close Combat ORG
http://www.closecombat.org


Interviews:
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Armchair General:
http://www.armchairgeneral.com/articles...

Game Spot
http://www.gamespot.com/news...

The Wargamer
http://www.wargamer.com/articles...






< Message edited by Marc Schwanebeck -- 3/30/2007 12:32:39 PM >
Post #: 1
RE: "Cross of Iron" Reviews, Previews & Inter... - 3/16/2007 2:34:21 AM   
Shaun Wallace


Posts: 819
Joined: 3/23/2001
From: UK
Status: offline
New Review of CC: CoI

Close Combat: Cross of Iron Review Click Here

Score - A tremendous updated version of Close Combat III is filled to the brim with improved AI, a new scenario, community modifications, and engine tweaks: 7/8

Quote:
If you’ve never played the Close Combat series, you’re really missing out on a great tactical strategy game. If you have, then Close Combat: Cross of Iron treads familiar ground, but the compatibility improvements and game enhancements are enough to justify a look. Close Combat: Cross of Iron has a lot of scenarios covering battles, operations, and campaigns on the Eastern Front of World War II: plenty to keep you busy. The tweaks made to the game are meaningful and driven by user feedback, and the replay value is high with the included modification tools and multiplayer components. Because the game has been out for quite a while, there are already a huge number of modifications and additional battles available, and the community is feverishly converting them over to this title. This is by far the best of the Matrix remakes so far, and even though Close Combat: Cross of Iron appears to be a superficial revision to a nine-year-old game, the added content makes the game a notable improvement.

http://jaguarusf.blogspot.com/2007/03/close-combat-cross-of-iron-review.html

Shaun



_____________________________

Nec amicus officium nec hostis iniuriam mihi intulit, quo in toto non reddidi. - Sulla
----------------------
http://www.closecombat.org/csoforums/portal.php

(in reply to Marc von Martial)
Post #: 2
RE: "Cross of Iron" Reviews, Previews & Inter... - 3/16/2007 2:41:05 AM   
Shaun Wallace


Posts: 819
Joined: 3/23/2001
From: UK
Status: offline
Finish Review:
http://plaza.fi/harrastukset/edome/arvostelut/close-combat-cross-of-iron

No score but "highly recommended"

------------------

Blue Alien
Score - 8.6/10.0
Close Combat: Cross of Iron is a welcome update to a classic wargame. The weakest points are the still outdated graphics but the gameplay is still as solid as it was when Close Combat III: The Russian Front debuted almost a decade ago. The expanded multiplayer and level editing capability make this game an excellent value for the dollar.

http://bluealien.org/node/238



_____________________________

Nec amicus officium nec hostis iniuriam mihi intulit, quo in toto non reddidi. - Sulla
----------------------
http://www.closecombat.org/csoforums/portal.php

(in reply to Shaun Wallace)
Post #: 3
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